gfx_video_memory -2147483648; # gfx_video_memory <int>, Override available video memory (bytes) #
gfx_fullscreen true; # gfx_fullscreen <bool>, Run the application in fullscreen or not #
gfx_vsync true; # gfx_vsync <bool>, vertical synchronization #
gfx_hdr 1; # gfx_hdr <int>, Set high dynamic range rendering quality #
gfx_shadermodel 3; # gfx_shadermodel <int>, Set shader model, 0-SM3, 1-SM4, 2=SM4.1, 3=SM5 #
gfx_aa 1; # gfx_aa <int>, Set antialiasing, 0-no, 1 = MLAA #
gfx_texture_filtering 1; # gfx_texture_filtering <int>, Set texture filtering, 0-trilinear, 4- anisotropic 16x #
gfx_texture_quality 3; # gfx_texture_quality <int>, Set the quality of textures. 0 - lowest, 3 - ultra #
gfx_enable_directx11 false; # gfx_enable_directx11 <bool>, Enable DirectX 11 rendering #
gfx_ssao false; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer #
gfx_distortion false; # gfx_distortion <bool>, Enable Distortion Effect buffer #
gfx_depth_of_field 0; # gfx_depth_of_field <int>, Set depth of field quality 0 - off, 2 - high #
gfx_unlimited_video_memory true; # gfx_unlimited_video_memory <bool>, Enable unlimited video memory allocation #
gfx_tesselation false; # gfx_tesselation <bool>, Enable tesselation #
gfx_alpha_blend 2; # gfx_alpha_blend <int>, Set the alpha blending quality, 0 - alpha test, 1 - standard OIT, 2 - Intel accelerated AOIT #
gfx_direct_resource_access true; # gfx_direct_resource_access <bool>, Enable Direct Resource Access #
gfx_sky_quality 4; # gfx_sky_quality <int>, Set the quality of sky. 0 - low, 5 - extreme #
gfx_unit_quality 4; # gfx_unit_quality <int>, Set the quality of units. 0 - low, 5 - extreme #
gfx_building_quality 4; # gfx_building_quality <int>, Set the quality of buildings. 0 - low, 5 - extreme #
gfx_water_quality 4; # gfx_water_quality <int>, Set the quality of water. 0 - low, 5 - extreme #
gfx_shadow_quality 0; # gfx_shadow_quality <int>, Set shadow quality. 0 - off, 5 - extreme #
gfx_tree_quality 4; # gfx_tree_quality <int>, Set tree quality. 0 - low, 5 - extreme #
gfx_grass_quality 4; # gfx_grass_quality <int>, Set grass quality. 0 - low, 5 - extreme #
gfx_terrain_quality 4; # gfx_terrain_quality <int>, Set terrain quality. 0 - low, 5 - extreme #