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Thread: Textures and unit details problem gone.

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  1. #1
    MaxMazi's Avatar Back in the game!
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    Default Textures and unit details problem gone.

    It seems that DX11 is bugged, at least for mid-range and low-spec computers. I edited my preferences script file with some settings, and after many trial and errors i came to a result that i am satisfied. First of all you need to disable DX11, then trick the game that you have a 2GB video card (of course this if you have from 1GB to minus) and then make the changes i will write next (make a backup of your file first):
    Spoiler Alert, click show to read: 
    gfx_video_memory -2147483648; # gfx_video_memory <int>, Override available video memory (bytes) #
    gfx_fullscreen true; # gfx_fullscreen <bool>, Run the application in fullscreen or not #
    gfx_vsync true; # gfx_vsync <bool>, vertical synchronization #
    gfx_hdr 1; # gfx_hdr <int>, Set high dynamic range rendering quality #
    gfx_shadermodel 3; # gfx_shadermodel <int>, Set shader model, 0-SM3, 1-SM4, 2=SM4.1, 3=SM5 #
    gfx_aa 1; # gfx_aa <int>, Set antialiasing, 0-no, 1 = MLAA #
    gfx_texture_filtering 1; # gfx_texture_filtering <int>, Set texture filtering, 0-trilinear, 4- anisotropic 16x #
    gfx_texture_quality 3; # gfx_texture_quality <int>, Set the quality of textures. 0 - lowest, 3 - ultra #
    gfx_enable_directx11 false; # gfx_enable_directx11 <bool>, Enable DirectX 11 rendering #
    gfx_ssao false; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer #
    gfx_distortion false; # gfx_distortion <bool>, Enable Distortion Effect buffer #
    gfx_depth_of_field 0; # gfx_depth_of_field <int>, Set depth of field quality 0 - off, 2 - high #
    gfx_unlimited_video_memory true; # gfx_unlimited_video_memory <bool>, Enable unlimited video memory allocation #
    gfx_tesselation false; # gfx_tesselation <bool>, Enable tesselation #
    gfx_alpha_blend 2; # gfx_alpha_blend <int>, Set the alpha blending quality, 0 - alpha test, 1 - standard OIT, 2 - Intel accelerated AOIT #
    gfx_direct_resource_access true; # gfx_direct_resource_access <bool>, Enable Direct Resource Access #
    gfx_sky_quality 4; # gfx_sky_quality <int>, Set the quality of sky. 0 - low, 5 - extreme #
    gfx_unit_quality 4; # gfx_unit_quality <int>, Set the quality of units. 0 - low, 5 - extreme #
    gfx_building_quality 4; # gfx_building_quality <int>, Set the quality of buildings. 0 - low, 5 - extreme #
    gfx_water_quality 4; # gfx_water_quality <int>, Set the quality of water. 0 - low, 5 - extreme #
    gfx_shadow_quality 0; # gfx_shadow_quality <int>, Set shadow quality. 0 - off, 5 - extreme #
    gfx_tree_quality 4; # gfx_tree_quality <int>, Set tree quality. 0 - low, 5 - extreme #
    gfx_grass_quality 4; # gfx_grass_quality <int>, Set grass quality. 0 - low, 5 - extreme #
    gfx_terrain_quality 4; # gfx_terrain_quality <int>, Set terrain quality. 0 - low, 5 - extreme #

    You can copy paste all paragraph in your file as it's taken as it is in order. Performance wise it seems to actually have better framerates and is more fluent.
    My specs are: Core2Duo E8400, GTX 460 1GB, so if you have like me it will not hurt to try, but i think this will work with many setups.

    With these settings i obtain very nice graphic quality and i can prove with my first screens that i took before i messed up with the settings:
    Spoiler Alert, click show to read: 

    and with the ones after that:
    Spoiler Alert, click show to read: 

    Proud son of Louis Lux
    My Gallery / My workshop


  2. #2
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Textures and unit details problem gone.

    Are those 6 pictures photo edited? How you can get colorful to game?

  3. #3

  4. #4

    Default Re: Textures and unit details problem gone.

    Nice filters bro ! Troll somewhere else.

  5. #5
    Baleur's Avatar Biarchus
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    Default Re: Textures and unit details problem gone.

    But you just turned off shadows alltogether.
    Of course it runs better.

  6. #6
    Baleur's Avatar Biarchus
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    Default Re: Textures and unit details problem gone.

    But you just turned off shadows alltogether.
    Of course it runs better.

  7. #7
    AlCord's Avatar Semisalis
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    Default Re: Textures and unit details problem gone.

    Wow. Nice... what a performance boost. Thanks for the hint

  8. #8

    Default Re: Textures and unit details problem gone.

    How can I disable DX11 as said in the first post?

  9. #9

    Default Re: Textures and unit details problem gone.

    Quote Originally Posted by Waro245 View Post
    How can I disable DX11 as said in the first post?
    It's done when you paste in the changes to the preferences. Each game calls on the directx of its choice. The engine is only switched on by your particular game.
    Proculus: Divine Caesar, PLEASE! What have I done? Why am I here?
    Caligula: Treason!
    Proculus: Treason? I have always been loyal to you!
    Caligula: [laughs insanely] That IS your treason! You're an honest man, Proculus, which means a bad Roman! Therefore, you are a traitor! Logical, hmm? Ha, ha, ha!

  10. #10

    Default Re: Textures and unit details problem gone.

    No thanks I wont disable DX11 to make this piece of crap engine work properly.

  11. #11

    Default Re: Textures and unit details problem gone.

    But without DX11 it should also be possible to run the game with MSAA/SGSSAA from Nvidia Inspector or other tools, shouldn't it?

  12. #12

    Default Re: Textures and unit details problem gone.

    Thanks, that improved things a lot!
    Proculus: Divine Caesar, PLEASE! What have I done? Why am I here?
    Caligula: Treason!
    Proculus: Treason? I have always been loyal to you!
    Caligula: [laughs insanely] That IS your treason! You're an honest man, Proculus, which means a bad Roman! Therefore, you are a traitor! Logical, hmm? Ha, ha, ha!

  13. #13

    Default Re: Textures and unit details problem gone.

    Thank you, did someone try to get MSAA running after switching from DX11 to DX9?

  14. #14

    Default Re: Textures and unit details problem gone.

    Anti Aliasing is on.
    Proculus: Divine Caesar, PLEASE! What have I done? Why am I here?
    Caligula: Treason!
    Proculus: Treason? I have always been loyal to you!
    Caligula: [laughs insanely] That IS your treason! You're an honest man, Proculus, which means a bad Roman! Therefore, you are a traitor! Logical, hmm? Ha, ha, ha!

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