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Thread: All the battle system flaws, in one thread!

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  1. #1

    Default All the battle system flaws, in one thread!

    I THINK THE FORMATTING IS FIXED NOW MAYBE PERHAPS SORT-OF PROBABLY

    Disclaimer: This is obviously just my opinion.


    I guess this thread could be used as a sort of compilation for any modders or whatnot to figure out what they want to tweak and change. Anyone is free to toss in ideas that I may or may not add to the list.


    1. Battles are way too short.
    Infantry units run at ridiculous speeds.
    The combat, even when it involves heavily armoured units on both sides is often over in no time. This means there is virtually no time to manage your units once the engagement has begun.
    You cannot, for example, sneak cavalry units around the enemy's flank, because by the time they reach the fight (even if they're at full gallop), the main battle will be over.
    The resulting hectic gameplay is unsatisfying, and it prevents you from employing many tactics. It also means that the cinematic nature of the game is seriously hurt - you can't watch your men fight, and the sense of scale is lost when you don't get to see the two armies duke it out for any significant time. You could also say it's a huge waste of resources on CA's part. All that time and money spent on animations, and you don't even get to see them!

    2. Melee units with throwing weapons are heavily flawed.
    This is a problem that infantry units like Legionaries and some cavalry units such as the Gallic Light Horse have. They can only use their throwing weapons when charging. This is obviously bad game design for a number of reasons.
    When used defensively Infantry cannot throw their javelins at an approaching enemy, at a huge cost of attack power. In the case of cavalry units, they can't be used to skirmish, despite their ideal armament!
    This is seriously silly.

    3. Victory Points are often whack.
    I'm sure many have had this scene before. You're defending, you've got an expansive, large battlefield full of possibilities to hold off the enemy's superior forces.
    Well, you wish you had that.
    Sadly the game has decided to put a victory point at some arbitrary, sometimes undefendable location, and if you don't hold it you'll bloody lose. It doesn't matter that the attacker's sensible objective (getting the enemy out of the immediate area) obviously wouldn't be completed by holding this insignificant circle of land, you MUST defend this place at all costs. It's absurd, and un-fun.

    4. Many abilities are just stupid.
    I'll put the bad abilities in 2 categories:
    1. Pointless Abilities
    The best example of these are the various "click here to charge harder" abilities of many cavalry units.
    There's literally no reason not to use them, especially when battles are as short as they are. There's not much in terms of elaborate decision making that needs to be done. Just click that thing to make your unit better. These abilities are just unneeded clutter, the game wouldn't be any less enjoyable without them.
    2. Absurd abilities
    "Click here to reload faster", "Click here to make your spearmen run like Usain Bolt", "Click here to instantly reset a unit's fatigue", and so on.
    The dreaded "magical" abilities, responsible (on my part at least) for many moments when someone goes "now that just shouldn't be possible". They can make units behave in truly ridiculous ways, and they sabotage the cinematic experience with their Warcraft-esque nature.
    Abilities should be focused on tradeoffs and mindsets, and should stay within the realm of common sense. Examples of good abilities are ones that do things like make a unit fight harder in a crucial moment at the cost of stamina, as well as the various new fancy formations and stuff. More of that, and less silly stuff please.

    Also, cooldowns should be avoided whenever possible.


    That's all for now. Feel free to flame.
    Last edited by Sandraker; September 03, 2013 at 12:45 PM. Reason: IS IT FIXED YET
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  2. #2
    Eofor's Avatar Domesticus
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    Default Re: All the battle system flaws, in one thread!

    MY EYES! THE GOGGLES THEY DO NOTHING!
    Aelfwine, then, spoke out and valiantly declared: 'Let us call to mind those declarations we often uttered over mead, when from our seat we heroes in hall would put up pledges about tough fighting; now it can be proved who is brave. I am willing to make my lineage known to all, that I was from a substantial family in Mercia. My grandfather was called Ealhelm, a wise nobleman blessed with worldly wealth. The thanes among that people shall not reproach me for my wanting to get out of this army, to make my way home, now that my lord leader is lying hacked down in battle. To me that is the greatest grief: he was both my kinsman and my lord." Then he moved forward and turned his attention to revenge, so that with his spear he struck a seaman among the army so that he lay dead among the ground, destroyed by his weapon. Then he exhorted his comrades, his friends and companions, that they should advance.

  3. #3
    GussieFinkNottle's Avatar Domesticus
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    Default Re: All the battle system flaws, in one thread!

    Please break up the prose into paragraphs (and maybe use sub headings) or I will not even try to read that wall of text
    A home without books is a body without soul - Marcus Tullius Cicero

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  4. #4

    Default Re: All the battle system flaws, in one thread!

    Hooray, I de-buggered the OP!

    The site was under a ridiculous load, and that somehow broke the whole formatting.
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  5. #5
    Evan MF's Avatar Vicarius
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    Default Re: All the battle system flaws, in one thread!

    Did you mention that the dark-tinted glass UI is ugly and that the unit cards take up half the screen if you have more than 16 units?

  6. #6

    Default Re: All the battle system flaws, in one thread!

    Quote Originally Posted by Evan MF View Post
    "and that the unit cards take up half the screen if you have more than 16 units?"
    The unit cards are twice the size of the ones in the gameplay videos we saw before release. Why did someone think it was a good idea to make them take up half the screen? I have to keep minimising and expanding the army panel, it's really annoying.

  7. #7

    Default Re: All the battle system flaws, in one thread!

    AI armies don't stand on their walls to protect their cities. So all battles are basically non siege. How on God's earth do you program that? A box turtle with a learning disability could do better.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  8. #8

    Default Re: All the battle system flaws, in one thread!

    Yeah, I hate it that I can hardly command my units (also, extreme lag) and when I tell them to attack anything, they "CHARGE LIKE WE'RE IN A MOVIE!" and all formations turn to chaos.

  9. #9

    Default Re: All the battle system flaws, in one thread!

    The abilities look like they're seriously messed up. Too many magical power ups. And the throwing/skirmishing thing is even worse if true. Who the hell made these decisions?
    Last edited by Jean=A=Luc; September 03, 2013 at 01:25 PM.

  10. #10

    Default Re: All the battle system flaws, in one thread!

    After a bunch of custom battles...Regular hoplites seem to fight less effectively when you put them in phalanx formation. You can't attack while in phalanx formation with regular hoplites, and in phalanx formation they don't push into the enemy. What's the point of it?The "stays in formation" attribute seems to make units fight less effectively because you're getting in fewer hits.

  11. #11

    Default Re: All the battle system flaws, in one thread!

    Quote Originally Posted by universalmind View Post
    After a bunch of custom battles...Regular hoplites seem to fight less effectively when you put them in phalanx formation. You can't attack while in phalanx formation with regular hoplites, and in phalanx formation they don't push into the enemy. What's the point of it?The "stays in formation" attribute seems to make units fight less effectively because you're getting in fewer hits.
    If this can be confirmed, I'll put it on the list.
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  12. #12

    Default Re: All the battle system flaws, in one thread!

    Well, I can't even judge points 2 and 3 since I had enough after 1 custom "battle".

    Seriously, how can anyone call this a battle? Combat speed is ridiculous, units speed too (running like cheetahs by default?). 20 units to command, with countless special abilites. Not to forget that you can't tell the horrible unit cards apart. It's even worse than Shogun. Age of Empires battles are clear and tactical than this. This is a mess.

  13. #13
    priam11's Avatar Campidoctor
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    Default Re: All the battle system flaws, in one thread!

    Agree with # 1 and # 2. Cannot tell re # 3 or #4 as due to #1 the battle is already over before I can get that far.
    "Tell people that there's an invisible man in the sky who created the universe, and the vast majority will believe you.
    Tell them the paint is wet, and they have to touch it to be sure."
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  14. #14

    Default Re: All the battle system flaws, in one thread!

    Some of the units, such as hillmen, that have javelins, have no option to toggle them on or off, so when I attack an already engaged enemy unit, my men get peppered with javelins.

  15. #15

    Default Re: All the battle system flaws, in one thread!

    Here is my two cents about broken battle stuff.

    1. The Giant Ballistae can't reach everything within their arc.
    2. Melee units can just run through other melee units. You can't even block streets with a Phalanx, because the enemy can simply walk through it.
    3. Macedonian Phalanx not dense enough. Everybody and their grandma can walk through those spears from the front. A possible solution would be a phalanx with 5 rows bracing.
    4. Mounted archers with fire arrows. How? Do they carry braziers with them on their horses/camels or do they all have very powerful magnifying glasses or even flintstones?
    5. No defensive stance.
    6. Melee units can not be set to fire at will for whatever reason.
    7. well...that's it for now...might edit this further if anything else just plunges into my face.
    Last edited by Prof; September 03, 2013 at 03:26 PM.
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  16. #16

    Default Re: All the battle system flaws, in one thread!

    Didnt play the game and after reading this thread i dont want to play it anymore

    Seems like a lot of modding needs to be done... it's aboit time to seriously consider a modding comeback...
    Don't smoke the seed

  17. #17

    Default Re: All the battle system flaws, in one thread!

    The AI is terrible at pathfinding near water. Boats don't know where to land/get stuck and in one battle my Athenian allies gathered near the beach and it looked like they were trying to run into the water, couldn't, and then just kept pacing back and forth. They did this for the entire battle.

    The game has no concept of line battles and maintaining formation. There really needs to be more than a guard button, a maintain formation button. Units can't keep themselves in ranks.

    Everything is too fast.

    Auto Run breaks units out of phalanx (pike and regular) all the time. Again, the game has no concept of maintaining a battle line. Shogun 2's yari ashigaru were better at maintaining phalanx. You put them in spear wall, they're in spear wall. None of this stupid click somewhere and they're in full sprint like Rome 2.

    Hoplite formation is useless as a general tactic. It's more like a shield wall. If you attack someone your unit breaks into a full sprint and out of hoplite formation. It's also ugly. No overhand spear. It's just the front row with their spears sticking upwards.
    Last edited by jtfjtfjtf; September 03, 2013 at 04:15 PM.

  18. #18
    craziii's Avatar Protector Domesticus
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    Default Re: All the battle system flaws, in one thread!

    I am set to play in a few hours, and this is damn discouraging. running through melee units is gonna be a killer if true. running through a phalanx unit is a double killer if true.
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
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  19. #19

    Default Re: All the battle system flaws, in one thread!

    One thing i would add to the OP (btw, +rep to you sir !) In over 8 Ingame Hours, i never had one single battle which would last over 10 Minutes, furthermore there are no Battlelines, the AI just bunch up its Units and completly ignores Battlelines.
    Make Total War Great Again

  20. #20

    Default Re: All the battle system flaws, in one thread!

    The User InterfaceIts too centered at the bottom of the screen.In Shogun, the UI was perfectly balanced. There was the map on the right top, the adviser on the left top, and the bottom was filled with unit stuff. This had the nice addition of naturally making the players eyes focus on the exact center of the screen.With Rome II, everything seems focused on the bottom of the screen. It makes your eyes focus slightly lower on the map. It feels awkward. I suppose it might take some getting used to, but as of now it feels a bit off. I'll probably experiment further.The special ability pop up buttons.The pop up menu for the special abilities feels weird and a bit slow. I can't describe it any other way.Archer Firing arcs only show up when you select an individual unit.Self explanatory, but man is it awkward.Overall I do enjoy it, but these kinda tarnish the experience...
    Last edited by Death_Sheep; September 03, 2013 at 05:21 PM. Reason: Weird formatting errors. Still cant
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