(1) I've tried ENGAGE_ARMIES <Character1>, <Character2> and got it to work BUT the command doesn't return to the script once complete, it must terminate_script or something. Anyway around that?

(2) Anyone know what the Siege Tower button and Sap Buttons are called, so i can call them with the DISABLE_UI <button> command?

(3) Has anyone been able to create a battle through scripting, like in the Prologue campaign? I'm unable to get the game to move from the strategic map to the battle map? I think the basic code required is something like this but I'm missing something / everything?

Code:
spawn_battle campaign\battleDir\Battle_1
prepare_for_battle

while ! I_BattleStarted
end_while

while I_InBattle
end_while

end_battle
I don't want to manipulate the battle, just return to the script after battle - IE a work-around for Q1 .. Actually thinking about it, this might be one way of forcing the Enemy AI to perfrom certain actions during battle, to become more historically accurate ... hmmmm. So If I can get question (3) to work, I might be able to create more accurate strategic events and tactical battles.

any help thanks



R