well this is a bit crappy of them ,, not impressed,, no unit multiplyer
well this is a bit crappy of them ,, not impressed,, no unit multiplyer
so far, packfileManager 2.4.1 won't work, but EditSF_1.07 seems works, I have changed the campaign unit size and unit experience. campaign multiplier doesn't work, unit scale doesn't work if set >3.0
The program EditSF 1.0.7 works in Rome 2. I put in a save game - 40 units in the аrmy and 30 units for the fleet.
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Awesome news! will give it a try now. does anyone know when they release day 1 patch?
update: 40 unit fix works!
Last edited by Mr.Freud; September 03, 2013 at 09:14 AM.
Having 40 units is hard to micromanage. Is there a work around to change the unit sizes? Using 160 men per unit looks ridiculous especially with phalanxes.
my save file wont load in the editor. Any help?
i am using 40 units now, this is at least better than 20 units on vanilla sizes. Make sure you use the updated editor on this page http://sourceforge.net/projects/pack...7.zip/download
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VGA: RTX 3080 ZOTAC GAMING Trinity OC
SSD 1: ADATA XPG GAMMIX S50 Lite NVMe M.2 2TB
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Do the AI also use the 40 unit sizes?
I am in the office now and can't do any editing of my own to the game just yet. Can someone give me an overall run-down of what we are seeing with unit sizes??Sounds like anything over the multiplier of 3.0 causes issues. Does a multiplier of 1.5 or 2.0 work for you guys in battle and campaign??Did you guys already mod the campaign to allow 40 unit recruitment under one general? Now I am getting excited, good work lads!
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All war depends upon it.
But where we can find the campaign_unit_multiplier?
No no, the unit_multiplier is simply gone, meaning we currently don't know how to increase unit sizes without modding the unit_stats file in the packs -- for which we need a new/updated pack file manager. Increasing the size of armies from 20 units to 40 is done through editing campaign_model entry in the esf editor, that still works, but units are still painfully tiny.
Why would Jamie Ferguson say we can "tweak the preference to our needs" when the multiplier has been taken out altogether?
The unit multiplier isn't something you just forget to put in. My faith in CA is still intact, just don't know for how long.
I personally invite you to check out my complete combat overhaul which will give you a completely new Rome 2 experience:
(http://www.twcenter.net/forums/showt...ere!-(26-10-13)
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That a salesperson at my door? Where my Gladius at??
An empire always fails because it never sees the potential in the individual. The smaller state never fails because it has no choice but to... - DogSoldierSPQR
Take the game back to the stores and get a refund imo.I told you all not to buy this junk which is clearly in alpha!
I mean no SLI or not unit multiplier wut?
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What file do we open with the 1.07 program? And what numbers do we change, anybody?
Shogun 2, no thanks I will stick with Kingdoms SS.
It's impossible to increase unit_sizes without modding. Read above posts to find out how to get 40 unit stacks.