Results 1 to 7 of 7

Thread: Unit Abilities

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Unit Abilities

    i just think that there are to many abilities for units. some units have 3-4 of them, it's just to many micro. this is not some DOTA.. :S

  2. #2
    Libertus
    Join Date
    Mar 2011
    Location
    St Albans
    Posts
    90

    Default Re: Unit Abilities

    CA have gone for the button mashing flashy lights and power ups approach.
    Makes me sick.
    NO - SLEEP - TIL - KYOTO!!!

  3. #3

    Default Re: Unit Abilities

    i agree that general can have ability, and some units like phalanx to form it, or shield wall. but those extra charges, frenzys bla bla.. i realy dont think that's good for game like total war. passive abilitys are much better for this tipe of game

  4. #4

    Default Re: Unit Abilities

    I agree. Too much unnecessary micromanagement.

  5. #5

    Default Re: Unit Abilities

    I agree too. It's like a Stracraft systeme.

    one or 2...... 3 ok but it's too much.

    CA do too much useless things and dont focus on important things, i really dont know why.
    Anyway i watch some new videos from fans and they are some amazing things too.
    It's 50/50 this games, and cant wait the mods.
    Last edited by MANU56BZH; September 02, 2013 at 08:40 PM.

  6. #6

    Default Re: Unit Abilities

    yep, i will also wait for mods to fix some thing, like diplomacy and those magicly abylities

  7. #7
    omzdog's Avatar Campidoctor
    Join Date
    Nov 2008
    Location
    Essex, UK
    Posts
    1,662

    Default Re: Unit Abilities

    I'm trying to kill the enemy.
    And there's too much fairy in my face.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •