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Thread: how to edit range of Cannon before its stop shoot enemy near it ???

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  1. #1
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Icon5 how to edit range of Cannon before its stop shoot enemy near it ???

    So , do you guys have any idea or clue about how to edit cannon range of fire , its seem when enemy near my cannon , it suddenly stop even it was point blanks shoot ? What part of edu i must edit ???
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  2. #2
    Andytheplatypus's Avatar Domesticus
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    Default Re: how to edit range of Cannon before its stop shoot enemy near it ???

    Details of unit's primary weapon. If the unit has a missile weapon it must be the primary
    ; stat_pri From left to right
    ; attack factor
    ; attack bonus factor if charging
    ; missile type fired (no if not a missile weapon type)
    ; range of missile
    ; amount of missile ammunition per man
    ; Weapon type = melee, thrown, missile, or siege_missile
    ; Tech type = simple, other, blade, archery or siege
    ; Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore)
    ; Sound type when weapon hits = none, knife, mace, axe, sword, or spear
    ; Optional. Name of effect to play when weapon fires
    ; Min delay between attacks (in 1/10th of a second)
    ; Skeleton compensation factor in melee.


    stat_sec 45, 3, bombard_stone_shot, 345, 30, siege_missile, artillery_gunpowder, blunt, none, 0, 1

    Although that is a problem with all artillery. They cant target units that are too close to them. Might be a issue with the projectile angle in descr_projectile not in the EDU

  3. #3
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: how to edit range of Cannon before its stop shoot enemy near it ???

    so basicly editing projectile angle maybe the answer i seek , thanks for clue + rep from me
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

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