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September 02, 2013, 08:32 AM
#1
how to edit range of Cannon before its stop shoot enemy near it ???
So , do you guys have any idea or clue about how to edit cannon range of fire , its seem when enemy near my cannon , it suddenly stop even it was point blanks shoot ? What part of edu i must edit ???
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September 02, 2013, 10:44 AM
#2
Re: how to edit range of Cannon before its stop shoot enemy near it ???
Details of unit's primary weapon. If the unit has a missile weapon it must be the primary
; stat_pri From left to right
; attack factor
; attack bonus factor if charging
; missile type fired (no if not a missile weapon type)
; range of missile
; amount of missile ammunition per man
; Weapon type = melee, thrown, missile, or siege_missile
; Tech type = simple, other, blade, archery or siege
; Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore)
; Sound type when weapon hits = none, knife, mace, axe, sword, or spear
; Optional. Name of effect to play when weapon fires
; Min delay between attacks (in 1/10th of a second)
; Skeleton compensation factor in melee.
stat_sec 45, 3, bombard_stone_shot, 345, 30, siege_missile, artillery_gunpowder, blunt, none, 0, 1
Although that is a problem with all artillery. They cant target units that are too close to them. Might be a issue with the projectile angle in descr_projectile not in the EDU
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September 09, 2013, 04:53 AM
#3
Re: how to edit range of Cannon before its stop shoot enemy near it ???
so basicly editing projectile angle maybe the answer i seek , thanks for clue + rep from me
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