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Thread: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

  1. #1
    Maurits's Avatar ЯTR
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    Default [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Rome 2 Total Realism - An Introduction


    A hot dessert wind was forcing Gero to hold on tightly to the old walls of the settlement. He felt the tiny droplets of sweat trickling from his head, caused not by the near unbearable heat but by what he saw before him. Banners uncountable, a red sea flowing in waves over the Carthaginian coastline as men poured out of the galleys that had brought them here. They had returned, after all these years. He wondered about his men, if their defences were ready for this moment of truth. It wouldn't be more than three days before they would face the onslaught in its full splendour, the return of the monster hungry for gold, blood and glory. The return of Rome.

    In a few days time the moment we have all been waiting for the last years will finally be there: the arrival of Rome 2 Total War! While excitement is building up, the Rome Total Realism team has been planning its future. Since our latest release for the RTW: Barbarian Invasion engine, RTR VII, the team has been reinforced by a mix of veteran Warscape modders and new professionals. Together, we are eager to start work on the new title that is to be released. Therefore I am proud to announce the existence of a new mod team, that will be known under the name Rome 2 Total Realism!

    For those unfamiliar with the RTR modding family, I'd like to explain what our core values are. The team is an international group of modding specialists with a special interest in history. Our two core values are and have always been a good combination between a challenging gameplay and increased historical accuracy, the 'realism'. This is achieved through a modding process supported by- and carried out in a constant dialogue with professional historians. We plan to work on historically accurate units, that will be enriched by detailed descriptions. Battles will be made more fun and challenging by a clever combination of coding and historical source information. All in all, we will attempt to modify the campaign mechanisms in such a way that we're able to provide you with a great and unique gaming experience.

    At the moment, the core team consists of these people:


    • Muizer
    • Pat89
    • Finn
    • LestaT
    • Caligula Caesar
    • Kepper
    • HouseofHam
    • Anunnak
    • MasterofThessus
    • T.C.
    • Bethencourt
    • DaVinci
    • JaM
    • Paedric
    • bucellarii
    • Deimos
    • Mausolos of Caria
    • Blackshroud
    • Maurits


    Together, we look forward to start work and deliver a great, new gaming experience to you on this new engine. For now, just one question remains:


    Are you ready for Rome?

    We are!

    Follow us on Facebook and Twitter!


    RTR: Imperium Surrectum Team Member
    My AAR: For Glory and the Republic!

    Proud to be patronized by ybbon66

  2. #2
    Mausolos of Caria's Avatar Royal Satrap
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Let me mark my 2000th post on here with saying: I've already liked it on facebook!
    "Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."

    Pliny the Elder, Naturalis Historia, 7, 112

  3. #3

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Cool I hope a lot of you guys are acquainted with modding the warscape engine.

  4. #4

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    well in my previous thread, my question kinda drown into the other replies, but there you go :

    There's one thing I hope will be different, and that is how you treat ''barbarians'' faction (aka northern europeans).
    They didn't looked as great as in EB 1, and were kind of primitive in comparison, which was unfair and actually unrealistic.

    I hope this is the kind of thing that will change in Rome 2 Total Realism. Make them look more sophisticated, as they were in real life, and not like in some kind of roman fantasy.
    Fortunately even CA went that direction by giving them bigger, more developed cities and more armoured units for the likes of Averni (and probably dacians...). So they aren't not just topless savage anymore.
    You're working with far better and more researched material here .
    So yeah, even CA is doing the effort this time.

  5. #5
    Maurits's Avatar ЯTR
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    We will attempt to depict all factions as historically accurate as possible, as far as the game engine and our possibilities as a team will allow us within the framework of historical finds and sources

    RTR: Imperium Surrectum Team Member
    My AAR: For Glory and the Republic!

    Proud to be patronized by ybbon66

  6. #6
    Stath's's Avatar Protector Domesticus
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    I've put my hopes on you guys


  7. #7
    CanOmer's Avatar Centenarius
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Great

    Rome Total Realism has special place in my life. It was the first mod that I heard and played. I didn't know there can be mods for games before RTR.
    My Submods For Europa Barbarorum II Clean Campaign Mini Map for EB 2.3 ;

  8. #8
    Ballacraine's Avatar Domesticus
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    I'm really pleased you folks are taking this on.

    When it comes around, put me down for beta testing, please?

    Balla.
    In faecorum semper, solum profundum variat.

  9. #9
    Maurits's Avatar ЯTR
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    As soon as we need major Beta Testing to take place, we most probably will start recruiting new testers

    RTR: Imperium Surrectum Team Member
    My AAR: For Glory and the Republic!

    Proud to be patronized by ybbon66

  10. #10

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Quote Originally Posted by Maurits View Post
    We will attempt to depict all factions as historically accurate as possible, as far as the game engine and our possibilities as a team will allow us within the framework of historical finds and sources
    As long as they look more sophisticated than in your first instalment.

  11. #11
    Maurits's Avatar ЯTR
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    I wonder if you've ever played RTR VII? I believe it would be unfair to base your judgement of the RTR team on the old RTR6 releases from 2006...

    RTR: Imperium Surrectum Team Member
    My AAR: For Glory and the Republic!

    Proud to be patronized by ybbon66

  12. #12

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Hope is the first step to disappointment...

    Good luck on the project RTR team! I hope you guys can salvage Rome 2 from utter crap. +rep
    炸鸡

  13. #13

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Very nice guys. Looking forward to it. ^^
    Let me know when you need testers. happy to help modders.

  14. #14

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    im very glad to hear this i sure u will do a good job and that many will enjoy this modification
    War is Hell, and I'm the Devil!

  15. #15
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    We will try to do the best of both on the vanilla base, gameplay and realism, it is for us not a versus item, but vice versa, aspects which shall expand the gaming experience. That is valid for players which expect increased historical accuracy in Rome II and also for players who seek rather pure entertainment with Rome II, while probably pure unrealistic vanilla things will be ironed out or let's say changed to something more realistic. Many Warscape features are a very good (technical) base for all that, many things need but much more effort compared to the old engine(s) (RTW/BI/M2). By all that we'll try to enhance AI items, that is AI influence modding, as one cannot change the AI.
    Last edited by DaVinci; August 31, 2013 at 11:35 AM.
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  16. #16
    Caesar Augustus's Avatar Senator
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Aww hell yeah! I'm stupendously excited about R2TW anyway, so news of R2TR is fantastic. Guess it's time for me to start visiting TWC regularly again
    Please leave your name if you rep. It will be returned




  17. #17

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    The team has been made of solid members and that is reflected in how things are evolving in this very early premodding stage. I am very happy here, because of it and I am eager to get the files to start testing the campaigns, mostly the naval part of them and also the naval combat, part in which I will be working on.

  18. #18
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Will you guys do something about the plethora of unit abilities? Most of them are purely fantasy and having them in the game just adds micromanagement while degrading the use of proper tactics (positioning, timing of attacks etc...)

  19. #19

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Quote Originally Posted by Greve Af Göteborg View Post
    Will you guys do something about the plethora of unit abilities? Most of them are purely fantasy and having them in the game just adds micromanagement while degrading the use of proper tactics (positioning, timing of attacks etc...)
    It's been much discussed, we have plenty of ideas for it.
    My Tools, Tutorials and Resources

    Was running out of space, so see the full list here!

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  20. #20
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Quote Originally Posted by T.C. View Post
    It's been much discussed, we have plenty of ideas for it.
    Great to hear. I'm certain that the mod will be a great success

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