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Thread: Announcement : The Rome 2 Total Realism Team would like to introduce itself to you!

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  1. #1

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Shut up and take my mo.... take my.. .

    Ho... And if you need a graphiste i m ready.

    At this subject where can i found the folder who have the ensign or emblem pictures ? Who are on the top of flag into campaign map ! Please.
    Last edited by MANU56BZH; September 05, 2013 at 10:45 PM.

  2. #2

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    I like Rome 2, but make me love it!

  3. #3

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Day after relese of RTW there was slingers mod, wich was incorporated in first RTR version wonderfull days, GOOD LUCK.

  4. #4

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    I'm glad to see you guys have decided to mod for Rome 2. It gives some hope that there will be major, full conversion mods out there.

    Could you offer some more specifics on what you guys are planning on changing, or at least certain mechanics or other things that you're taking a look at? I'm sure there are at least informal talks about these things going on between team members, if you've already made a thread and decided to commit to making this mod. If you didn't already have a whole host of things in mind to change, why bother?

    In particular I'd like to know:
    • Do you have any plans to expand, or condense the map?
    • What are your plans for factions? In terms of either adding more factions, or making more factions playable?
    • Do you plan on altering any core gameplay mechanics such as how the tech trees, or agents work? Or for that matter how provinces are set up with one, walled, capitol and then smaller, unwalled villages? Or will your focus be almost entirely on tweaking unit and battle balance and adding new unit descriptions? If the former, have you figured out to what extent any of these things are moddable?

  5. #5
    Biggus Splenus's Avatar Primicerius
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    I'm sure the team will be keeping details like that close to themselves until development and in-depth planning has commenced
    | R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |

  6. #6
    Hakkapeliitta's Avatar Senator
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    So suggestions can be made? I know next to nothing about modding so bear with me if my suggestion is totally impossible

    Every army being able to construct its own transport fleet messes up the strategic aspect a bit. It's not a bad ability per se, but I feel that it should have been something the army would have to earn. Say, make it a second or third tier army tradition and require the general to have at least one skill in navigation. Otherwise be stuck building cheap, quickly to build, totally useless in combat, dedicated transports which you absolutely have to support with a fleet of dedicated warships if you think of venturing out to the sea. Now, I can see that even if that could be implemented, I have a hard time believing the AI could handle that.

    Also, what seems to be missing is the horrible storms that made ancient naval warfare such a gamble

  7. #7
    mav61's Avatar Civis
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Good onya boys get into it and show em how the game should have been, love your last work...

  8. #8
    Maurits's Avatar ЯTR
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Whilst having ideas, for now the team is just playing the game like everybody else. Through extensive playing and looking into the game mechanics and code we hope to be able to establish what's possible to do for now, after which we will get modding and will probably release a preview of sorts. Like Splenyi observed, though, just for now we'll keep our ideas to ourselves

    One thing which I'm sure we will enhance if possible in anyway are the transport fleets. My dear, these are flawed

    RTR: Imperium Surrectum Team Member
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  9. #9

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Feel free to post suggestions, anyway for now, we are still waiting for tools to get ready, while we investigate our options. as mentioned earlier, initial releases will be mostly aimed to adjust combat and campaign mechanics, while more complex stuff will be added later. In next few weeks CA will be releasing patches, which means that even if we made some large mod, it would have to be reworked completely with every new patch.

  10. #10

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    @JaM Three things are on my mind: Walls, more building slots/-options and the "Capture the Flag" mechanics. Do you think it will be possible for you to enhance/fix this in the long term?

    Edit: make that 4: Family Three
    Last edited by King Philip II; September 06, 2013 at 05:55 AM.

  11. #11

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Right now, its hard to say, we are still just reviewing the data provided by Jack yesterday, it will take some time to find/identify the values actually used by the game (a lot of unused stuff is still there, like bayonet bonuses, climbing walls bonuses to ashigarus etc..), identify how certain mechanics works, etc..

  12. #12

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Of course. It's great that you made the announcement. In all the previous modding threads I have claimed that none of the major conversion mods will be using the Warscape engine. I was wrong and I have never been more pleased about being wrong ... the last time was in 1989 if I recall correctly :-)

    Good luck .. we'll be pestering you about progress updates.

  13. #13

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    double-post
    Last edited by King Philip II; September 06, 2013 at 06:37 AM.

  14. #14

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Quote Originally Posted by Maurits View Post
    Rome 2 Total Realism - An Introduction


    A hot dessert wind was forcing Gero to hold on tightly to the old walls of the settlement. He felt the tiny droplets of sweat trickling from his head, caused not by the near unbearable heat but by what he saw before him. Banners uncountable, a red sea flowing in waves over the Carthaginian coastline as men poured out of the galleys that had brought them here. They had returned, after all these years. He wondered about his men, if their defences were ready for this moment of truth. It wouldn't be more than three days before they would face the onslaught in its full splendour, the return of the monster hungry for gold, blood and glory. The return of Rome.

    In a few days time the moment we have all been waiting for the last years will finally be there: the arrival of Rome 2 Total War! While excitement is building up, the Rome Total Realism team has been planning its future. Since our latest release for the RTW: Barbarian Invasion engine, RTR VII, the team has been reinforced by a mix of veteran Warscape modders and new professionals. Together, we are eager to start work on the new title that is to be released. Therefore I am proud to announce the existence of a new mod team, that will be known under the name Rome 2 Total Realism!

    For those unfamiliar with the RTR modding family, I'd like to explain what our core values are. The team is an international group of modding specialists with a special interest in history. Our two core values are and have always been a good combination between a challenging gameplay and increased historical accuracy, the 'realism'. This is achieved through a modding process supported by- and carried out in a constant dialogue with professional historians. We plan to work on historically accurate units, that will be enriched by detailed descriptions. Battles will be made more fun and challenging by a clever combination of coding and historical source information. All in all, we will attempt to modify the campaign mechanisms in such a way that we're able to provide you with a great and unique gaming experience.

    At the moment, the core team consists of these people:


    • Muizer
    • Pat89
    • Finn
    • LestaT
    • Caligula Caesar
    • Kepper
    • HouseofHam
    • Anunnak
    • MasterofThessus
    • T.C.
    • Bethencourt
    • DaVinci
    • JaM
    • Paedric
    • bucellarii
    • Deimos
    • Mausolos of Caria
    • Blackshroud
    • Maurits


    Together, we look forward to start work and deliver a great, new gaming experience to you on this new engine. For now, just one question remains:


    Are you ready for Rome?

    We are!

    Follow us on Facebook and Twitter!



    I would not buy the game, if it were not for mods like yours, thank you guys soooooooooooooo much. Just wondering, do you have plans to rid the game of magic buffs and slow the pace of battle down?.


    “I am in fact, a hobbit in all but size”― J.R.R. Tolkien









  15. #15

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Bring it on.

  16. #16

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    hello! My name is Kamil, I am graphic designer, I know a little 3d world... tell me what do you need!

  17. #17

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Are you confident that you can salvage Rome 2?

  18. #18

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    @Maurit

    I know, it is really premature to express such a conclusion,but I would like to know approximate release date. I had played RTR platinum before I managed to play original RTW and it was like chalk and cheese..I really appreciate your effort and I am looking forward to your mod. About the release date, I want only your judgement (like it could be within few months or year)? You know, I know nothing about modding and just want to know, how long it could posibly last I mean, take your time, I just want to get prepared..we dont want to end up like original R2 messed up by CA devs afterall

  19. #19

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    This was by far the best mod for RTW, can't wait to see what you guys can do.

    One request: Armor/Weapons that change when you upgrade them like in M2:TW. My favorite feature, if possible.

  20. #20
    Morfans's Avatar Semisalis
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Life can be beautiful again :

    • TW means Rome
    • I am not supposed to be a "Shisai" any more (whatever it meant)
    • And RTR is coming !!!


    Ok, when can we start asking for the release date ?

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