Shut up and take my mo.... take my...
Ho... And if you need a graphiste i m ready.
At this subject where can i found the folder who have the ensign or emblem pictures ? Who are on the top of flag into campaign map ! Please.
Shut up and take my mo.... take my...
Ho... And if you need a graphiste i m ready.
At this subject where can i found the folder who have the ensign or emblem pictures ? Who are on the top of flag into campaign map ! Please.
Last edited by MANU56BZH; September 05, 2013 at 10:45 PM.
I like Rome 2, but make me love it!
Day after relese of RTW there was slingers mod, wich was incorporated in first RTR version wonderfull days, GOOD LUCK.
I'm glad to see you guys have decided to mod for Rome 2. It gives some hope that there will be major, full conversion mods out there.
Could you offer some more specifics on what you guys are planning on changing, or at least certain mechanics or other things that you're taking a look at? I'm sure there are at least informal talks about these things going on between team members, if you've already made a thread and decided to commit to making this mod. If you didn't already have a whole host of things in mind to change, why bother?
In particular I'd like to know:
- Do you have any plans to expand, or condense the map?
- What are your plans for factions? In terms of either adding more factions, or making more factions playable?
- Do you plan on altering any core gameplay mechanics such as how the tech trees, or agents work? Or for that matter how provinces are set up with one, walled, capitol and then smaller, unwalled villages? Or will your focus be almost entirely on tweaking unit and battle balance and adding new unit descriptions? If the former, have you figured out to what extent any of these things are moddable?
I'm sure the team will be keeping details like that close to themselves until development and in-depth planning has commenced![]()
| R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |
So suggestions can be made? I know next to nothing about modding so bear with me if my suggestion is totally impossible
Every army being able to construct its own transport fleet messes up the strategic aspect a bit. It's not a bad ability per se, but I feel that it should have been something the army would have to earn. Say, make it a second or third tier army tradition and require the general to have at least one skill in navigation. Otherwise be stuck building cheap, quickly to build, totally useless in combat, dedicated transports which you absolutely have to support with a fleet of dedicated warships if you think of venturing out to the sea. Now, I can see that even if that could be implemented, I have a hard time believing the AI could handle that.
Also, what seems to be missing is the horrible storms that made ancient naval warfare such a gamble![]()
Good onya boys get into it and show em how the game should have been, love your last work...
Whilst having ideas, for now the team is just playing the game like everybody else. Through extensive playing and looking into the game mechanics and code we hope to be able to establish what's possible to do for now, after which we will get modding and will probably release a preview of sorts. Like Splenyi observed, though, just for now we'll keep our ideas to ourselves
One thing which I'm sure we will enhance if possible in anyway are the transport fleets. My dear, these are flawed![]()
RTR: Imperium Surrectum Team Member
My AAR: For Glory and the Republic!
Proud to be patronized by ybbon66
Feel free to post suggestions, anyway for now, we are still waiting for tools to get ready, while we investigate our options. as mentioned earlier, initial releases will be mostly aimed to adjust combat and campaign mechanics, while more complex stuff will be added later. In next few weeks CA will be releasing patches, which means that even if we made some large mod, it would have to be reworked completely with every new patch.
@JaM Three things are on my mind: Walls, more building slots/-options and the "Capture the Flag" mechanics. Do you think it will be possible for you to enhance/fix this in the long term?
Edit: make that 4: Family Three
Last edited by King Philip II; September 06, 2013 at 05:55 AM.
#TweetCohort: TWC thread promo and discussion - more info
The First Triumvir for M2TW (TFT2) - Caesar's Early Career campaign
Fall of the Republic - Rise of the Empire (FRRE) mod collection
Right now, its hard to say, we are still just reviewing the data provided by Jack yesterday, it will take some time to find/identify the values actually used by the game (a lot of unused stuff is still there, like bayonet bonuses, climbing walls bonuses to ashigarus etc..), identify how certain mechanics works, etc..
Of course. It's great that you made the announcement. In all the previous modding threads I have claimed that none of the major conversion mods will be using the Warscape engine. I was wrong and I have never been more pleased about being wrong ... the last time was in 1989 if I recall correctly :-)
Good luck .. we'll be pestering you about progress updates.
#TweetCohort: TWC thread promo and discussion - more info
The First Triumvir for M2TW (TFT2) - Caesar's Early Career campaign
Fall of the Republic - Rise of the Empire (FRRE) mod collection
double-post
Last edited by King Philip II; September 06, 2013 at 06:37 AM.
#TweetCohort: TWC thread promo and discussion - more info
The First Triumvir for M2TW (TFT2) - Caesar's Early Career campaign
Fall of the Republic - Rise of the Empire (FRRE) mod collection
Bring it on.
hello! My name is Kamil, I am graphic designer, I know a little 3d world... tell me what do you need!
Are you confident that you can salvage Rome 2?
@Maurit
I know, it is really premature to express such a conclusion,but I would like to know approximate release date. I had played RTR platinum before I managed to play original RTW and it was like chalk and cheese..I really appreciate your effort and I am looking forward to your mod. About the release date, I want only your judgement (like it could be within few months or year)? You know, I know nothing about modding and just want to know, how long it could posibly lastI mean, take your time, I just want to get prepared..we dont want to end up like original R2 messed up by CA devs afterall
This was by far the best mod for RTW, can't wait to see what you guys can do.
One request: Armor/Weapons that change when you upgrade them like in M2:TW. My favorite feature, if possible.
Life can be beautiful again :
- TW means Rome
- I am not supposed to be a "Shisai" any more (whatever it meant)
- And RTR is coming !!!
Ok, when can we start asking for the release date ?![]()