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Thread: What if I don't want an emperor?

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  1. #1
    Roma_Victrix's Avatar Call me Ishmael
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    Default What if I don't want an emperor?

    I'm just wrapping up squashing the second rebellion (only 14 years!), with the same national leader (aged 63) who I had when the rebellion began. I am aware that once he dies the present faction heir will become emperor once he takes up the mantle of national leader.

    My question is: is there a way to stop it? To prolong the Republic?

    I know that the scripted "Imperator" trait has the anti_trait "Dictator", since the latter is what my current faction leader has. Using the shell console command "give_trait", if I were to also give the current faction heir the "Dictator" trait right now, would that mean he would be unable to become the emperor once the current faction leader dies?

    Or can I also attack the stem of the issue by removing each turn his trait "HouseCaesar" that he's supposed to get before becoming emperor?

    Just curious about that. And with or without an emperor, it looks as though it's only a cosmetic change with only greater "+ Influence" for your faction leader. The acquisition of the "Imperator" trait is not tied to any sort of critical military reforms like the previous Marian Reform I had, is it? IIRC from earlier in the game, that was also named the Imperial Reforms.

  2. #2
    TheRomanRuler's Avatar Campidoctor
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    Default Re: What if I don't want an emperor?

    Decided to play original Rome TW once more before Rome 2 TW, noticed new updates so i would like to know that too.
    Apologies for anyone who's message i may miss or not be able to answer

  3. #3
    dvk901's Avatar Consummatum est
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    Default Re: What if I don't want an emperor?

    Quote Originally Posted by Roma_Victrix View Post
    I'm just wrapping up squashing the second rebellion (only 14 years!), with the same national leader (aged 63) who I had when the rebellion began. I am aware that once he dies the present faction heir will become emperor once he takes up the mantle of national leader.

    My question is: is there a way to stop it? To prolong the Republic?

    I know that the scripted "Imperator" trait has the anti_trait "Dictator", since the latter is what my current faction leader has. Using the shell console command "give_trait", if I were to also give the current faction heir the "Dictator" trait right now, would that mean he would be unable to become the emperor once the current faction leader dies?

    Or can I also attack the stem of the issue by removing each turn his trait "HouseCaesar" that he's supposed to get before becoming emperor?

    Just curious about that. And with or without an emperor, it looks as though it's only a cosmetic change with only greater "+ Influence" for your faction leader. The acquisition of the "Imperator" trait is not tied to any sort of critical military reforms like the previous Marian Reform I had, is it? IIRC from earlier in the game, that was also named the Imperial Reforms.
    I 'think' the trait system as it is would defeat your efforts, but you could try giving the heir the 'dictator' trait. Also, there are, as you say, no military changes as a result of the Imperator trait.

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  4. #4
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: What if I don't want an emperor?

    Thanks dvk! I just went ahead and let my faction leader get the trait anyway, I didn't want to fiddle with anything that might make the game CTD due to a conflict with how everything is scripted. Perhaps in the future I'll just play the 2.5 (or later?) version that doesn't have the second rebellion at all, since I've seen someone here talking about that before. I'm guessing that would include an entirely different pathway for how your faction leader could become an emperor.

    Speaking about the second rebellion, after 16 years I've crushed most of the rebel provinces but I'm still getting massive amounts of perpetual population loss and discontent in my Italian cities (by far the most developed, if you discount the Greek mainland). What's the deal, homeboy? Why is everyone still so f-ing pissed. It's been almost two decades now. When are all the damn plebs just going to...you know...chillax and smoke a blunt. Knowing when would be good, because I need to improve my revenue stream with greater populations, hence bigger tax collection. The legions aren't going to feed themselves. Since I drastically cut back on construction plans and dispersed some units, I've been able to keep my finances at about 40 to 50 K every turn. Before the rebellion that figure was WAY bigger and the economy booming.

  5. #5
    magraev's Avatar Biarchus
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    Default Re: What if I don't want an emperor?

    I believe the rebels have a pop-growth bonus, so it's only natural for the "liberated" cities to be over-populated. It will settle soon enough.

  6. #6
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: What if I don't want an emperor?

    Cool! Good to know. In the meantime, I took out the generals from those said cities and, bing-badda-boom, no more problem! It seems as if any time I put a general or family member in those settlements the squalor level (a negative for population growth and contentment) goes up a hundred fold. To the point where it's -12.5% each turn! That's insane. As soon as those bums were removed the settlements' populations and revenue streams immediately shot back up. I wonder how long that's going to last, but for the meantime I'm keeping family members and recruited generals out of southern and central Italy altogether.

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