Page 7 of 10 FirstFirst 12345678910 LastLast
Results 121 to 140 of 189

Thread: [Released Submod] Wrath of The North[Patched]

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Korpskog's Avatar Praepositus
    Join Date
    Mar 2012
    Location
    Bajenland
    Posts
    5,358

    Default Re: [Submod] Wrath of The North (Beta Released)

    There is actually room for quite a lot of Castles in the northern vale... and as you say, in the age of heroes Wildlings and or for example White Walkers would make sence sadly I get so easy bored with projects like this and will start some new weird mod really soon
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  2. #2
    Silenced Ape's Avatar Vicarius
    Join Date
    Nov 2013
    Location
    Norway
    Posts
    2,647

    Default Re: [Submod] Wrath of The North (Beta Released)

    Is it a coincidence that I found these cages inside a Bolton settlement?

  3. #3
    Korpskog's Avatar Praepositus
    Join Date
    Mar 2012
    Location
    Bajenland
    Posts
    5,358

    Default Re: [Submod] Wrath of The North (Beta Released)

    No...
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  4. #4

    Default Re: [Submod] Wrath of The North (Beta Released)

    So firstly nice work! I really like this mod but I have some suggestions.
    Firstly I think that in the game should be some characters like Ethan Glover or Mark Ryswell who were a part of Ned's companion. (personaly I added them already)
    Secondly Boltons and Starks should be at war in the beginning maybe it is a possible to use declaration system for Mandelry Umber Ryswell and Reed.
    I added portraits also and I make units picture folders for other fractions. In my opinoin this mod need a lot of spcripts which will spawn same wildings forces or royal reinforcments for Starks to make the game more interesting. Boltons should be much stronger in the begining.


    Maybe some huge free folk invasion? Like the mongols ? it will make a lot of problems for every fraction. But also so huge invasion will destroy Night's Watch and Umbers quckly
    Last edited by Sila19; December 30, 2013 at 12:33 PM.

  5. #5

    Default Re: [Submod] Wrath of The North (Beta Released)

    Also the map isnt ideal barrowlands is a land with a lot of hills so ironhill or whitehill should be on a hill

  6. #6
    Korpskog's Avatar Praepositus
    Join Date
    Mar 2012
    Location
    Bajenland
    Posts
    5,358

    Default Re: [Submod] Wrath of The North (Beta Released)

    lol yeah I agree about the Barrowlands! but the hill texture barely show, just in actuall battles!

    And are you playing long/short campaign? In one of those all the diplomacy should be done!
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  7. #7

    Default Re: [Submod] Wrath of The North (Beta Released)

    I love the North as a House Stark supporter, I love that the north has been more expanded thank you +rep

  8. #8

    Default Re: [Submod] Wrath of The North (Beta Released)

    I've been doing some minor changes to this mod i.e. small change in skins, ui, menu, loading screens, scripts, vale; but looking for some advice on spawning armies. I've followed the tutorials in the workshop but still am having no luck spawning wildling armies. If someone's proficient or just adept I would welcome the advice.

  9. #9

    Default Re: [Submod] Wrath of The North (Beta Released)

    So korp when can we expect an update?

  10. #10
    Korpskog's Avatar Praepositus
    Join Date
    Mar 2012
    Location
    Bajenland
    Posts
    5,358

    Default Re: [Submod] Wrath of The North (Beta Released)

    No time soon unfortunetly, I have several balls in the air at the moment and some IRL stuff going down. Cool leadhead! You need to learn more about scripting! Have a look at the campaign_script.txt from The Winds of Winter submod were i spawned some new characters and armies!
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  11. #11
    Vagelaras's Avatar Tiro
    Join Date
    Dec 2012
    Location
    Athens, Greece
    Posts
    240

    Default Re: [Submod] Wrath of The North (Beta Released)

    Where should I unrar it ?

  12. #12
    Korpskog's Avatar Praepositus
    Join Date
    Mar 2012
    Location
    Bajenland
    Posts
    5,358

    Default Re: [Submod] Wrath of The North (Beta Released)

    Depending on if you are using steam or playdisc in your m2tw/mods folder.
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  13. #13
    Vagelaras's Avatar Tiro
    Join Date
    Dec 2012
    Location
    Athens, Greece
    Posts
    240

    Default Re: [Submod] Wrath of The North (Beta Released)

    Steam. On the 0.53 Westeros file or another ?

  14. #14
    Korpskog's Avatar Praepositus
    Join Date
    Mar 2012
    Location
    Bajenland
    Posts
    5,358

    Default Re: [Submod] Wrath of The North (Beta Released)

    This is selfstanding which means it creates its own folder in m2tw/mods. So when you have extracted the content of the rar to the modsfolder it should be steam/apps/m2t2/mods/wrathofthenorth (or something like that)
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  15. #15

    Default Re: [Submod] Wrath of The North (Beta Released)

    Disregard.
    Last edited by freak042; January 14, 2014 at 04:19 PM.

  16. #16
    Vagelaras's Avatar Tiro
    Join Date
    Dec 2012
    Location
    Athens, Greece
    Posts
    240

    Default Re: [Submod] Wrath of The North (Beta Released)

    When I start a Stark campaign the game cannot load and is not responding.

  17. #17
    Korpskog's Avatar Praepositus
    Join Date
    Mar 2012
    Location
    Bajenland
    Posts
    5,358

    Default Re: [Submod] Wrath of The North (Beta Released)

    That should only be for the first campaign since the game is generating a brand new map.rwm file out of the .tga's. If you select your faction and launch a campaign, have patience. The game will start as soon as the map is created (depending on your pc's capability)
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  18. #18

    Default Re: [Submod] Wrath of The North (Beta Released)

    So I finally made it back to working on this again with Korps' permission and have updated quite a bit on it.
    Added WTW 1.0 units they released to the submoders, new skins for all units, reworked rosters, added playable wildlings, playable night's watch, added playable Arryns, AOR units for all factions, new scripts, some new inheritable traits, few new ancs. With the long weekend of time off I hope to get it all finished and cleaned up. Have left unit cards/description, polishing of UI/Menu, campaign descriptions, if time permits custom portraits and anything that my spark up.

    Just was doing this for my own enjoyment but I figured maybe there's someone else out there who enjoys this campaign so figured I'd try to release it.
    Last edited by leadhead; May 20, 2014 at 09:19 AM.

  19. #19

    Default Re: [Submod] Wrath of The North (Beta Released)

    so working on the new release?

  20. #20

    Default Re: [Submod] Wrath of The North (Beta Released)

    If you need helpjust notify me and i will help you Korps

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •