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Thread: Serious discussion about a Dark Tower mod. How would revolvers impact Total War gameplay?

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    Icon6 Serious discussion about a Dark Tower mod. How would revolvers impact Total War gameplay?

    Serious discussion about a Dark Tower mod.

    The Dark Tower is a series of novels Stephen King wrote to built a fictional universe that is rich with content, S.K. recently wrote another installment, proving the series still has more to offer. From gravity to faith to our natural physics, things in the Dark Tower's universe is very different from our world.

    The series is having trouble getting converted to the big screen, but to me, actually controlling those units in epic war scenes would be even better.

    Some may argue the story focuses on the characters, and unlike A Song of Fire and Ice or Lord of the Rings, there weren't large scale war scenarios that happened in the books. But however, war were told in the story as history. And to me, it would be very exciting to actually see what they looked like, and see the different cultures in The Dark Tower in the flesh.

    Stephen King had pumped almost every single content that raises the scent of fanboyism into his epic tale. From gunslingers to robots to wizards to vampires to demons, to the Prim's hellish race. And an apocalyptic wasteland left with dying gadgets made by "the old ones."
    There's also the self-serving, low morale Telepaths and teleporters, shapeshift, Crimson King's world breaker engine, malfunctioned robotic trains, and ancient intelligent species with animal head and human body.

    Weapons: revolvers, slingshot, electric sword, maerlyn's orbs, head-slicing plates, and horses and trained eagles.

    Environment: The todash area where Lovecraftian's horror lurks. Robotic trains. Doors stood in desert, with the unknown behind it.

    Ka-tet: groups that are plot protected by the unknown, difficult to kill. Katet breaks after its purpose is served.


    Stephen King's Dark Tower has the content and historical detail to make great warfares. But I'm worried if it might have too much content, because, Dark Tower universe also connects to other worlds. With modern world's weaponry, the total war classic gameplay manuever would likely be impossible.

    I think it's okay if the game doesn't touch on semi-automatic weapons, due to most of the story that was involved was in Roland's universe, the one with the Tower.

    But would weapons like revolvers hurt the gameplay? Revolvers is carried by Gilead's gunslingers and Crimson King's men were also armed with those. In an apocalyptic world, not every soldier get to carry a gun.

    I'm interested to know what people think. I know environment like Rome is where Total War style gameplay can flourish.

    Would the odd combination Stephen King brought to the table makes this possible to use Total War style gameplay?

  2. #2
    GussieFinkNottle's Avatar Domesticus
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    Default Re: Serious discussion about a Dark Tower mod. How would revolvers impact Total War gameplay?

    This doesn't seem terribly well suited since unit sizes would be off and none of the models or weapons is optimised or even remotely resembled in recent games, except the revolver which was in FOTS. This would be a colossal amount of work, and I fear it might not pay off Could be a good mod for more squad/firearm/vehicle based games like Dawn of War or CoH though

    Also despite appearance variation, individuals inside a unit are all armed the same in TW, and will share most of the same models. With non-uniform forces like those you posted, it may play haywire with the TW formula
    Last edited by GussieFinkNottle; August 28, 2013 at 12:36 AM.
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    Default Re: Serious discussion about a Dark Tower mod. How would revolvers impact Total War gameplay?

    Quote Originally Posted by GussieFinkNottle View Post
    This doesn't seem terribly well suited since unit sizes would be off and none of the models or weapons is optimised or even remotely resembled in recent games, except the revolver which was in FOTS. This would be a colossal amount of work, and I fear it might not pay off Could be a good mod for more squad/firearm/vehicle based games like Dawn of War or CoH though

    Also despite appearance variation, individuals inside a unit are all armed the same in TW, and will share most of the same models. With non-uniform forces like those you posted, it may play haywire with the TW formula
    The story was squad against armies. That's very true. The story was guided by the powerhouse Kat-Tet Stephen King created. But in the fall of gilead, although Stephen King only briefly mentioned it, there definitely was battles between the last of the Gunslingers (in Dark Tower, gunslinger is different than the conventional term, this one is more like a breed of high level soldiers.), aside from the Ka-Tet, I think the Dark Tower universe is nothing but resourceful with wide variety of war tools. That is, if we don't touch on semi-automatics from the other worlds that were connected.

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    GussieFinkNottle's Avatar Domesticus
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    Default Re: Serious discussion about a Dark Tower mod. How would revolvers impact Total War gameplay?

    Quote Originally Posted by Deadites View Post
    The story was squad against armies. That's very true. The story was guided by the powerhouse Kat-Tet Stephen King created. But in the fall of gilead, although Stephen King only briefly mentioned it, there definitely was battles between the last of the Gunslingers (in Dark Tower, gunslinger is different than the conventional term, this one is more like a breed of high level soldiers.), aside from the Ka-Tet, I think the Dark Tower universe is nothing but resourceful with wide variety of war tools. That is, if we don't touch on semi-automatics from the other worlds that were connected.
    would it make a good campaign map?
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    Default Re: Serious discussion about a Dark Tower mod. How would revolvers impact Total War gameplay?

    Quote Originally Posted by GussieFinkNottle View Post
    would it make a good campaign map?
    Yes it would, but some of it would rely speculations, and brief mentions from Stephen King, the story began with the Crimson King already dominate and scorched most of the world, the last of the old magic was only remembered by those that are truly mad. "The old ones" who uses science and technology to maintain the gravity and all that cannot actually be explained, was crumbling.

    'The old ones' are long gone. At the last of its days there were collosseum in the Discordia, where civilization was once at its peak.

    There's definitely a map for it.

  6. #6

    Default Re: Serious discussion about a Dark Tower mod. How would revolvers impact Total War gameplay?

    I don't want to be intolerant, but how is this related to the Rome 2?

  7. #7
    GussieFinkNottle's Avatar Domesticus
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    Default Re: Serious discussion about a Dark Tower mod. How would revolvers impact Total War gameplay?

    Quote Originally Posted by Aleksander the Average View Post
    I don't want to be intolerant, but how is this related to the Rome 2?
    with the release of rome 2, the latest engine is out, and mod tools will follow behind
    It is not unreasonable to contemplate mods you may make
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    Rhaegar1's Avatar Campidoctor
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    Default Re: Serious discussion about a Dark Tower mod. How would revolvers impact Total War gameplay?

    Just like with any mod proposal, if you want one, who am I to say you can't make one.

    But since you're asking for a serious discussion: I think it is a serious bad idea. There are literally hundreds of fantasy books with much more suitable settings for a TW mod. If you really want to see dark tower come to live in a mod why don't you try skyrim? That seems a MUCH better game to try to implement gunslingers and about every single piece of artwork you've shown.

    As long as there is not even a finished mod for the wheel of time which setting is about a thousand times more suitable, a Dark Tower mod will be absolutely unreachable.
    'I'll be damned ' Marcellus Wallis


  9. #9

    Default Re: Serious discussion about a Dark Tower mod. How would revolvers impact Total War gameplay?

    Quote Originally Posted by Rhaegar1 View Post
    Just like with any mod proposal, if you want one, who am I to say you can't make one.

    But since you're asking for a serious discussion: I think it is a serious bad idea. There are literally hundreds of fantasy books with much more suitable settings for a TW mod. If you really want to see dark tower come to live in a mod why don't you try skyrim? That seems a MUCH better game to try to implement gunslingers and about every single piece of artwork you've shown.

    As long as there is not even a finished mod for the wheel of time which setting is about a thousand times more suitable, a Dark Tower mod will be absolutely unreachable.
    I was frank with the details in the books, I know that it revolves around characters instead of warfare, that however is not what I worried about. Given it gave enough information to emulate a Prim territory, Crimson King's domain, Ken-tai, Devar-toi (the animalheads) territory, Gilead, and many other Human territory.

    In a way, The Dark Tower could surpass many others due to its unit variety and wide range of strategic combination that its universe brings.

    What I am worried about is how things like revolvers would affect the gameplay. HeirofCarthage doesn't like the mounted gunners in Shogun II.

    P.S I love your signature, those happens to be my favorite 2 houses.

  10. #10

    Default Re: Serious discussion about a Dark Tower mod. How would revolvers impact Total War gameplay?

    we can barely overhaul the campaign map and you are proposing robot trains from hell?

  11. #11

    Default Re: Serious discussion about a Dark Tower mod. How would revolvers impact Total War gameplay?

    There are literally hundreds of fantasy books with much more suitable settings for a TW mod

  12. #12
    Laetus
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    Default Re: Serious discussion about a Dark Tower mod. How would revolvers impact Total War gameplay?

    While i love TDT series i really can't see it being turned into a Total War game. Campaign map would be several worlds around the Tower? While armies are present the series doesn't really focus on war, one that we know of is the fall of Gilead. I think Skyrim is a better game to mod into TDT to be honest.

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