WRATH OF ANGMAR
OK so the modeling/skinning is FINALLY finished. Now time to start moving on to the scripting... If anybody wants to help, please PM!
UNITS:
INDIVIDUAL UNITS:
Rhudaur Levies
For centuries, the Hillmen of Rhudaur have eked out a pitiful existence in the Ettenmoors, only venturing south to raid isolated farmsteads and serve as mercenaries. Now, however, that has all changed, with the coming of High Cheif Hwaldren. Having united the scattered tribes of Rhudaur, Hwaldren has formed them into a military force to be reckoned with. Forming the backbone of this army are the countless levies raised by each chieftain. Among his many reforms, Hwaldren has had these men equipped with half-pikes and formed them into large formations of spearmen. While poorly armed and armored, they are a deadly and, ultimately, replaceable defensive unit.
Rhudaur Swordsmen
For centuries, the Hillmen of Rhudaur have eked out a pitiful existence in the Ettenmoors, only venturing south to raid isolated farmsteads and serve as mercenaries. Now, however, that has all changed, with the coming of High Cheif Hwaldren. Having united the scattered tribes of Rhudaur, Hwaldren has formed them into a military force to be reckoned with. Backing up the larger formations of levies, the swordsmen are veterans of countless raids. Used as assault troops, their large shield defends them against the archers they so often face.
Rhudaur Lancers
The tribesmen of Rhudaur have long been known for their mounted scouts, many of whom hire themselves out to various orcish warlords. Seeing this potential, High Chief Hwaldren has taken the best of these men and formed them into an elite corps of lancers. To join, one must ride down and slay a great northern stag mounting it's antlers mounted atop one's helmet. Equipped with the best armor available, the Rhudaur Lancers form the main striking arm of the Dark Lord's northern armies.
Dark Swordsmen
The orcs have not had a long history of smiting prowess and rarely wear heavy armor unless they can scavenge some from fallen foes. However, now that the dark will of the Witch-king has once again taken up command of the Iron Crown, the smithies of Carn Dûm have learned much from their new master and all he has learned in the thousands of years since he last called Angmar home. Now they can forge spectacular armor, worthy of even the Uruk-hai! Outfitted with this near impenetrable black armor and wielding huge man-size shield, the Dark Swordsmen of the north are a true fighting force to be feared. They have vicious scimitars by their side and seek to once again spread the plague and dominion of Angmar far across the north.
Dark Pikemen
The orcs have not had a long history of smiting prowess and rarely wear heavy armor unless they can scavenge some from fallen foes. However, now that the dark will of the Witch-king has once again taken up command of the Iron Crown, the smithies of Carn Dûm have learned much from their new master and all he has learned in the thousands of years since he last called Angmar home. Now they can forge spectacular armor, worthy of even the Uruk-hai! Outfitted with this near impenetrable black armor and wielding huge man-size shield, the Dark Swordsmen of the north are a true fighting force to be feared. They have vicious scimitars by their side and seek to once again spread the plague and dominion of Angmar far across the north.
Gundabad Guards (WIP)
Long ago, Mount Gundabad was a great Dwarven citadel, with countless forces working day and night smiting armor and weapons with unmatched skill. Now that the mountain has fallen into the grasp of darkness the dwarven smithies have once again been turned to the industries of war. While not matching the dwarves in skill, the goblin forgers have made weapons and armor the likes of which not even the Uruk-hai have matched. The heavily armored Gundabad Guards are capable of standing their ground against even the heaviest dwarves splitting their armor open with their great hammers.
Armored Hill Trolls
Angmar has long been home to many forms of trolls; Snow Trolls, Cave Trolls and Mountain Trolls but by far the most cruel and bloodthirsty of them all are the Hill Trolls. The Hill trolls are that most rare breed of troll that are capable of a small degree of intelligent thought, a skill they turn toward preparation for battle! They relish the chance to engage any enemy in battle and actively seek out combat, as such they have developed horrific two-bladed swords that can slash or act as a pincer, ripping men in half! Now that the smithies of Angmar are working to better specifications and much faster, the Withc-king has managed to create strong armor for this savage race and the result is the most formidable and terrifying unit that a man can see wandering the northern lands of Middle-earth.
FULL ROSTER:
CUSTOM GENERALS:
Bolg, The Tyrant of GundabadPlease Note: I had nothing to do with creating the Witch King model besides fiddling with the modledb it to make it work for Gundabad. I just included him because, well, this is his party after all
Hwaldren, High Cheiftain of Rhudaur
Rhogad, Lord of the Trolls
The Witch King of Angmar
. Full credit goes to whomever made it (I think KK).
ANCILLARIES:
Rhogad:
Commander of the Trolls
Upon his return to the South Rhogad assumed control over the groups of trolls still fighting for Angmar and has launched anew under the goal to unite all his people in service to the Witch-king.
+3 Command, +1 Authority
Hill Troll Guards
What these 'blood-sworn' trolls lack in intellect they make up for in mass and muscle. Not only do they guard their leader, but they enforce order among the troops and “encourage” many hapless orcs and goblins to join the cause.
+3 HP, -10% Recruitment Costs, +1 Authority
Carapace Armor
Originally worn by his great ancestor Rogash, Rhogad spent several years searching Forodwaith for the famed carapace armor and eventually found it in a Mountain Giant's cave, he personally gutted the beast and reclaimed the armor.
+2 HP
Snow Troll Scout
These trolls are smaller and stealthier than your average brute, making them ideal for scouting duties. While not exactly inconspicuous, they make up for it with speed and the ability to crush any who come across them.
+10% Long of Sight
Hwaldren:
High Chieftain of Rhudaur
In the past, the Hillmen of Rhudaur were a scattered people having little cooperation between clans beyond the occasional raiding mission. That all changed when Chief Hwaldren took his tribe south from the foothills of Angmar. With superior weapons, forged in the smithies of Gundabad, and deadly shock-cavalry the Hill Tribes were soon brought to heel. Now, having forged the Hillmen into a united and powerful fighting force, Chief Hwaldren is prepared to do the Witch-King's bidding.
+2 Command, +5% Tax, +3 Authority
Goblin Smith
The smithing skills of the Goblins, while meager, have still proven invaluable to the poorly-equipped Hillmen. Constant shipments of arms and armor have allowed Hwaldren to rebuild Rhudaur's armies to their former strength.
+2HP, -25% Retraining Costs
Rhudaur Scout
The men of Rhudaur are among the best horsemen loyal to Mordor. As such, they are invaluable as scouts, riding ahead of the orcish hosts and spying out villages to raid or enemies to ambush.
+15% Line of Sight
Bolg:
Tyrant of Gundabad
Bolg rules this vast realm of orcs with an iron first, turning its military might and wealth to the purposes of Mordor.
+4 Authority, +2 Command, +10% Tax Income
Scars of Beorn
Though he barely survived his encounter with Beorn at the Battle of the Five Armies, the scars remain.
-2 Authority
Lost Dwarven Documents
Found in the deepest vaults under Mount Gundabad, these plans reveal many of the secrets behind Dwarven smithing. While the Goblins will never match their sworn-enemies in skill, they have still put this knowledge to use, once again lighting the Forges of Gundabad in preparation for war.
+10% Mining Income, -10% Construction Costs, -20% Retraining Costs
Witch-King:
Witch-King of Angmar:
Having returned to the North, the Witch-king is now in full command of his armies and is ready to march them to war. Countless orcs, goblins, trolls and wicked men have rushed to his banner and from this, he has created an army far greater than the host he commanded a thousand years before; soon all of the North shall fall under the shadow of Angmar.
+5 Authority, +3 Command, +10% Tax Income, -20% Recruitment Costs
Current Progress:
Modeling: 100%
2D Art: 99% (My unit cards aren't very good as its my first time making them, but unless someone else is willing to do better ones we're sticking with 'em)
Writing: 70%
Scripting: 80% Jox25 is Awesome (rep him)!
The mod will include the above units, as well as an RPG quest line eventually resulting in the creation of Angmar as an emergent faction. We hope to have it done in a month of two, but no promises.
Team:
AdmiralThrawn - Modeling / Skinning / Writing
Jox25 - Scripting
Arachir Galudirithon - Unit Balancing / Writing
The above units were based on pre-existing units from the following:
Dark Swordsmen, Dark Pikemen, and Gundabad Guards based on work by: lordargento, Nergor and Taro_M
Rhudaur Units based on OoG Mod: http://www.twcenter.net/forums/showt...RKING-PREVIEWS
Armored Trolls based on the Big Unit Submod: http://www.twcenter.net/forums/showt...discussion%29I




























Reply With Quote












