View Poll Results: Should Wrath of Angmar be released for MOS or DAC (eventually we plan to do both, but that will take awhile)?

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  1. #1
    AdmiralThrawn's Avatar Vicarius
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    Default Wrath of Angmar

    WRATH OF ANGMAR



    OK so the modeling/skinning is FINALLY finished. Now time to start moving on to the scripting... If anybody wants to help, please PM!

    UNITS:

    INDIVIDUAL UNITS:





    Rhudaur Levies

    For centuries, the Hillmen of Rhudaur have eked out a pitiful existence in the Ettenmoors, only venturing south to raid isolated farmsteads and serve as mercenaries. Now, however, that has all changed, with the coming of High Cheif Hwaldren. Having united the scattered tribes of Rhudaur, Hwaldren has formed them into a military force to be reckoned with. Forming the backbone of this army are the countless levies raised by each chieftain. Among his many reforms, Hwaldren has had these men equipped with half-pikes and formed them into large formations of spearmen. While poorly armed and armored, they are a deadly and, ultimately, replaceable defensive unit.





    Rhudaur Swordsmen

    For centuries, the Hillmen of Rhudaur have eked out a pitiful existence in the Ettenmoors, only venturing south to raid isolated farmsteads and serve as mercenaries. Now, however, that has all changed, with the coming of High Cheif Hwaldren. Having united the scattered tribes of Rhudaur, Hwaldren has formed them into a military force to be reckoned with. Backing up the larger formations of levies, the swordsmen are veterans of countless raids. Used as assault troops, their large shield defends them against the archers they so often face.





    Rhudaur Lancers

    The tribesmen of Rhudaur have long been known for their mounted scouts, many of whom hire themselves out to various orcish warlords. Seeing this potential, High Chief Hwaldren has taken the best of these men and formed them into an elite corps of lancers. To join, one must ride down and slay a great northern stag mounting it's antlers mounted atop one's helmet. Equipped with the best armor available, the Rhudaur Lancers form the main striking arm of the Dark Lord's northern armies.





    Dark Swordsmen

    The orcs have not had a long history of smiting prowess and rarely wear heavy armor unless they can scavenge some from fallen foes. However, now that the dark will of the Witch-king has once again taken up command of the Iron Crown, the smithies of Carn Dûm have learned much from their new master and all he has learned in the thousands of years since he last called Angmar home. Now they can forge spectacular armor, worthy of even the Uruk-hai! Outfitted with this near impenetrable black armor and wielding huge man-size shield, the Dark Swordsmen of the north are a true fighting force to be feared. They have vicious scimitars by their side and seek to once again spread the plague and dominion of Angmar far across the north.





    Dark Pikemen

    The orcs have not had a long history of smiting prowess and rarely wear heavy armor unless they can scavenge some from fallen foes. However, now that the dark will of the Witch-king has once again taken up command of the Iron Crown, the smithies of Carn Dûm have learned much from their new master and all he has learned in the thousands of years since he last called Angmar home. Now they can forge spectacular armor, worthy of even the Uruk-hai! Outfitted with this near impenetrable black armor and wielding huge man-size shield, the Dark Swordsmen of the north are a true fighting force to be feared. They have vicious scimitars by their side and seek to once again spread the plague and dominion of Angmar far across the north.





    Gundabad Guards (WIP)

    Long ago, Mount Gundabad was a great Dwarven citadel, with countless forces working day and night smiting armor and weapons with unmatched skill. Now that the mountain has fallen into the grasp of darkness the dwarven smithies have once again been turned to the industries of war. While not matching the dwarves in skill, the goblin forgers have made weapons and armor the likes of which not even the Uruk-hai have matched. The heavily armored Gundabad Guards are capable of standing their ground against even the heaviest dwarves splitting their armor open with their great hammers.




    Armored Hill Trolls

    Angmar has long been home to many forms of trolls; Snow Trolls, Cave Trolls and Mountain Trolls but by far the most cruel and bloodthirsty of them all are the Hill Trolls. The Hill trolls are that most rare breed of troll that are capable of a small degree of intelligent thought, a skill they turn toward preparation for battle! They relish the chance to engage any enemy in battle and actively seek out combat, as such they have developed horrific two-bladed swords that can slash or act as a pincer, ripping men in half! Now that the smithies of Angmar are working to better specifications and much faster, the Withc-king has managed to create strong armor for this savage race and the result is the most formidable and terrifying unit that a man can see wandering the northern lands of Middle-earth.


    FULL ROSTER:



    CUSTOM GENERALS:

    Bolg, The Tyrant of Gundabad



    Hwaldren, High Cheiftain of Rhudaur



    Rhogad, Lord of the Trolls



    The Witch King of Angmar



    Please Note: I had nothing to do with creating the Witch King model besides fiddling with the modledb it to make it work for Gundabad. I just included him because, well, this is his party after all . Full credit goes to whomever made it (I think KK).


    ANCILLARIES:


    Rhogad:




    Commander of the Trolls


    Upon his return to the South Rhogad assumed control over the groups of trolls still fighting for Angmar and has launched anew under the goal to unite all his people in service to the Witch-king.


    +3 Command, +1 Authority




    Hill Troll Guards


    What these 'blood-sworn' trolls lack in intellect they make up for in mass and muscle. Not only do they guard their leader, but they enforce order among the troops and “encourage” many hapless orcs and goblins to join the cause.


    +3 HP, -10% Recruitment Costs, +1 Authority



    Carapace Armor


    Originally worn by his great ancestor Rogash, Rhogad spent several years searching Forodwaith for the famed carapace armor and eventually found it in a Mountain Giant's cave, he personally gutted the beast and reclaimed the armor.


    +2 HP



    Snow Troll Scout


    These trolls are smaller and stealthier than your average brute, making them ideal for scouting duties. While not exactly inconspicuous, they make up for it with speed and the ability to crush any who come across them.


    +10% Long of Sight



    Hwaldren:





    High Chieftain of Rhudaur


    In the past, the Hillmen of Rhudaur were a scattered people having little cooperation between clans beyond the occasional raiding mission. That all changed when Chief Hwaldren took his tribe south from the foothills of Angmar. With superior weapons, forged in the smithies of Gundabad, and deadly shock-cavalry the Hill Tribes were soon brought to heel. Now, having forged the Hillmen into a united and powerful fighting force, Chief Hwaldren is prepared to do the Witch-King's bidding.


    +2 Command, +5% Tax, +3 Authority



    Goblin Smith


    The smithing skills of the Goblins, while meager, have still proven invaluable to the poorly-equipped Hillmen. Constant shipments of arms and armor have allowed Hwaldren to rebuild Rhudaur's armies to their former strength.


    +2HP, -25% Retraining Costs



    Rhudaur Scout

    The men of Rhudaur are among the best horsemen loyal to Mordor. As such, they are invaluable as scouts, riding ahead of the orcish hosts and spying out villages to raid or enemies to ambush.


    +15% Line of Sight



    Bolg:




    Tyrant of Gundabad


    Bolg rules this vast realm of orcs with an iron first, turning its military might and wealth to the purposes of Mordor.


    +4 Authority, +2 Command, +10% Tax Income



    Scars of Beorn

    Though he barely survived his encounter with Beorn at the Battle of the Five Armies, the scars remain.


    -2 Authority



    Lost Dwarven Documents

    Found in the deepest vaults under Mount Gundabad, these plans reveal many of the secrets behind Dwarven smithing. While the Goblins will never match their sworn-enemies in skill, they have still put this knowledge to use, once again lighting the Forges of Gundabad in preparation for war.


    +10% Mining Income, -10% Construction Costs, -20% Retraining Costs


    Witch-King:




    Witch-King of Angmar:


    Having returned to the North, the Witch-king is now in full command of his armies and is ready to march them to war. Countless orcs, goblins, trolls and wicked men have rushed to his banner and from this, he has created an army far greater than the host he commanded a thousand years before; soon all of the North shall fall under the shadow of Angmar.


    +5 Authority, +3 Command, +10% Tax Income, -20% Recruitment Costs



    Current Progress:

    Modeling: 100%
    2D Art: 99% (My unit cards aren't very good as its my first time making them, but unless someone else is willing to do better ones we're sticking with 'em)
    Writing: 70%
    Scripting: 80% Jox25 is Awesome (rep him)!

    The mod will include the above units, as well as an RPG quest line eventually resulting in the creation of Angmar as an emergent faction. We hope to have it done in a month of two, but no promises.

    Team:
    AdmiralThrawn - Modeling / Skinning / Writing
    Jox25 - Scripting
    Arachir Galudirithon - Unit Balancing / Writing

    The above units were based on pre-existing units from the following:

    Dark Swordsmen, Dark Pikemen, and Gundabad Guards based on work by: lordargento, Nergor and Taro_M

    Rhudaur Units based on OoG Mod: http://www.twcenter.net/forums/showt...RKING-PREVIEWS

    Armored Trolls based on the Big Unit Submod: http://www.twcenter.net/forums/showt...discussion%29I
    Last edited by AdmiralThrawn; January 10, 2014 at 06:16 PM. Reason: New Preview

  2. #2

    Default Re: Wrath of Angmar - Recruiting Team!

    Hi mate I reply to your pm I can do coding and scripting for you let me know where and when to start
    "Nothing is True Everything is permitted"




  3. #3
    Fozzie's Avatar Tiro
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    Default Re: Wrath of Angmar - Recruiting Team!

    I'd like to help where I can. I'm getting pretty fluid with Blender, and I'd like a shot at some modeling. I'd be done with the Mouth of Sauron if his helmet wasn't so detailed. I've never skinned anything, but if needed, I can try out some of those tools as we get close to that point.

    Lemme know what you need!

    "Wocka wocka wocka." ~Fozzie Bear

  4. #4
    AdmiralThrawn's Avatar Vicarius
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    Default Re: Wrath of Angmar - Recruiting Team!

    Sounds good! We could really use the modeling help! Mr_Hobo can probably make the skins, but are you any good at UV mapping onto them? I'm OK at it, but am hardly a pro.

  5. #5

    Default Re: Wrath of Angmar - Recruiting Team!

    If with my ideas i can help you, you have my sword

  6. #6

    Default Re: Wrath of Angmar - Recruiting Team!

    Quote Originally Posted by AdmiralThrawn View Post
    Mr_Hobo can probably make the skins
    I'm not promising anything here

  7. #7
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Wrath of Angmar - Recruiting Team!

    Always nice to see a new project getting started, best wishes to you!

    Just to make things clear from start, so that you avoid future issues; permission for edits has to be granted by the models/units creator before release.
    In TATW's case that in many but certainly not all cases mean KK. In compilations like MOS the original creator has to be asked still, for example koultouras if any of his Dunland-units is interesting for you to mod; the compilation team can not, unless some uniqe special agreement has been made or the creator already stated the material as free resource, provide permissions for changes, as they have not created the unit and only have permission to use it in their own mod.
    Last edited by Ngugi; August 28, 2013 at 04:55 PM.

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  8. #8
    AdmiralThrawn's Avatar Vicarius
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    Default Re: Wrath of Angmar - Recruiting Team!

    Sweet! I just send off a PM, but KK hasn't logged on for over a month... What happens if we can't get a hold of him? Also, one of our members doesn't have enough posts to join a group (we think). Is there a way around that? Thanks for the support!

  9. #9
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Wrath of Angmar - Recruiting Team!

    No, over a month sounds about right, furthermore he have to my knowledge not responded to any contacts attempts since the summer last year meaning that you should have no expectations on when you might get a permission from KK.
    A common issue for TATW modders nowdays to be frank, await such still myself (for edits of the map though, not units) to be able to release DCI: Last Alliance in the future, and many others currently await to be able to release material they created.

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    DCI: Last Alliance
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    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  10. #10
    AdmiralThrawn's Avatar Vicarius
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    Default Re: Wrath of Angmar - Recruiting Team!

    Out of curiosity, if we are only expanding TATW and are giving full credit then why do we need to ask? Not complaining or anything, but doesn't this fall into the same category as, say, fanfiction (expanding on someone else's work and giving full credit)? Just wondering.

  11. #11

    Default Re: Wrath of Angmar - Recruiting Team!

    The "conflict" is detailed in the warnings stickied to the mod page, I believe. It makes for an interesting read

  12. #12
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Wrath of Angmar - Recruiting Team!

    Quote Originally Posted by AdmiralThrawn View Post
    Out of curiosity, if we are only expanding TATW and are giving full credit then why do we need to ask? Not complaining or anything, but doesn't this fall into the same category as, say, fanfiction (expanding on someone else's work and giving full credit)? Just wondering.
    From a 'moral' viewpoint because it is his work, unless he want anyone to change it he should be free to grant permission if he want to. And, considering he's logged in now and then and do not grant permission, that equals that he have chosen to not give permission, just as if he was logged in every day.
    And even would he been away a whole year that do not change the premises, only reveal that mods nowdays have to raise the bar to fulfill their goals. IF a modder would been gone for a year or more, for reasons we do not know, and comes back to go on as usual, then he/she shall not have to find that creations are used however by whoever because people had little paitience

    From a technichal viewpoint TWC have rules we all accepted when we joined.
    Y ou may discard KK's rights but then you may not share any works on TWC in any form, with the direct risk of being banned if found out.
    Quote Originally Posted by Terms of Service
    1.6.10 Using Modders' Work Without Permission (1, 3, or 6 points)
    Using or distributing part or all of any modification without permission is prohibited.

    http://www.twcenter.net/wiki/TWC:Terms_of_Service
    To not cripple the stage all together the TATW moderators lean towards the praxis and statements of KK, that leave some doors open, summed up like this;
    Quote Originally Posted by Ngugi
    If it is TATW you want to mod and share then KK has stated a very free policy, however that do outright not include the models and textures of units, and in lack of clear instructions from KK the moderators also prohibit releases of other edited 2D and 3D material from TATW that lack permission; this is not to be cranky but to maintain the rules, and we moderators are just as limited by this as anyone else.
    Textfiles falls under the radar however, based on praxis from KK's side.
    This mean a clear restriction concerning what can be done and released, greatfully also a very allowing policy.

    Now, it may be so that there been another creator behind a feature than KK naturally. If you can find out who that is, then that modder may be asked directly and if permission is given, that feature may be used by you, as the creator permits it.

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    Favorite TATW compilation: Withwnars Submod Collection
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  13. #13
    AdmiralThrawn's Avatar Vicarius
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    Default Re: Wrath of Angmar Recruiting - Skinner still needed!

    Also, who created the Orcs of Gundabad units? They weren't listed as being created by anyone.

  14. #14
    Araval's Avatar Protector Domesticus
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    Default Re: Wrath of Angmar Recruiting - Skinner still needed!

    OoG was a later addition so they aren't listed but I believe KK is still the author.

  15. #15

    Default Re: Wrath of Angmar Recruiting - Skinner still needed!

    I hope MOS Team will include this new mod into MOS (because it will be compatible or not?)

  16. #16

    Default Re: Wrath of Angmar Recruiting - Skinner still needed!

    Iam very fluent in editing text-files for Medieval 2, both Battle_models.db, Export_descr-files, and unit descriptions. Just say the word, and I'll help you

  17. #17
    AdmiralThrawn's Avatar Vicarius
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    Default Re: Wrath of Angmar Recruiting - Skinner still needed!

    Hey so here is the in-game Banner:



    And here is the planned roster (subject to change):

    Heavily Armored Wargs - Slow moving but very durable cavalry
    Orc Pikemen - Excellent defensive troops, with strength somewhere between Uruks and Uruk-hai
    Orc Legionaries - Heavy Infantry best used in tandem with the pikemen, with strength somewhere between Uruks and Uruk-hai
    Orc Heavy Archers - Moderately good archers with solid melee skills
    Half Trolls (other half orc) - These would serve as elite shock troops with, say, 50 men per unit (versus 200 for the others), they would be much larger than the half men of Harad

    Joining them would be a wide variety of evil men (now with their own barracks):
    Rhudaur Levy - Solid Light-Medium Spearmen
    Rhudaur Heavy Swordsmen - Like Rhudaur nobles
    Rhudaur Lancers - Solid medium-heavy cavalry that's faster than the Wargs but less well armored.

    Some lighter units to fill in the ranks:
    Snaga Rabble - Incredibly cheap snaga unit who's main purpose is to absorb arrow fire
    Goblin Levy - Cheap, slightly more armored, version of the Goblin Bands
    Goblin Raiders - Multi-Purpose unit with OK javelins and reasonable close combat skills

    Finally, the special of AOR units:
    Hill Trolls - Basically bigger northern versions of Olog-hai with slightly less armor
    Snow Trolls - Somewhat lighter, stealthier trolls that can hide in snow
    Men of Carn Dum - AOR Berserker unit with strong attack/light defense
    Gundabad Wargs - Much faster versions of the armored wargs (can outrun anything but rabbits ;D). Should we use the wargs from the Hobbit, or stick to the vanilla ones?
    Gundabad Guards - Very heavy/expensive halberd units capable of going toe to toe with dwarves (after unit size is taken into account)

  18. #18

    Default Re: Wrath of Angmar Recruiting - Skinner still needed!

    Wargs from the Hobbit! I like that interpretation much more than the hyenas of Two Towers.

  19. #19
    AdmiralThrawn's Avatar Vicarius
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    Default Re: Wrath of Angmar Recruiting - Skinner still needed!

    Hey, so now we're farming out tasks, but some of our members don't have enough posts to join a group (we think). Is there a way around that? Thanks!

  20. #20
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Wrath of Angmar Recruiting - Skinner still needed!

    Not heard there was a requirment even. Test to ask a site moderator (one of the guys with dark blue names) if there's anything they can do.

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

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