View Poll Results: What sounds better?

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  • Numenorean settlement/spy/agent/general/captain/etc.

    3 37.50%
  • Dúnedain settlement/spy/agent/general/captain/etc.

    2 25.00%
  • Reunited Kingdom settlement/spy/agent/general/captain/etc.

    5 62.50%
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Thread: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

  1. #161
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Should be somewhere around Eriador. From Elves to OoG and from Lossoth to Dunland

  2. #162

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Quote Originally Posted by NorthernRanger View Post
    +rep mike wolf i hope he will make it compatible for mos 1.6.3 wich is close to release or for 1.70!
    It may be longer than anticipated..... I am still looking for a replacement for my now officially dead computer. Some things I had saved to an external hard drive, much I did not however...errrrr. Once I do get a new computer it will take me some time to learn windows 8.1, as my last one was operating on xp ... , and reinstall all the programs I mod with. On a positive note, I may actually get to play MOS 1.62 instead of just modding it.

  3. #163

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Quote Originally Posted by Jox25 View Post
    Should be somewhere around Eriador. From Elves to OoG and from Lossoth to Dunland
    thx a lot Jox
    and now i already taken all cities list but why i can't change to Arnor or RK
    i playing on 140 turns and How far ? to i change to Arnor
    thx rep+1

  4. #164
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    1. Check if you've got an alliance with Gondor;
    2. Check your list of settlements again;
    3. Check if you have 'House of Kings' building in Annuminas;
    4. Check if you've done Aragorn's RPG(If you've got the army of dead);
    5. Check if Gondor owns Minas Tirith.

  5. #165

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    thx a lot Jox and how to get army of the dead

  6. #166
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Aren't Aragorn's RPG appeared to you?
    It begins from the start of campaign when event says to find Gollum, where you must go to Trollshaws(smth like thath), then go to Bree and meet with Gandalf then go to Rivindell and get Anduril then go back to Bree etc. etc.

  7. #167

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Will there be a version of this submod for 1.6.2/1.6.3 of MOS? Or is it already compatible?

  8. #168

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Quote Originally Posted by 123123123 View Post
    Will there be a version of this submod for 1.6.2/1.6.3 of MOS? Or is it already compatible?
    Between Jox25 and myself we are working on getting an updated version put together, however I believe his computer is down as is mine. I should have a new one soon, however it may take me some time to get used to Windows 8.1. If I can't get used to it I may take it to a shop and have XP put on it instead. In addition MOS 1.62 changed a great many files so it will take some time.

  9. #169

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Quote Originally Posted by MIKE GOLF View Post
    Between Jox25 and myself we are working on getting an updated version put together, however I believe his computer is down as is mine. I should have a new one soon, however it may take me some time to get used to Windows 8.1. If I can't get used to it I may take it to a shop and have XP put on it instead. In addition MOS 1.62 changed a great many files so it will take some time.
    Take your time, man i cant wait to play this mod on mos it will be fantastic +rep jox for creating the mod +rep to you for going to make it compatible!!!!
    “A day may come when the courage of men fails… but it is not THIS day.” -Aragorn

  10. #170

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    be happy its windows 8.1 and not windows 8 you're getting used to :p

  11. #171

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    when the mob will be playable on MOS 1.6.2

  12. #172

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    when the creator(s) get time to work on it. You can always give it a try, its not easy tough, I tried once and failed miserably.

  13. #173

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Sorry to continue the trend, but any word on when this will be 1.62 ready? Also, after years as a mere spectator, first post on these forums! Thanks for all the work you guys do.

  14. #174

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Sorry or the late reaction to your first post Irish Mafia. ATM its not certain. Everyone hopes fast but atm no date is set. We can only hope Jox or Mike get time to work on this beauty.

  15. #175

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    I will start working on this project again with Jox25 soon. I have started playing MOS again after not being able to play for a year and a half and am reacquainting myself with everything again. So it may be awhile yet. And as Jox is located in the Ukraine things are a bit hectic for him as well. I am also working on replacing the generic atlas image with an appropriate image for each info_building:
    Spoiler Alert, click show to read: 

    Here are some new additions:
    Spoiler Alert, click show to read: 
    Last edited by MIKE GOLF; March 26, 2014 at 03:35 AM.

  16. #176
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Actually events in Ukraine and here in Crimea are the reasons i spend much time home, so i have time

  17. #177

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Strength to you Jox. Not sure how it is like to live there atm.

    If I could do anything to help you guys, pls let me know (I can't play mos without this tbh :p )

  18. #178

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    *Tries to hold excitement over MoS now having Arnor AND the Reunited Kingdom*
    Proud Reviewer of mods for medieval 2 and Rome Total war
    Been gaming since i could walk and beyond
    Check my Youtube account: http://www.youtube.com/user/necrontyr1800?feature=mhee


  19. #179

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    thank you, great mod, but i have problem, when kingdoms are reunited, my kingdom is called gondor, and banners above my generals and armies is that of Dale faction.

    sorry for my english

  20. #180

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Quote Originally Posted by dulooooo View Post
    thank you, great mod, but i have problem, when kingdoms are reunited, my kingdom is called gondor, and banners above my generals and armies is that of Dale faction.

    sorry for my english
    edit: managed to fix kingdom name, but banner above cities, and armies is still, Dale banner

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