View Poll Results: What sounds better?

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  • Numenorean settlement/spy/agent/general/captain/etc.

    3 37.50%
  • Dúnedain settlement/spy/agent/general/captain/etc.

    2 25.00%
  • Reunited Kingdom settlement/spy/agent/general/captain/etc.

    5 62.50%
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Thread: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

  1. #121
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Bad news my laptop has been crashed and went for repairs

  2. #122
    Flinn's Avatar His Dudeness of TWC
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    argh man, good luck

    but by crashed you mean phisically broken?? your deed??

    Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22 & Socrates1984 & Kilo11 & Vladyvid & Dick Cheney & phazer & Jake Armitage & webba 84 of the Imperial House of Hader

  3. #123
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    No, it looks video-card is broken, idk. When Lenovo made this laptop it looks they're forgot to connect cooling system so my video card crashed. Ehhh..

  4. #124
    Gratzy2's Avatar Semisalis
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    will this be compatible with mos 1.6.1 in the future? as i did the stupid thing of downloading this into mos 1.6.1 now it won't start lmao

  5. #125
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Yep i hope so. Also i hope MOS team would like to include this in 1.7

  6. #126
    Kindjal83's Avatar Tiro
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Quote Originally Posted by Jox25 View Post
    Yep i hope so. Also i hope MOS team would like to include this in 1.7
    You can PM Stylix about it! I don't think that he would object it... Pm and discusse the inclusion of your mod in MOS.

  7. #127

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    haha yes lets all mass spam stylix to force him :p

    just kidding btw. But I do hope he includes it.

  8. #128
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Oh, if Stylix would like to use this he will believe me
    Ok, let's stop to spam

  9. #129
    Gratzy2's Avatar Semisalis
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    i honestly hope this is included in mos 1.7 as i'm gutted i can't use it on 1.6.1

  10. #130

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Great mod (I played it on MOS 1.6), but if I get it there is an AoR for Gondor and Arnor units, so if you played Eriador, transform into Arnor, when I retake Minas Tirith from Mordor, even if I have enough culture I can't train Arnor troops (mine). I HAVE to reunite if I want to build units (Gondor ones). Is it attended ? (If you install this you HAVE to reunite, I know it's the point, but if I changed mind in campaign, I'm screwed.)

    I don't know if I'm clear. Like if it will be included in MOS 1.7, it have to be a way to desactivate it totally, or no AoR, or a trick to change AoR during campaign, or I should never change mind :p

    Thanks, it's great anyway when you reunite, great job

  11. #131
    Flinn's Avatar His Dudeness of TWC
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    it must be inlcuded in 1.7 MOS

    if not, Jox mate you'll join our side with Master Ngugi, and we will teach them how to live, we will

    jokes apart, this is a great submod (I just gave a try to it I have to admit, waiting for 1.7 before I'll go for a Gondor campaign), so I'm sure it will be included, otherwise I'll tell mom.

    Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22 & Socrates1984 & Kilo11 & Vladyvid & Dick Cheney & phazer & Jake Armitage & webba 84 of the Imperial House of Hader

  12. #132

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    i really am having a hard time waiting for this to be compatible with mos... I just cant play anymore....






    edit: just read this :

    Originally Posted by Stylix
    I would suggest starting a new campaign.
    It appears that although MOS v1.6.2 will be released before the end of the year, it will be very close.


    So is there any possibility you will make this mos 1.6.1 compatible?
    Last edited by manekemaan; November 11, 2013 at 11:34 AM.

  13. #133
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Thanks you guys for your attention but unfortunately my laptop get crashed so i have nothing to make anything for modding. I hope it will be fixed soon but it crashed about 1 month+ so idk what to think.

  14. #134

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    no worries ;-)

    I hope they fix your pc soon, a month is a long time :s

  15. #135
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    btw if someone wants you can do this youself(make this submod compatible with newest versions of MOS or another submods or using for your own). Permission granted for everyone

  16. #136

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    if I had any idea how I would do it instantly ... :p

    Oh well time to learn how to mod :p

  17. #137
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Quote Originally Posted by manekemaan View Post
    if I had any idea how I would do it instantly ... :p

    Oh well time to learn how to mod :p
    Good step manekemaan, modding as a world of fun
    Make sure to be friend with Notepad++ (invaluable in all text modding) and Winmerge (invaluable when merging and compairing files, like this task would be a load of), linked here http://www.twcenter.net/forums/showt...1#post12758883

    It's an advanced task to begin with unless you have prior experience, but make use of tutorials, take a small step at a time and be patient and you may pull it off

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  18. #138

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Thanks for the support. I have a tiny bit of experience in mount and blade... I do use notepad ++ and have used winmerge before.

    I was going to use this topic to help me : http://www.twcenter.net/forums/showt...o-merge-2-mods

    I'l be sure to drop by that topic when I have any questions.



    edit: small question: which files have you adjusted to make this mod? Or do I just have to copy and check each file individually for changes?
    Last edited by manekemaan; November 13, 2013 at 08:25 AM.

  19. #139
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Unpack this mod somewhere [else than into TATW or MOS] and you will be able to see what files this mod contain and thus what files you have to replace or edit

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  20. #140

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    was just doing that . I'll report back when I make some progres.



    edit: I tried to merge everything that was different to the best of my abilities and tried to launch but it failed. I would try again file by file but my dog just got diagnosed with 4 tumors so i'm kinda out of the mood atm. Sorry
    Last edited by manekemaan; November 13, 2013 at 11:13 AM.

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