View Poll Results: What sounds better?

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  • Numenorean settlement/spy/agent/general/captain/etc.

    3 37.50%
  • Dúnedain settlement/spy/agent/general/captain/etc.

    2 25.00%
  • Reunited Kingdom settlement/spy/agent/general/captain/etc.

    5 62.50%
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Thread: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

  1. #101
    YuriVII's Avatar Primicerius
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Ahh, so I see. Than I suppose he must die. Better to use English, in case other people also have my problem.

  2. #102

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Hem...sorry for asking, but do you think it's safe to download 1.1 and installing it without fears that I will have to unistall and reinstall the whole TATW when mos 1.61 comes out, or not yet? thanks for your understanding

  3. #103
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    I'm sure you can install v1.1 without any problems for MOS 1.6. I dunno about MOS 1.61 nothing so i can't answer you now. All i can say: RK submod will be no compatable with MOS 1.61(or 1.7) if i will no make it compatable or MOS team also will include it in MOS pack.
    Last edited by Mr.Jox; September 17, 2013 at 10:48 AM.

  4. #104
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Better to keep a backup of MOS 1.6 and have dual installations (unless you have little disk space) http://www.twcenter.net/forums/showt...erent-submods)

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  5. #105
    Gratzy2's Avatar Semisalis
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    guys how do i install this to mos 1.6 with steam??? help will be appreciated

  6. #106
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    In OP(first post) see: http://www.twcenter.net/forums/showt...ummervacation!
    There are
    STEAM USERS: for installing Third Age Total War

  7. #107
    Gratzy2's Avatar Semisalis
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    thank-you jox25

  8. #108
    Gratzy2's Avatar Semisalis
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    okay it's not there jox25 lol

  9. #109
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Copied from MOS thread:
    Quote Originally Posted by Method1
    1. Install all parts of TATW (3.0 Part 1, 3.0 Part 2, 3.1, and 3.2) by using the ˝........˝ button to browse ALL THIRD AGE INSTALLERS to DESKTOP ( Don`t create any folder on DESKTOP, it will create its own folder named mods) . Find this mods folder on your DESKTOP, open it and inside you will find two folders: data and Third_Age_3 folder.

    2. Copy\paste the Third_Age_3 folder to the Steam/Steamapps/Common/Medieval II Total War/mods folder.
    Copy\paste data folder to Steam/Steamapps/Common/Medieval II Total War folder.
    Merge all FOLDERS when asked, Copy and Replace all FILES when asked.

    3. Then rename one of the Kingdoms campaigns to something else, like change americas to americas_original.

    4. Then rename the Third _Age_3 folder to americas. Finally, select the americas campaign from the Steam menu and the mod should launch.
    Quote Originally Posted by Method2

  10. #110

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    I must say I really do hope this gets into MOS. Its very good, I like it, (love it) :p

  11. #111
    Flinn's Avatar His Dudeness of TWC
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    I really look forward to see it updated for the next MOS release, my friend
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  12. #112
    Civis
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Few problems:

    The Gondor generals(Uniqe skins/Boromir, Faramir) playing as free people (from the start) is silver, or no skin. And vice versa

    The generals from Gondor and free people (depending on which you start of as) will loose the "Unique" bodyguards (Doesn't count for everyone) but like Imrahil will loose the Knights of Dol Amroth

    On the Campaign map, several generals got the same skin as Aragorn

    Osgiliath Can't be rebuild if you start as free people

    Ithil Guardians/Guardinas of Osgiliath can't be recruited if you start as free people

    If you upgrade Amon Sûl the "unique skin" is lost (Now looks like a regular city)

  13. #113
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Thanks for feedback!
    Boromir and Faramir should have their own strat map models(i've been checked this). But anyway i will check this again.
    All regular generals will have the same bodyguards but it fixable if you write here which bodyguards have been changed.
    Yeah i know this one it will be fixed.
    Osgiliath can't be rebuild? You cannot upgrade walls and castle or what?
    I will check this one.
    And this one bug is vanilla's MOS 1.60 bug which already fixed afaik.

    Thanks again for reporting i will check and fix all these.

  14. #114
    Civis
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Maybe i need to re-install and run the cleaner bat again, it said it couldn't find some files so i needed to delete it manually(wasn't a big deal if i didn't apparently), maybe i missed a file or two.

    If start as free people/Arnor
    Imrahil - Generals bodyguard (Gondor Version)/Should have Knights of Dol Amroth)
    Halbarad - Dunadain bodyguard (Should have Grey Company, for adding to the lore)

    Denethor - Generals Bodyguard(Gondor Version/Should have denethors regiment)
    Duilin and Duinhir - Generals Bodyguard (Gondor version/Should have black root vale archers)

    All general that spawn gets the Gondor bodyguard even tho i started as free people,

    I can't upgrade walls and the castle, Its not "rebuildable" when you play Gondor on regular MOS or TATW you can rebuild it by upgrading it, you can't do that if you start of with free people in this sub mod, not really a bug just annoying in my opinion.

  15. #115

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Hi,Jox25,sorry to bother:
    will there be a new version compitable with MOS 1.61?
    again,thanks for your NICE work.

  16. #116
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Sorry guys for slow work but yes, there are will be a new ver. if MOS team not release 1.7 earler

  17. #117
    Macilrille's Avatar Domesticus
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    MOS team is only poor Stylix these days, so you will likely finish first.

  18. #118

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    He actually said he might have another patch ready within a few weeks, so maybe you should just hold off.

  19. #119
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    If Stylix has another patch and he will release it in two weeks i don't think i wi make this comp. with 1.61

  20. #120

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    stylix is a beast of burden he moves mountains :O

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