Thanks for your kind & immediate response Veteraan. Well, I did save the game after forging the RK and followed all the instructions given precisely. When I will play as Gondor I will see if this continues to exist and let you know.
Thanks for your kind & immediate response Veteraan. Well, I did save the game after forging the RK and followed all the instructions given precisely. When I will play as Gondor I will see if this continues to exist and let you know.
Can this work simultaneously with the dIRECTOR´s Cut submod? Cheers, I´m eager to give all the mods a try, but this one comes first.
Do check my AAR "The Proud Blood of Germania"
Formerly known as JerichoOnlyFan.
And my other AAR: "The Black Serpent"
Unfortunly at the moment we dont have a version which supports Dir's cut.
Thank you for your quick answer. Keep up the good work!
Do check my AAR "The Proud Blood of Germania"
Formerly known as JerichoOnlyFan.
And my other AAR: "The Black Serpent"
Hey Guys,
Is there anything I can tweak, to reduce the chances of my general losing the 'One Ring', after getting it.
I've played 4 campaigns, 2 with Gondor and one each with Dwarves and Dale, and the general almost always ends up loosing the Precious, and I can't believe that I send this Stupid Butterfingers to complete the most important mission in all Middle-Earth..
Thanks in advance,
Cheers!
Well I looked around the campaign script, and this is the only entry that felt relevant
Spoiler Alert, click show to read:
The Random percent, athough suggests that the frequency will be low, I personally have never been able to take the ring and destroy it in Mordor, I will try out the spy thing the next time I have the chance to get my hands on the ring
Gollum wil only be "activated" when you select the general that has the ring. The solution is to use two generals in your stack. One that is in command and who is not carrying the ring. Another who carries the ring but who you don't have to select because he is not in command.
Edit: Looking at that script, I can't recall somebody else than Gollum Stealing the ring.
Then again, I'm not particularly fond of it, so I usually end up "sabotaging" it in my games.
monitor_event CharacterSelected CharacterIsLocal
This probably means that there is a 2 percent chance of Gollum stealing the ring everytime you select that character. So: don't do it if you can avoid it
This ties in with Veteraans trick to keep the ring indefinitely: just put the general in a fort and forget about him.
So I think you should send your guy behind the main army, in a straight line, to Mordor.
EDIT: Dammit, ninja'd by Veteraan himself
Here a few minor changes that will be in the next release. The first is that Orcish Guilds are no longer called 'Guilds' but Dens. Example below:The second change you will see is that Tol Fuin is no longer a separate province but is now part of Harlond (or Forlond or one of the other 'londs.....). The Eastern Bight has taken its place, the reason for this is that the ai has not taken the island in all the games I have played.Spoiler Alert, click show to read:Spoiler Alert, click show to read:
Excellent idea the one of creating a new region. Tol Fuin was never well managed by the AI. The East Blight is a human settlement or elven one?.
I see you went for "Den". It does add some extra flavour to the Orcish factions and is the best option we came up with.
I can't check this, working from my tablet, but if Tol Fuin is that useless spider Island that almost always stays rebelgrey, it certainly deserves to loose it's status as a province.
Yes Vet... that island settlement was not correctly managed by the AI. The new region will be interesting for Dale... it seems to have several strong units recruitable there.
Is it just me or does the pic say bight instead of blight? :p
Will you try to include taros new work when he releases his new creations?