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Thread: Family Dynamics in Roman Faction

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  1. #1

    Default Family Dynamics in Roman Faction

    One of the best things about the first Rome:TW was - in my opinion - the fact that Rome was not one faction but three, somewhat mirroring the fact that a lot of times the people of Rome did not think of the government of Rome as being the great victors, but the generals. It was Scipio Africanus that conquered Carthage, Pompey conquered the east, and Caesar conquered Gaul. The game did a good job, to an extent, of creating this division within what was one faction and made the ensuing civil war more realistic.

    I am curious - and apologies if this has been asked/posted before, but I haven't really seen too much besides what was revealed very early - on how the faction/family system will work. Considering how Rome is now one single faction and you are the sole controller of its armies and its conquests, how does the faction system work besides political intrigue at home? If, for example, I pick the Julii faction, all military victories will be attached to my name, none of the Cornelii or Junii will be able to claim any part in it. And if you know anything about Roman history you know that military victories are the main source of gaining political power. CA has mentioned that there would be an option later in the game to choose if you want to go forward with the republic or switch to an empire, but the way it stands, don't I already have imperium over the entire thing? Then what really changes?

    Just wondering since I have heard nothing since they first revealed Rome as a faction. Does anyone know of any more info or is this one of those things that CA is keeping quiet about?

  2. #2

    Default Re: Family Dynamics in Roman Faction

    That's a good question. I heard that if one of the families grows too powerful...civil war perhaps.

  3. #3

    Default Re: Family Dynamics in Roman Faction

    Yeah, I agree with Caesar. It makes the most sense. History is nothing but attempting to keep a "balance of power" so I assume your arch rivals will have no trouble doing that.

  4. #4

    Default Re: Family Dynamics in Roman Faction

    Quote Originally Posted by Sword of Achilles View Post
    Yeah, I agree with Caesar. It makes the most sense. History is nothing but attempting to keep a "balance of power" so I assume your arch rivals will have no trouble doing that.
    I guess it will be necessary to actually see who is fighting in the field, if you send only one family to do the conquering...

  5. #5

    Default Re: Family Dynamics in Roman Faction

    well not all of your Generals will be from your family, and all the high offices won't be held by your family. Just because you control the army doesn't mean the victory goes to your family. You have to keep a balance of power between the three families or civil war will break out. Become to powerful and the other families will resist you, become to weak and the other families will try and eliminate you.
    "There's Brave Men knocking at our gate, lets go kill them"

  6. #6

    Default Re: Family Dynamics in Roman Faction

    Quote Originally Posted by The True Roman View Post
    well not all of your Generals will be from your family . . .
    Ah, okay, I wasn't sure about this. Makes things a lot clearer now, and makes a lot more sense historically-speaking.

  7. #7

    Default Re: Family Dynamics in Roman Faction

    I'll be sending the other families in my roman faction off to foreign lands on impossible missions so if they do revolt they will just be a bunch of rebels in the middle east surrounded
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