I've been thinking a lot about how games are being released lately and the increasing amount of freemium games has supported this little thought but I beleive we are in a new 'age' if you can call it an age, of gaming production.
I'll start with the "old" way of producing games. I feel that in the past the idea was to have a game finished by the release date and when the game came out it was a done deal and you got what you paid for: the game. This idea made us feel like we received complete games, games that were not "unfinished" and perhaps some satisfaction came from this becaue you felt like the game company took the time to sort of seal the deal before selling you the game. If there was new material added to the game it usually came in the form of an expansion which added some new campaigns or quests to the main one, this expansion too was finished when released and you got everything it had to offer on purchase.
This all changed with the continual online support 99% of consumers have. Now I feel a new philosophy goes into game production. As we all know the new way of producing games is by releasing a stock "vanilla" game, then having all the bells and whistles available later on for download. I feel this movement is not entirely greed based. (sure it makes sense to release a game with some features, then make the consumer pay more for other features, but they were sort of doing that anyways by having expansion packs.) So then why do it this way?
I think games rarely reach the "Finished" stage or are seen as finished untill years after their release anymore. This gives the idea that you are in a community and in that community you are being taken care of by gaining new content as you play the game. This is the biggest selling point of an MMO... it is essentially the only game you need to have because you get it and the game continues to take care of you while you play it. You dont just buy a finished product you by a support group that will help you by keeping you entertained even years after the release date. That is kind of how I felt with Shogun 2, (Empire i came into late so i bought most of the DCL's as a packaged deal) but while playing Shogun 2 I would get little pop ups of new ideas and clans that will be implimented in the game. Even now not only a few months ago the Otomo clan gave us some new content. This shows they are STILL providing care and support for shogun 2 players even while Rome 2 is being made.
Now, This whole DCL community support thing might be alland it might be all about getting out $$$. However, I ask you Total war fans, what did you like more? The finished package deal with added full on expansion packs? Rome 1 was the Rome you got and it contained everything Rome needed to contain? OR do you like the other approach, where buying the game not only gives you a game but gives you teh hope that you are now in a community that will be providing new content as the game goes on.
I for one see benefits in the newer way of game making. For instance you can create a game and keep it going for much longer than intended, upgrading graphics and content alike. Think about a new DCL that adds a late peroid of the game where new clans get introduced and you can divide your empire into civil war. Who knows the possibilities.





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