View Poll Results: Age?

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  • Sure, id like to see some age.

    19 18.10%
  • Nope, no age for me.

    86 81.90%
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Thread: Unit aging?

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  1. #1
    davieholgate's Avatar Tiro
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    Icon5 Unit aging?

    I was thinking, about troops age. its kinda akward how troops build in you capital 100 turns ago are still camping in there, not scathed by age or anything. does anyone have a feasible idea of how to incorporate age, and would you like an age system? on the other hand, please dont bash this thread. i have said nothing about 'PLZ CA PUT THIS IN!' i was just wondering, for the first time in TW history we see age as a factor for more than just agents, would it work? and how popular would the system be?

  2. #2

    Default Re: Has anyone done any thinking about how this would work?

    I guess they could have an experience decay.

  3. #3
    davieholgate's Avatar Tiro
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    Quote Originally Posted by Oestvang View Post
    I guess they could have an experience decay.
    well, i guess this is a less orthodox approach, but im talking like actual age, and your idea sounds great too, incorporate it into age, see what you get.

    Quote Originally Posted by Lord Blackfyre View Post
    i said no as i think the unit card represents the unit as a whole, not individual troopers. I think we can expect that as each soldier retires he is replaced, this is even more likely with the new steady replenishment seen in shogun 2, and i imagine rome 2 aswell
    sure, that sounds very feasible about the auto replenishing but what about an aging population, or if they have been in foreign lands for many years, but i think your idea is great too.

    You could even add to age by having your ships rot, because theyre made of wood, and will require repair evry maybe 10 years or more, would be easier if it was a turn per season again.
    Last edited by Daily; August 25, 2013 at 04:45 PM.

  4. #4

    Default Re: Unit aging?

    Quote Originally Posted by davieholgate View Post
    You could even add to age by having your ships rot, because theyre made of wood, and will require repair evry maybe 10 years or more, would be easier if it was a turn per season again.
    Allready in. It's called "upkeep".
    If you mean you want to send your ships every 10 turns into a port than do so for "realism".
    I for my part don't want to be forced to send every fleet every 10 turns into a port. Sorry, but thats too much micro for too little gain in complexity.

    As a commander I send my fleets where I need them. And I pay upkeep for them. Included in the upkeep are people that manage when a ship has to be replaced and the cost for that are also included in the upkeep.
    No, as a commander I don't manage such minor things. I would pay people who do that for me and therefore make it "automatical" (as represented in the game).
    Last edited by Lockpick; August 25, 2013 at 10:06 PM.

  5. #5
    stradar1's Avatar Vicarius
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    Default Re: Has anyone done any thinking about how this would work?

    Quote Originally Posted by Oestvang View Post
    I guess they could have an experience decay.
    No thanks to much realism screws with gameplay. We are already getting limited to how many armies we can create!!!! Which I hate that feature as it is.

  6. #6
    davieholgate's Avatar Tiro
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    Default Re: Has anyone done any thinking about how this would work?

    Quote Originally Posted by stradar1 View Post
    No thanks to much realism screws with gameplay. We are already getting limited to how many armies we can create!!!! Which I hate that feature as it is.
    Did i just jear the words limited, and armies in the same sentence, if so shame on you CA.

  7. #7
    Foederatus
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    Default Re: Has anyone done any thinking about how this would work?

    Well if you take aging into consideration as a realistic feature it gets sense. But you must realize that every veteran who serves his 20 (25) years of service and leaves the legion exchange a new recruit. So aging is pointless in TW IMO.

    The experience decay is something different. When the veteran leaves he takes all his experiences with him. A fresh new recruit takes his place and he doesn't know what the vet did. BUT there is big BUT...
    The Romans had always trained continually. All the recruits and even the veterans always train. So the recruits get the experience needed soon. Of course some comes with battles only and campaings but experience decay is silly for me at this point.
    Or if you want something like this in-game than you should give romans experiences every year / turn they do not battle, because they train instead.
    So putting more realism into the game will give the same result as it is right now

    Regarding to the replenish army when in enemy teritory, according to the historical events, Romans always get some reinforcements when on campaign. Even during Britain conquer they get replenishments during 1st year of conquest.

    Don't get me wrong, I am not quarreling with you OP, just giving my point of view.

  8. #8

    Default Re: Has anyone done any thinking about how this would work?

    Quote Originally Posted by stradar1 View Post
    No thanks to much realism screws with gameplay. We are already getting limited to how many armies we can create!!!! Which I hate that feature as it is.
    Not really all that committed to it. If it was in there it should lock at some point, say 5 experience. But we also have ARMY experience now...

    Meh... too much micromanaging. You are probably right.

  9. #9

    Default Re: Has anyone done any thinking about how this would work?

    i said no as i think the unit card represents the unit as a whole, not individual troopers. I think we can expect that as each soldier retires he is replaced, this is even more likely with the new steady replenishment seen in shogun 2, and i imagine rome 2 aswell

  10. #10

    Default Re: Has anyone done any thinking about how this would work?

    Quote Originally Posted by Lord Blackfyre View Post
    i said no as i think the unit card represents the unit as a whole, not individual troopers. I think we can expect that as each soldier retires he is replaced, this is even more likely with the new steady replenishment seen in shogun 2, and i imagine rome 2 aswell
    Exactly. As for the situation davieholgate stated where they are in foreign lands for years, I doubt a Roman army on campaign in Parthia, for example, would let its soldiers retire before they got back to friendly territory, at which point unit replenishment acts as a suitable abstraction.

  11. #11
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Has anyone done any thinking about how this would work?

    Quote Originally Posted by davieholgate View Post
    I was thinking, about troops age. its kinda akward how troops build in you capital 100 turns ago are still camping in there, not scathed by age or anything. does anyone have a feasible idea of how to incorporate age, and would you like an age system? on the other hand, please dont bash this thread. i have said nothing about 'PLZ CA PUT THIS IN!' i was just wondering, for the first time in TW history we see age as a factor for more than just agents, would it work? and how popular would the system be?
    well the problem then is we then have to keep a eye out for 160 men for each unit. and for each army. and who cares we got auto replacement.

    I have once ask a friend about it. and he said "its something which happens in the background. you know hidden stats. something I shouldn't be bothered with." and that was back in rome 1. then I got into it. use you imagination or reason.

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  12. #12
    Eofor's Avatar Domesticus
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    Default Re: Has anyone done any thinking about how this would work?

    @OP: You seem to think that soldiers wouldn't retire and that younger men wouldn't be trained in their stead.
    Aelfwine, then, spoke out and valiantly declared: 'Let us call to mind those declarations we often uttered over mead, when from our seat we heroes in hall would put up pledges about tough fighting; now it can be proved who is brave. I am willing to make my lineage known to all, that I was from a substantial family in Mercia. My grandfather was called Ealhelm, a wise nobleman blessed with worldly wealth. The thanes among that people shall not reproach me for my wanting to get out of this army, to make my way home, now that my lord leader is lying hacked down in battle. To me that is the greatest grief: he was both my kinsman and my lord." Then he moved forward and turned his attention to revenge, so that with his spear he struck a seaman among the army so that he lay dead among the ground, destroyed by his weapon. Then he exhorted his comrades, his friends and companions, that they should advance.

  13. #13
    davieholgate's Avatar Tiro
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    Default Re: Has anyone done any thinking about how this would work?

    Quote Originally Posted by Eofor View Post
    @OP: You seem to think that soldiers wouldn't retire and that younger men wouldn't be trained in their stead.
    i was thinking about the retirement, and you would go to a roman training camp to train for the romans, wouldnt you? (dont kill me for stupidity because i dont know)

  14. #14

    Default Re: Has anyone done any thinking about how this would work?

    Yes I want 70 year old man in amongst my troops to enhance realism

  15. #15
    davieholgate's Avatar Tiro
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    Default Re: Has anyone done any thinking about how this would work?

    Quote Originally Posted by BATTERIES View Post
    Yes I want 70 year old man in amongst my troops to enhance realism
    yes, "The Pensioners Legion" the first legion to subdue gaul :p

  16. #16
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: Has anyone done any thinking about how this would work?

    No to age, yes to experience decay.

  17. #17
    bluenose66's Avatar Foederatus
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    Default Re: Has anyone done any thinking about how this would work?

    Age would make the game to complex imo

  18. #18
    Geniuswas's Avatar Civis
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    Default Re: Has anyone done any thinking about how this would work?

    If a unit is not in combat for a while (maybe >15-20 turns), then they should have experience decay. This is the best way to show 'aging' as old veterans will be replaced with new recruits, and the average experience of the unit will decay. I wouldn't want 50-60-70 year olds fighting in my unit.

  19. #19
    davieholgate's Avatar Tiro
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    Default Re: Has anyone done any thinking about how this would work?

    Quote Originally Posted by Geniuswas View Post
    If a unit is not in combat for a while (maybe >15-20 turns), then they should have experience decay. This is the best way to show 'aging' as old veterans will be replaced with new recruits, and the average experience of the unit will decay. I wouldn't want 50-60-70 year olds fighting in my unit.
    would you settle for paying more for daily training to stop veterancy decaying so fast? like a training camp upkeep? (just an idea)

  20. #20
    Tim_Ward's Avatar Campidoctor
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    Default Re: Has anyone done any thinking about how this would work?

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