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Title says it all.![]()
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Very few mods, nothing major.
What we wish, we readily believe, and what we ourselves think, we imagine others think also
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Julius Caesar
Going by S2 - potential great, getting over the learning curve difficult, large mods will be quite some time. Rebalance/gameplay mods wil be nearly instant. Someone will indist on Minas Tirith mapd.
a Medieval mod would be amazing, too bad I can't help you as I'm crap at modding
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I do like the idea of dismountable knights, Italian/Swiss pike formations, and cog ship battles on the new interpretation of Warscape.
Well, the tools for Shogun 2 is without doubt very powerfull, and I cant imagine anything else but the same for Rome II. However the game is vastly more complex than the older Rome/MedII games representing the true "modding era" of TW. There's a reason that CA has over 100 employees working full time on this game for years, and its not because they like big a$$ tea parties.
Take as an example a simple soldier mesh, in Medieval II such one could probably made in a few hours by a skilled modeller who had all the necessary sources at hand. In Rome II, as the poly count is much bigger, it also means that you have to consider a lot more details. A small object like the belt on a soldier would just be a darkened texture in Medieval II, however today, such one would have to be modelled nearly completely, and obvously much more accurately than in the previous games, as details demands accuracy. This will end up being not only time consuming in time spend on the modelling part itself, but also on finding more source material, covering every tiny thing you have to model/represent through texture.
This is probably the simplest way to explain the increasing difficulty in modding, it can be translated to any other part in the game, such as AI, Campaign mechanics, Battle Mechanics, Rigging meshes for animations, importing/exporting/understanding a lot of filetypes etc etc.
So basically, the real modding potential of Rome II will be nearly infinity, everything can be done. but the ressources and time required to bring those mods to actual life? You better start recruiting, and quit your full time job. We're most likely not going the see full conversions again.
Last edited by Stoferr; August 25, 2013 at 04:44 PM.
More than likely, it will be similar to Shogun 2 as 2nd post says. No overhaul mods I would imagine.
If you want to work on a medieval mod I'm sure other like-minded people will share your interest when the game is released for some time.
Look at the things people have done for Shogun 2 since they released the modding tools. Seems too complicated for anything major to be accomplishable by the community in R2TW.
My signature is running from the battlefield. A SHAMEFUR DISPRAY!
Give the modders time to learn to use the tools. It took years even in rome 1 until the first major mods like rs, rtr and so appeard. What took time then will take even more time now
Hasn't been an overhaul mod since Napoleon, and even then the map is still the same.
some Russian lids were able to add more regions in ETW
I think the Rome 2 modding forum should be open, so mod organization can already begin. Why not open a sub forum it now??
At least what has been learned for S2 should still be applicable.
The major requirement for a total overhaul mod would likely be good mod team leaders as it looks like bigger teams are required. And being able to post and dl units and animations from Steamworks.
Nothing comparable to past mods from the days of Rome 1 Medieval 1-2...
Can someone explain to me what CA (it was Jack or AL who said it) meant when they said S2 was the most moddable game they've ever released? From what I've heard it was one of the worst for modding. Apparently it has the potential to be modded extensively but the time and knowledge/skills to do so are beyond normal modders with their own lives to worry about.
Basically what was it about Shogun that makes them say it was their most moddable game? That'd be a good guess as to what Rome 2's will be.
The only self-discipline you need is to finish what you sta-
Gotta say, a Dark Ages mod would appeal.
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