My OC characters, be sure to meet them both![]()
http://nhinhonhinho.deviantart.com/a...e-V2-489172364
My mod Genghis Khan Total War
http://www.moddb.com/mods/genghis-khan-total-war
Thread updated, battle balance and mechanics.
Texture works by Sertorio, banner courtesy of Joar
My AAR for VGRII-AQUILAE
I had a battle against an Insubres army (around 3200 soldiers) of elite skirmishers and heavy spearmen mostly. PLaying on huge unit size. A single unit of Stone Throwing Siege Ballista with flaming ammo took out 14% of their troops. I was downhill so i had friendly fire too ~ 40 casaulties (2 hits).
And what about "Scorpions" ? Shouldnt those be more accurate considering they are anti-infantry only and have no real area damage?
The only self-discipline you need is to finish what you sta-
This is because Rome has its own campaigns and the other campaigns use the default EDU. Anyway if you check my recent thread http://www.twcenter.net/forums/showt...r-Rome-Players I've uploaded an EDU if you want to play custom battles AS ROME, but you'll need to remember to swap back if you start playing non Rome campaigns
Last edited by nhinhonhinho; September 02, 2013 at 11:46 PM.
My OC characters, be sure to meet them both![]()
http://nhinhonhinho.deviantart.com/a...e-V2-489172364
My mod Genghis Khan Total War
http://www.moddb.com/mods/genghis-khan-total-war
No, most campaigns use the default one in the root /data folder.
These campaigns have their own one in the individual campaign folder:
Play_Bithynia
Play_Bosphoran
Play_Capua
Play_Galatia
Play_Massalia
Play_One_Turn
Play_Parthia
Play_Rome
Play_Rome_One_Turn
Play_Sarmatia
Play_Scythia
Play_Syracuse
I thought I'd put in this thread since some of you guys were play testers (hence very familiar with the changes) and I'm not sure whether it is an issue or it is just another example of my memory being shot! I'm was sure that I could build Velites in all towns in 2.5 from Turn 1 on, but in 2.6 it is only those towns with barracks (Rome and the two up north) that has an abiliity to build units (other than Generals or ships). Has something changed or is it true that my memory is shot? Thanks
It's a bug in the export_decr_buildings, apparently they've listed allied equites twice, instead of one for each unit. You could either wait for a hotfix or fix it yourself (as I have done). It's pretty simple, quote from the guy who actually found & fixed it:
(For some reason the forums won't let me make multiple quotes?)
Credits goes to Zydrius.
EDIT. I think I might have found a mistake in export_decr_buildings (Rome 1-turn). Here (line 3609):
;;;;;;;;;;;;;;;;;;;;Roman Missle units;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
recruit "allied equites" 0 requires factions { romans_brutii, } and not marian_reforms and not hidden_resource rome and not hidden_resource area4 and not hidden_resource area10
CONFIRM. I changed 'allied equites' into 'allied velite' and allied skirmisher appeared in the client state barracks lvl 1!![]()
Thanks Zumuk. I had seen that post but wasn't sure it was this problem. Cheers.