I was watching Heir of Carthage's channel and overheard him talking about his time playing the prologue in his Uesugi campaign. He says that in his play-through of the prologue, he noticed that the function of cavalry is much different. In past games, you use them for hammer and anvil attacks, and after their charge, you'd be using them correctly if you pulled them out to charge again.
He says that they'd get slaughtered if you tried that in Rome 2, and that once you charge your cavalry into battle, they're committed. Pulling out of that fight is then retreating, and you'd lose a lot of men doing so unless you had a clear escape path.
He went on to say how there are a few different kinds of cavalry. "Shock" cavalry which have a higher charge, and "Melee" cavalry which have better stats in battle.
This all sounds pretty interesting. It's certainly more realistic. I'm just concerned that fighting the phalanx will be that much more difficult now that cavalry have to stay in the battle with them until one of them are defeated, even if your cavalry hits them from behind. We saw how fast a Levy Pikeman unit would retreat until a hammer-and-anvil attack, but I'm sure the Sacred Band would stand ground, turn around and start poking at horses.




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