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Thread: Roma Surrectum 2.6 patch

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  1. #1
    Senator
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    Default Re: Roma Surrectum 2.6 patch

    Quote Originally Posted by kahnage View Post
    Could someone elaborate on just what was done, please?

    I found the economy worked pretty much perfectly in 2.5, especially as the 'civilised' nations.

    What has changed?


    And i see that there was no mention of fixing the bug that was causing the second rebellion to fire repeatadly every other turn (except it didnt, as no cities rebelled), which had the hugely undisirable effect of making your generals lose their traits and movement distance (and making public order in the cities go really low).

    This bug was making the game unplayable for me after i took 100 cities, as every 2 turns i would have to move out half of my governors just to keep my income and public order up as, if i left them in the cities, they would never rebel (which i assume is the opposite of what was supposed to happen) and they would stay stuck with a big fat ZERO on all traits, bugging me.

    Was this bug fixed?
    I'm pretty sure it's been fixed, yes. Would be kinda stupid to release 2.6 without fixing the biggest issue with 2.5.

  2. #2
    dvk901's Avatar Consummatum est
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    Default Re: Roma Surrectum 2.6 patch

    Quote Originally Posted by kahnage View Post
    Could someone elaborate on just what was done, please?

    I found the economy worked pretty much perfectly in 2.5, especially as the 'civilised' nations.

    What has changed?


    And i see that there was no mention of fixing the bug that was causing the second rebellion to fire repeatadly every other turn (except it didnt, as no cities rebelled), which had the hugely undisirable effect of making your generals lose their traits and movement distance (and making public order in the cities go really low).

    This bug was making the game unplayable for me after i took 100 cities, as every 2 turns i would have to move out half of my governors just to keep my income and public order up as, if i left them in the cities, they would never rebel (which i assume is the opposite of what was supposed to happen) and they would stay stuck with a big fat ZERO on all traits, bugging me.

    Was this bug fixed?
    Try looking at the first post in this thread where you downloaded it. It would've been staring you in the face.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  3. #3

    Default Re: Roma Surrectum 2.6 patch

    Quote Originally Posted by kahnage View Post
    Could someone elaborate on just what was done, please?

    I found the economy worked pretty much perfectly in 2.5, especially as the 'civilised' nations.

    What has changed?


    And i see that there was no mention of fixing the bug that was causing the second rebellion to fire repeatadly every other turn (except it didnt, as no cities rebelled), which had the hugely undisirable effect of making your generals lose their traits and movement distance (and making public order in the cities go really low).

    This bug was making the game unplayable for me after i took 100 cities, as every 2 turns i would have to move out half of my governors just to keep my income and public order up as, if i left them in the cities, they would never rebel (which i assume is the opposite of what was supposed to happen) and they would stay stuck with a big fat ZERO on all traits, bugging me.

    Was this bug fixed?
    Yes, the rebellion bug was fixed, and it should happen around 85 settlements.

    The economy was changed thanks to Ur Lord Tedric's painstaking analysis of income vs expenditure through a whole series of long campaigns. This allowed us to make the two elements matched through the whole length of the game, so income should remain a challenge rather than snowballing endlessly. The net result should be a greater challenge, which is why we're recommending that most people play on M/M unless they really want a greater challenge on H/H.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  4. #4

    Default Re: Roma Surrectum 2.6 patch

    Quote Originally Posted by tone View Post
    Yes, the rebellion bug was fixed, and it should happen around 85 settlements. The economy was changed thanks to Ur Lord Tedric's painstaking analysis of income vs expenditure through a whole series of long campaigns. This allowed us to make the two elements matched through the whole length of the game, so income should remain a challenge rather than snowballing endlessly. The net result should be a greater challenge, which is why we're recommending that most people play on M/M unless they really want a greater challenge on H/H.
    So is hard campaign difficulty harder than very hard?

  5. #5

    Default Re: Roma Surrectum 2.6 patch

    Quote Originally Posted by Larkin View Post
    Isn't it about 85 settlements in?
    can someone confirm if its indeed 85settlements? and how many to win the game?

  6. #6

    Default Re: Roma Surrectum 2.6 patch

    Thank you for mod. it is the only mod for rome total war i could get to work and not crash.

  7. #7

    Default Re: Roma Surrectum 2.6 patch

    Hey cats, really so impressed with the Roma Surrectum II modification. I was blown away when I saw the complexity, the art, the maps, Spartans, and all the other stuff, SO MUCH STUFF!! nomnomnom Very nice work guys, thank you very much.

    I has a ask: could we have a city buildings box where you can rearrange the buildings? Please? There's something aesthetic about that view, and I'd love it if I could move things like Tax Reform, (and other scrolls as city improvements that are not actually buildings), to the end of the box, so to speak, so all the buildings are shown first and in an order I could choose, so's I can make it all pretty-like... And why yes, it may be obsessive compulsive, but... it look all funny-like as is to me, AND I could see what a city is designed to do at a glance, which can get a little "scrolly", esp. when I've taken so many cities (with all those cool new units).

    Did I say: Well done, really impressed, wow, holy cow this is great, and thanks very much? Top-notch modding, cool cats, congratz and tribulations, triumph-worthy!

  8. #8
    Pope Gregorius I's Avatar Ducenarius
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    Default Re: Roma Surrectum 2.6 patch

    ok so got this up and running finally and I can tell i have the patch installed as the new 2d art is cool. starting anew campaign every update is rather annoying, albeit necessary. Anyway i have noticed a few minor things that havent changed from 2.5:

    1. The same quote from Flavius Iosephus is still being used about the eagle standards. Where are the other quotes?

    2. The music only plays at the start of a loaded game on the CM or at the beginning of each stage of battle. The music simply stops eventually and no track picks up, resulting in most of the game being soundtrack-less. While absolutely realistic, i doubt this is meant to be.
    "Have mercy on me, O God, according to Thy great compassion. Your delight is not in horses, nor Your pleasure in warriors strength..."

  9. #9

    Default Re: Roma Surrectum 2.6 patch

    Is there some EDU that works to put shorter battles?
    JPEmpire is gone!Sauron will conquer all TWC!!!! BUT I can also enjoy the mods (yes I have a computer don't judge Mordor ok?)
    Recommended Mods:
    EUROPA BARBARORUM 2,ROMA SURRECTUM 2,RISE OF THE THREE KINGDOMS,STAINLESS STEEL
    AND
    Dark Lord simulator (Third Age)

  10. #10

    Default Re: Roma Surrectum 2.6 patch

    Thanks to everyone who continues to maintain this, the (arguably) best mod to the best game in the TW series! I'll be interested to see what Rome 2 looks like, and if it will finally be worth moving on from this game.

  11. #11

    Default Re: Roma Surrectum 2.6 patch

    The EDB file at the top reads:
    ;This file is generated from a spreadsheet
    ;Please do not modify by hand
    What does that mean?? Where is the spreadsheet to edit??

    I deleted all mention of spies and assassins in those files and I keep getting CTD after a certain amount of turns, I remember in my Seleucid campaign it was the year 99 S.E. but it also happened to my Pergamon campaign also, they become unplayble as I press end turn, I get CTD and I can't get past it. Is it because I removed spies/assassins??

  12. #12

    Default Re: Roma Surrectum 2.6 patch

    I just wanted to say thanks (HUGE thanks for all the work on this mod. The countless hours spent on conquering the known world speaks for itself. And after the disappointment of RTW 2 (bear in mind I did not expect much), returning back to Roma Surrectum saves the day. I was (very) pleasantly surprised by finding the 2.6 has been released. So again, thank you for the amazing mod, your work is very much appreciated.

  13. #13

    Default Re: Roma Surrectum 2.6 patch

    which garrison script should a new player use?

    what is battle resolution and max battle resolution?

  14. #14
    Verael's Avatar Foederatus
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    Default Re: Roma Surrectum 2.6 patch

    I tried to play Rome 2 for a hour, then deleted it. I'm glad I did not buy it - it's awful, so i returner to RS II ) Keep improving your mod, couse there is no limit to perfection

  15. #15
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: Roma Surrectum 2.6 patch

    Quote Originally Posted by Verael View Post
    I tried to play Rome 2 for a hour, then deleted it. I'm glad I did not buy it
    What do you mean? How can you play it (or even try to play it) if you had not bought it?
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  16. #16

    Default Re: Roma Surrectum 2.6 patch

    Quote Originally Posted by General Maximus View Post
    What do you mean? How can you play it (or even try to play it) if you had not bought it?
    I think his saying someone gave it to him for free
    If not then

  17. #17
    intel's Avatar Protector Domesticus
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  18. #18

    Default Re: Roma Surrectum 2.6 patch

    Beautiful mod, but battels last forever. People just standing there jabbing at each others for half an hour, while I tripple-speed. At this pace it would take a fricking long time to conquer all of the roman empire.

  19. #19
    Visarion's Avatar Alexandros
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    Default Re: Roma Surrectum 2.6 patch

    20,000 views in 2 weeks! wawwww!!!

  20. #20
    Civis
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    186

    Default Re: Roma Surrectum 2.6 patch

    Is Sparta supposed to become automatically neutral with both rebels (whatever they are called in the game, my memory sucks so much...especially when it comes to names) and greek cities? I play the one turned campaign, selected Sparta from the list of factions (I chose it in-game)...activated the script (and that worked fine, gave me one money)...but I became neutral to everyone when Rome declared war on me (they start as allies) when I ended my first turn. Just making sure that is supposed to happen.
    Last edited by Karthago; September 05, 2013 at 03:17 PM.

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