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Thread: Roma Surrectum 2.6 patch

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  1. #1

    Default Re: Roma Surrectum 2.6 patch

    Quote Originally Posted by Ballacraine View Post
    Just have to say....

    I love the intro video. It actually sent a tingle down my spine watching it.

    Very good scene setting!

    Who did it?

    I need to give them rep.

    Balla.
    how do you get the intro vid?? I play with BI do you have to play with a different .exe?

  2. #2
    Ballacraine's Avatar Domesticus
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    Default Re: Roma Surrectum 2.6 patch

    Quote Originally Posted by z28man View Post
    how do you get the intro vid?? I play with BI do you have to play with a different .exe?
    Launcher settings to

    ' -show_err '

    Then you get a superb new intro vid, followed by the original Rome intro vid.

    You can 'esc' at any time.

    Balla.
    In faecorum semper, solum profundum variat.

  3. #3
    nhinhonhinho's Avatar Domesticus
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    Default Re: Roma Surrectum 2.6 patch

    Okay! Here's my Mediafire link for 2.6
    http://www.mediafire.com/download/v1...rectum_2.6.zip

    It's the mirror of the first link of post 1

  4. #4

    Default Re: Roma Surrectum 2.6 patch

    Roma Surrectum is one of the best mods ever made for a game! Thank you so much for continuing making Roma Surrectum even better and better! Keep up the good work!

  5. #5
    chaney's Avatar Decanus
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    Default Re: Roma Surrectum 2.6 patch

    Is there anyway to play Pontus 0 turn at the moment ?
    RIP Calvin


    I found Rome a city of bricks and left it a city of marble
    . - Augustus Caeser

    “It is not sufficient that I suceed - all others must fail.” - Genghis Khan

  6. #6
    Cell7's Avatar Libertus
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    Default Re: Roma Surrectum 2.6 patch

    Great work guys!

  7. #7
    Acheron's Avatar Libertus
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    Default Re: Roma Surrectum 2.6 patch

    Fantastic, one of my fav mods for any game ever! A few battles in and i can definitely notice the new stats, quick question, is the enemy Campanian Cav supposed to be able to charge my cohort head on and then be taken by my equites in the rear (lol) and proceed to route both of them??..i'd think my cohort should be able to tackle them on their own with casualties of course but not that severe
    'However long the night, the dawn will break'

  8. #8

    Default Re: Roma Surrectum 2.6 patch

    Hmmm, polybians still have testudo.
    Just a heads up.

    Nice update btw. Never thought I'd see the day..
    "By what right does the wolf judge the lion?"

  9. #9

    Default Re: Roma Surrectum 2.6 patch

    .

  10. #10
    SirGejor's Avatar Biarchus
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    Default Re: Roma Surrectum 2.6 patch

    AVE!

    Great Job guys!!
    OLD SOLDIERS NEVER DIE
    Veni, Vidi,Vinci - Gaius Julius Caesar...

  11. #11
    ferike_2007's Avatar Tiro
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    Default Re: Roma Surrectum 2.6 patch

    Hi RS Team,

    thank you very much for this awesome mod!

  12. #12
    Vuk's Avatar Miles
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    Default Re: Roma Surrectum 2.6 patch

    Hey guys, I downloaded it and followed the instructions to install it, now whenever I start a game it says it failed to find steam. I select which .exe I want to use, which faction I want to play as, etc., just like before. I used to be able to start up a new game, and now I cannot. Any ideas why?

  13. #13
    Vuk's Avatar Miles
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    Default Re: Roma Surrectum 2.6 patch

    Ok, I found the problem. I put the Steam.dll file in my \Rome Total War Gold directory not in my \Rome Total War Gold\Roma Surrectum II directory! As soon as I moved it it started working! I misunderstood the instructions, my bad!

  14. #14
    Yerevan's Avatar Campidoctor
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    Default Re: Roma Surrectum 2.6 patch

    Quote Originally Posted by Vuk View Post
    Ok, I found the problem. I put the Steam.dll file in my \Rome Total War Gold directory not in my \Rome Total War Gold\Roma Surrectum II directory! As soon as I moved it it started working! I misunderstood the instructions, my bad!
    I did the same stupid error ! Even if I thought at first that the right folder should be RS2, I've read that twice and did the wrong move :

    -For Steam users having a "failed to find steam" issue, copying the steam.dll file found inside the steam folder to the rome folder seems to fix this.
    " Gentlemen, you can't fight in here! This is the War Room! "

  15. #15

    Default Re: Roma Surrectum 2.6 patch

    So many mods and games to try out, too little time.

    Will post screenshots when I have time to try out the new patch.

    *It's Vuk :O
    炸鸡

  16. #16
    ZeEmperor's Avatar Semisalis
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    Default Re: Roma Surrectum 2.6 patch

    Going to wait until someone makes a bigger unit lethality submod.

  17. #17
    MDT's Avatar Decanus
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    Default Re: Roma Surrectum 2.6 patch

    Is there a documantation for the "Other RSII Paramater" settings? What is the difference between the Formations (playing with alex.exe I guess I should switch to defautl alex at least?)?

    Edit: Are changes save game compatible?
    Last edited by MDT; August 31, 2013 at 08:16 AM.

  18. #18

    Default Re: Roma Surrectum 2.6 patch

    Awesome mod!! i have a question.. when does the 2nd rebellion happen in v2.6? settlement 50? isit a fixed settlement count or a random chance after a certain number of settlement held?

  19. #19
    Senator
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    Default Re: Roma Surrectum 2.6 patch

    Quote Originally Posted by sapiens86 View Post
    Awesome mod!! i have a question.. when does the 2nd rebellion happen in v2.6? settlement 50? isit a fixed settlement count or a random chance after a certain number of settlement held?
    Isn't it about 85 settlements in?

  20. #20

    Default Re: Roma Surrectum 2.6 patch

    1. Revamped the economy for all campaigns.
    Could someone elaborate on just what was done, please?

    I found the economy worked pretty much perfectly in 2.5, especially as the 'civilised' nations.

    What has changed?


    And i see that there was no mention of fixing the bug that was causing the second rebellion to fire repeatadly every other turn (except it didnt, as no cities rebelled), which had the hugely undisirable effect of making your generals lose their traits and movement distance (and making public order in the cities go really low).

    This bug was making the game unplayable for me after i took 100 cities, as every 2 turns i would have to move out half of my governors just to keep my income and public order up as, if i left them in the cities, they would never rebel (which i assume is the opposite of what was supposed to happen) and they would stay stuck with a big fat ZERO on all traits, bugging me.

    Was this bug fixed?
    Last edited by kahnage; August 31, 2013 at 08:15 PM.

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