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  1. #1

    Default Re: New videos from Gamestar

    Quote Originally Posted by Rittsy View Post
    People who do this (pause the videos, zoom-in and highlight small things out of place that you don't actually notice when you're playing the game) remind me of moon landing and 9/11 conspiracy theorists. "You can see here, if we move frame-by-frame, the rear of the phalanx collapses early...as if it were a controlled demolition."
    Don't even go there about 9/11...Only a fool believes the lies...

  2. #2

    Default Re: New videos from Gamestar

    Quote Originally Posted by Rittsy View Post
    People who do this (pause the videos, zoom-in and highlight small things out of place that you don't actually notice when you're playing the game) remind me of moon landing and 9/11 conspiracy theorists. "You can see here, if we move frame-by-frame, the rear of the phalanx collapses early...as if it were a controlled demolition."
    Everyone's a pacifist between wars. It's like being a vegetarian between meals.
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  3. #3
    Primicerius
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    Default Re: New videos from Gamestar

    Quote Originally Posted by Am7 View Post
    Soldiers in ancient times fought in formations but if a phalanx behind galloping cavalry, the back of the phalanx should turn to him. And just when the horse got stuck near the phalanges one phalanx of soldiers should kill him. quickly. And anyway the horse does not have to be stuck. Those soldiers who are close to the horse to turn his head towards him and kill him.
    This never happened in reality. Possible but it never happened. It'd probably break the formation. Also, even if the rear of the phalanx could turn to face the cavalry charge would cause enough impact to scare the phalangites facing the other way and cause them to route. Thus causing the entire formation to route. There's a reason why Alexander had auxiliary forces behind his phalanx at Gaugamela and why he had Agrarians and Hypaspists defending the phalangites.

  4. #4

    Default Re: New videos from Gamestar

    Looks far less mechanical than the original Rome; which is both good and bad. Good because it's far more realistic to not have formations move as a single, perfect rectangle with no mass to it; bad because there was always something oddly satisfying about controlling the a perfectly disciplined robot army.

    ...but there's already a game for the latter, so I look forward to a more realistic style of play.

    For the people who say the battles are too fast: after playing EB and RTR VII, I could go for a few battles that don't last 45 minutes.

    Quote Originally Posted by davieholgate View Post
    Is it me or do these guys release better info than that paranoid company CA and their scripted sequences?
    Yeah but look at the overreaction from some people in this thread. "The game is bad because the units are running, blobbed together and charged one unit!"...all result of unscripted player actions.
    Last edited by Rittsy; August 24, 2013 at 08:36 AM.

  5. #5
    Vallon's Avatar Libertus
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    Default Re: New videos from Gamestar

    Quote Originally Posted by Rittsy View Post
    For the people who say the battles are too fast: after playing EB and RTR VII, I could go for a few battles that don't last 45 minutes.
    So I guess it has to be either super fast arcade style or super slow EB-realism style, there's no possibility for something in between?

    I for one, hope they slow down the battle speed a bit. I think the battles in EB are a bit too slow, but I'd rather have slow battle where thinking and forward planning is rewarded rather than a battle where the fastest clicker is the winner.

  6. #6

    Default Re: New videos from Gamestar

    Quote Originally Posted by Vallon View Post
    So I guess it has to be either super fast arcade style or super slow EB-realism style, there's no possibility for something in between?

    I for one, hope they slow down the battle speed a bit. I think the battles in EB are a bit too slow, but I'd rather have slow battle where thinking and forward planning is rewarded rather than a battle where the fastest clicker is the winner.
    No...but these don't look Shogun II equivalents. Units appear to be holding their ground and fighting and men aren't absolutely booking like the previous title. This looks like a happy middle.

    Whilst I enjoy slow battles as well, part of being a great commander would have been being the "faster clicker"; being able to take advantage of opportunities as soon as they appear rather than hanging back, and responding quickly to enemy maneuvers...and I say this as I eat cornchips and sit on a swivel chair so my experience is litterally zero in this field. Anyway, I guess we'll see how we both feel when the game comes out. If it's a big problem, I'm sure the community wont keep quiet and CA might make adjustments.

  7. #7
    davieholgate's Avatar Tiro
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    Default Re: New videos from Gamestar

    Quote Originally Posted by Rittsy View Post
    Looks far less mechanical than the original Rome; which is both good and bad. Good because it's far more realistic to not have formations move as a single, perfect rectangle with no mass to it; bad because there was always something oddly satisfying about controlling the a perfectly disciplined robot army.

    ...but there's already a game for the latter, so I look forward to a more realistic style of play.

    For the people who say the battles are too fast: after playing EB and RTR VII, I could go for a few battles that don't last 45 minutes.



    Yeah but look at the overreaction from some people in this thread. "The game is bad because the units are running, blobbed together and charged one unit!"...all result of unscripted player actions.
    Thats funny, because it was only a while ago where a guy was allowed to file a lawsuit against sega for witholding the real details and dramatically changing things in a worse direction of the gameplay videos, and false advertising...

  8. #8
    alQamar's Avatar Citizen
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    Default Re: New videos from Gamestar

    Quote Originally Posted by davieholgate View Post
    Thats funny, because it was only a while ago where a guy was allowed to file a lawsuit against sega for witholding the real details and dramatically changing things in a worse direction of the gameplay videos, and false advertising...
    keep me updated
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  9. #9

    Default Re: New videos from Gamestar

    Good job leaking info, good stuff!!!! now I want more

  10. #10

    Default Re: New videos from Gamestar

    The siege deployables during the fort defense in the first video seem like a good idea, and quite cool too. I love how cavalry can jump over things like they do in the said video(also seen in Epirus trailer).
    "Patriotism is the last refuge o' Scoundrel."

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  11. #11

    Default Re: New videos from Gamestar

    Nice stuff, especially the sieges.

    Flaming spears though, hmm.

  12. #12

    Default Re: New videos from Gamestar

    It looks like an older build of the game. So just nice to get a quick fix of watching it and nothing there to judge.
    And the way that player played the game... best not to say anything.
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  13. #13
    Primicerius
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    Default Re: New videos from Gamestar

    Quote Originally Posted by perablenta View Post
    And the way that player played the game... best not to say anything.
    Agreed. If that's the way most people play it's actually kind of sad. I consider myself a casual TW player and I always play more tactically than that.

  14. #14

    Default Re: New videos from Gamestar

    Quote Originally Posted by perablenta View Post
    It looks like an older build of the game. So just nice to get a quick fix of watching it and nothing there to judge.
    And the way that player played the game... best not to say anything.
    I've read a comment on youtube that says this is not from gamescon but from a test 2 months ago. The video says it's from gamescom though :p

  15. #15

    Default Re: New videos from Gamestar

    I think this looks very good, when the units were being blobbed (by the player mind you), the Roman infantry kep formation and killed in a machine like way. I can't remember which video but they assaulted a artillery unit and the hastati kept formation while mechanically advancing chopping as they went.

  16. #16
    pajomife's Avatar Protector Domesticus
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    Default Re: New videos from Gamestar

    The speed must be modded,and the clash between two or more units seems to be much unrealistic.

  17. #17

    Default Re: New videos from Gamestar

    Quote Originally Posted by pajomife View Post
    The speed must be modded,and the clash between two or more units seems to be much unrealistic.
    I thought the opposite. Seems more fluid and confusing, so more "realistic" to me.

  18. #18
    Laetus
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    Default Re: New videos from Gamestar

    What is happening at 5:00 in the first video? looks like only the cavalry is attacking the fort, and the foot soldiers remain far from battle waiting to be engaged by the player... if reminds me a lot of CAI bugs from olders total war.

  19. #19

    Default Re: New videos from Gamestar

    Music, sound, battle map are great. Javelin/pila animations and me still no buddies.

  20. #20
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: New videos from Gamestar

    That looks dull compared to Rome 2.

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