This never happened in reality. Possible but it never happened. It'd probably break the formation. Also, even if the rear of the phalanx could turn to face the cavalry charge would cause enough impact to scare the phalangites facing the other way and cause them to route. Thus causing the entire formation to route. There's a reason why Alexander had auxiliary forces behind his phalanx at Gaugamela and why he had Agrarians and Hypaspists defending the phalangites.
Looks far less mechanical than the original Rome; which is both good and bad. Good because it's far more realistic to not have formations move as a single, perfect rectangle with no mass to it; bad because there was always something oddly satisfying about controlling the a perfectly disciplined robot army.
...but there's already a game for the latter, so I look forward to a more realistic style of play.
For the people who say the battles are too fast: after playing EB and RTR VII, I could go for a few battles that don't last 45 minutes.
Yeah but look at the overreaction from some people in this thread. "The game is bad because the units are running, blobbed together and charged one unit!"...all result of unscripted player actions.
Last edited by Rittsy; August 24, 2013 at 08:36 AM.
So I guess it has to be either super fast arcade style or super slow EB-realism style, there's no possibility for something in between?
I for one, hope they slow down the battle speed a bit. I think the battles in EB are a bit too slow, but I'd rather have slow battle where thinking and forward planning is rewarded rather than a battle where the fastest clicker is the winner.
No...but these don't look Shogun II equivalents. Units appear to be holding their ground and fighting and men aren't absolutely booking like the previous title. This looks like a happy middle.
Whilst I enjoy slow battles as well, part of being a great commander would have been being the "faster clicker"; being able to take advantage of opportunities as soon as they appear rather than hanging back, and responding quickly to enemy maneuvers...and I say this as I eat cornchips and sit on a swivel chair so my experience is litterally zero in this field. Anyway, I guess we'll see how we both feel when the game comes out. If it's a big problem, I'm sure the community wont keep quiet and CA might make adjustments.
NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
HOW-TO-step-up-from-MBR-CSM-LEGACY-BOOT-to-UEFI-GPT
Many of my past contributions in the time from 2011-2017 will contain content that now show broken links. Unfortunately I had to delete all pictures linked on TWC that were hosted on imageshack.us. Read why
If you are missing anything of interest, please let me know. Sorry for any inconvinience caused.
Good job leaking info, good stuff!!!! now I want more![]()
Nice stuff, especially the sieges.
Flaming spears though, hmm.
It looks like an older build of the game. So just nice to get a quick fix of watching it and nothing there to judge.
And the way that player played the game... best not to say anything.
With Total war since original Shogun, made my life better!
My videos about Total War on YouTube :
https://www.youtube.com/user/perafilozof
I think this looks very good, when the units were being blobbed (by the player mind you), the Roman infantry kep formation and killed in a machine like way. I can't remember which video but they assaulted a artillery unit and the hastati kept formation while mechanically advancing chopping as they went.
The speed must be modded,and the clash between two or more units seems to be much unrealistic.
What is happening at 5:00 in the first video? looks like only the cavalry is attacking the fort, and the foot soldiers remain far from battle waiting to be engaged by the player... if reminds me a lot of CAI bugs from olders total war.
Music, sound, battle map are great. Javelin/pila animations and me still no buddies.
That looks dull compared to Rome 2.