What has a famous battle got to do with the mechanics of a game?
Anyhow perhaps you can give your expert analysis of what’s happening between 4.21 and 4.35 in this Video.
http://www.youtube.com/watch?v=KjS7CfIdYsc
The AI is bracing itself for an attack and then decides to shift its front line in the face of a charging enemy running back and fourth between units until very quickly the whole thing becomes once again a big blob.
There maybe little structure to what the player is doing but they AI has no structure either, there is nothing mechanical about the Roman attack it is simply a load of sword units charging into the enemy not too dissimilar from a crowd of football hooligans.






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