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May 28, 2014, 03:32 AM
#21
Re: Bran Mac Born's LME Mod
I've played 4 battles so far & in all of them the AI flanks my lines & then walks into my lines.
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May 29, 2014, 08:44 PM
#22
Re: Bran Mac Born's LME Mod
UPDATE: Changed deceleration settings for infantry should fix problem with them walking into units. Post one. Please test.
Roy64 are the enemy units not firing on your units at all?
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May 30, 2014, 04:19 AM
#23
Re: Bran Mac Born's LME Mod
"Roy64 are the enemy units not firing on your units at all?"
Yes they were firing. They were forming up in a line in front of my line then one unit would walk down the line getting shot to pieces trying to outflank my line.
Last edited by roy64; May 30, 2014 at 04:22 AM.
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May 30, 2014, 04:57 AM
#24
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May 30, 2014, 08:13 AM
#25
Re: Bran Mac Born's LME Mod
UPDATE- Replaced LEM battle entities table with Bran battle entities table, added new unit movement modifiers table. I think it was the LEM battle entities that was messing things up. About CAV- move your unit about 100 meters out from enemy and double click on the enemy unit.
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May 30, 2014, 10:23 AM
#26
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May 30, 2014, 06:36 PM
#27
Re: Bran Mac Born's LME Mod
Well at least the enemy army is trying to flank you-I tried hard to make that work instead of them just coming straight at you. About the CAV click on the enemy unit then hit the R button on the key board, Just don't attack with Cav more than 200 meters out and hit them in the flank of rear. Are the enemy infantry when they get into range open fire on your units? Send a screen shot of this behavior. I am going to look at the spoting distance for the units and see if they are large enough. Maybe this file is not working with the LEM mod. I will make another version that is incorporated into the main mod file.
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May 30, 2014, 07:24 PM
#28
Re: Bran Mac Born's LME Mod
UPDATE-Ok I found the problem and redid the KV_Rules tables and it was the fire and advance penalty. SO units will line up better and fire on you. Please test. This is it for now. Post one.
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May 31, 2014, 06:20 PM
#29
Re: Bran Mac Born's LME Mod
UPDATE: New Trigger Events. Post one
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June 06, 2014, 06:23 PM
#30
Civis
Re: Bran Mac Born's LME Mod
Bran did you modify something in the naval battles? Because the the cannons from the ships doesn't hit anything at any range with any type of ammo. Tested today with the last update from your mod. Can you look at this please?
Also, I'm loving land battles! They're GREAT! Keep it up!
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June 07, 2014, 07:15 PM
#31
Re: Bran Mac Born's LME Mod
UPDATE : Naval gunnery fix. Please test. Post one.
Last edited by Bran Mac Born; June 07, 2014 at 07:30 PM.
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June 07, 2014, 07:54 PM
#32
Civis
Re: Bran Mac Born's LME Mod
Thank you Mr. Bran! Gonna test it soon!
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June 08, 2014, 08:01 AM
#33
Civis
Re: Bran Mac Born's LME Mod
Ok Bran tested the new file and the accuracy from the ships seems fixed. Thanks! But now some custom ships added by this mod doesn't seem to be shooting at me.
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June 08, 2014, 07:34 PM
#34
Re: Bran Mac Born's LME Mod
What ships are not shooting. Please give me the name or types of ships.
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June 08, 2014, 09:37 PM
#35
Civis
Re: Bran Mac Born's LME Mod
Well I'm playing the 1805 campaign as the Cisalpine Republic and a navy from Sicilia attacks my custom 74 gun ship called: Small Sanée Class (something like this). The problem lies with the customized enemy ships, their navy are made from 1 frigate admiral (no problem shooting), 2 brigs (nps) and 2 customs ships from LME (Abbonanza e Richezza and San Gaetano) each with 50 cannons, they just start closing to me and then do nothing, just musket shots from the marines.
Gave a try with the submod disabled, and they started shooting again.
Last edited by PrimoTw; June 08, 2014 at 09:50 PM.
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June 08, 2014, 10:31 PM
#36
Re: Bran Mac Born's LME Mod
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June 08, 2014, 11:04 PM
#37
Re: Bran Mac Born's LME Mod
UPDATE :Uploaded new version try it out . Could not find those ships. Changed calibration area and half chance hit settings.
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June 11, 2014, 09:22 AM
#38
Re: Bran Mac Born's LME Mod
There's an improvement Bran but it takes along time for the AI to form lines all the wile they are taking a lot of damage from my artillery. There's still the problem of the artillery firing to the side of an enemy units & the cavalry stopping in front of the enemy units.
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June 12, 2014, 02:33 AM
#39
Re: Bran Mac Born's LME Mod
UPDATE: Artillery accuracy fix. Post one.
roy- at the start of the battle do not unlimber you artillery-the AI will form up better- then when it is formed up, unlimber and open fire.
Get about 200 yards out and click on enemy unit and hit the R button and the Cav will charge in and not stop. Or get in about 150 yards out and double click on enemy unit.
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June 25, 2014, 07:32 PM
#40
Laetus
Re: Bran Mac Born's LME Mod
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