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Thread: Titanium - Bug Reports

  1. #161

    Default Re: Titanium - Bug Reports

    So you loaded the game and it immediately crashed?
    No much useful info in there...
    Do you have an earlier save?

  2. #162

    Default Re: Titanium - Bug Reports

    When i am in the 8 turn and chose go the 9 the game always crases after some secondes

    Yes I have an earlier sabe

  3. #163
    +Marius+'s Avatar Domesticus
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    Default Re: Titanium - Bug Reports

    Start another campaign and press end turn until you reach 8th turn, see what happens.
    Perhaps it is not just that specific campaign.

    Maybe you messed up the installation.
    Did you do a standalone install or did you replace SS with Titanium?

  4. #164

    Default Re: Titanium - Bug Reports

    This only happens with the 1110 campaing

    And i replace SS with Titanium
    well i will try install again

  5. #165

    Default Re: Titanium - Bug Reports

    Quote Originally Posted by Melooo182 View Post
    @Grabbin_Megroin: success!
    you still have to add them to data/text too, but next time you run the SS_setup.exe you wont need to copy over the files again.
    Nice, it worked. Camels, dogs, and tobacco begone!

  6. #166
    +Marius+'s Avatar Domesticus
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    Default Re: Titanium - Bug Reports

    Oborite axemen have a rebel bannerman;



    Oborite campaign is really fun btw
    Amazing addition to the early campaign.

  7. #167

  8. #168

    Default Re: Titanium - Bug Reports

    Nope

  9. #169
    +Marius+'s Avatar Domesticus
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    Default Re: Titanium - Bug Reports

    I had literally no CTD's, like none.

  10. #170
    jurcek1987's Avatar Protector Domesticus
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    Default Re: Titanium - Bug Reports

    I played my second 1139 campaign and I also got a crash. I tried and earlier save but no matter what I did the game crashed when I pressed end turn on turn 87 . The log doesn't say anything apart from Medieval 2: Total War has encountered an unspecified error and will now exit.

  11. #171

  12. #172
    jurcek1987's Avatar Protector Domesticus
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    Default Re: Titanium - Bug Reports

    no

  13. #173

    Default Re: Titanium - Bug Reports

    I have had 3 CTD's with the new patch:

    -once while clicking the start new campaign button

    -once while rick clicking my own general in the pre battle matchup screen (the one that displays all the generals/captains fighting and the odds to win)

    -once during a battle where the enemy had reinforcements coming to help them

  14. #174
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    Default Re: Titanium - Bug Reports

    Remember, providing error logs along with crash reports is very useful.

  15. #175
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    Default Re: Titanium - Bug Reports

    There is a trade resource beneath Split(right most settlement);


  16. #176

    Default Re: Titanium - Bug Reports

    Spoiler Alert, click show to read: 

  17. #177

    Default Re: Titanium - Bug Reports

    IIRC Baudouin de Bourq has that ancillary preventing Josselin from acquiring it.
    historically Josselin was acting as regent and did not receive the title until Baudouin became King of Jerusalem
    I suppose the title transfer could be scripted as fetching that ancillary all the way down Jerusalem can be annoying xD

  18. #178

    Default Re: Titanium - Bug Reports

    I Played in Byzantium (1100campaign). Produces errors. Unpacked of course using the program7-zip. By the way Melooo182 the crusaders in the 1100 campaign, no chance to live 1135 year. I played for Byzantium and my first goal was to help the crusaders.


    Spoiler Alert, click show to read: 
    10:39:49.921 [system.rpt] [always] CPU: SSE210:39:49.921 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    10:39:49.921 [system.io] [always] mounted pack packs/data_0.pack
    10:39:49.921 [system.io] [always] mounted pack packs/data_1.pack
    10:39:49.921 [system.io] [always] mounted pack packs/data_2.pack
    10:39:49.921 [system.io] [always] mounted pack packs/data_3.pack
    10:39:49.921 [system.io] [always] mounted pack packs/data_4.pack
    10:39:49.921 [system.io] [always] mounted pack packs/localized.pack
    10:40:57.859 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    10:45:41.015 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    11:56:23.765 [game.script] [error] Script execution error for <label_unit>, at line 13070, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    11:56:23.765 [game.script] [error] Script execution error for <label_unit>, at line 13071, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    11:56:23.765 [game.script] [error] Script execution error for <label_unit>, at line 13072, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    11:56:23.765 [game.script] [error] Script execution error for <label_unit>, at line 13073, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    11:56:23.765 [game.script] [error] Script execution error for <label_unit>, at line 13074, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    11:56:23.765 [game.script] [error] Script execution error for <label_unit>, at line 13075, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    11:56:23.765 [game.script] [error] Script execution error for <label_unit>, at line 13076, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    11:56:23.765 [game.script] [error] Script execution error for <label_unit>, at line 13077, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    11:56:23.765 [game.script] [error] Script execution error for <label_unit>, at line 13078, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    11:56:23.765 [game.script] [error] Script execution error for <label_unit>, at line 13079, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    11:56:23.765 [game.script] [error] Script execution error for <label_unit>, at line 13080, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    11:56:23.765 [game.script] [error] Script execution error for <label_unit>, at line 13081, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    11:56:23.765 [game.script] [error] Script execution error for <label_unit>, at line 13082, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    11:56:23.765 [game.script] [error] Script execution error for <label_unit>, at line 13083, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    11:56:23.765 [game.script] [error] Script execution error for <label_unit>, at line 13084, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    11:56:23.765 [game.script] [error] Script execution error for <label_unit>, at line 13085, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    11:56:23.765 [game.script] [error] Script execution error for <define_unit_group>, at line 13087, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u5'.
    11:56:23.765 [game.script] [error] Script execution error for <define_unit_group>, at line 13087, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u6'.
    11:56:23.765 [game.script] [error] Script execution error for <define_unit_group>, at line 13087, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u7'.
    11:56:23.765 [game.script] [error] Script execution error for <define_unit_group>, at line 13087, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u8'.
    11:56:23.765 [game.script] [error] Script execution error for <define_unit_group>, at line 13087, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u9'.
    11:56:23.765 [game.script] [error] Script execution error for <define_unit_group>, at line 13087, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u10'.
    11:56:23.765 [game.script] [error] Script execution error for <define_unit_group>, at line 13087, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u11'.
    11:56:23.765 [game.script] [error] Script execution error for <define_unit_group>, at line 13087, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u12'.
    11:56:23.765 [game.script] [error] Script execution error for <define_unit_group>, at line 13087, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u13'.
    11:56:23.765 [game.script] [error] Script execution error for <define_unit_group>, at line 13087, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u14'.
    11:56:23.765 [game.script] [error] Script execution error for <define_unit_group>, at line 13087, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u15'.
    11:56:23.765 [game.script] [error] Script execution error for <define_unit_group>, at line 13087, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u16'.
    11:56:23.765 [game.script] [error] Script execution error for <define_unit_group>, at line 13087, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u17'.
    11:56:23.765 [game.script] [error] Script execution error for <define_unit_group>, at line 13087, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u18'.
    11:56:23.765 [game.script] [error] Script execution error for <define_unit_group>, at line 13087, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u19'.
    11:56:23.765 [game.script] [error] Script execution error for <define_unit_group>, at line 13087, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u20'.
    11:56:23.765 [game.script] [error] Script execution error for <label_unit>, at line 13142, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army
    11:56:23.765 [game.script] [error] Script execution error for <define_unit_group>, at line 13143, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a5u1'
    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13694, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340443176'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13695, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340443192'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13696, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340443208'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13697, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340452712'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13698, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340452872'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13704, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340453672'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13705, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340453832'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13706, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340453992'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13707, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340454152'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13708, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340454312'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13709, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340454472'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13710, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340454632'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13711, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340454792'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13712, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340454952'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13713, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340455112'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13714, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340455272'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13715, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340455432'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13716, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340455592'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13717, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340455752'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13718, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340455912'.


    11:56:24.265 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13719, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '340456072'.


    12:05:19.312 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    12:35:06.640 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.


    Last edited by BuTAJIuK; October 11, 2015 at 05:26 AM.

  19. #179

    Default Re: Titanium - Bug Reports

    Did that end in CTD?
    Those seems warnings from the RBAI script
    Basically it seems the script failed to label one of the units (not sure why that happens sometimes) and thus started give errors everytime the label is referenced.

    What about crusaders, they die too fast in 1100 campaign?
    Yeah i've witnessed that a lot of times, but once in a while they get pretty tough and manage to carve an empire at egypt's expense.

    I could weaken even more Tripoli and Acre garrisons when Crusaders are AI controlled though

  20. #180
    paleologos's Avatar You need burrito love!!
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    Default Re: Titanium - Bug Reports

    Quote Originally Posted by Melooo182 View Post
    Did that end in CTD?
    Those seems warnings from the RBAI script
    Basically it seems the script failed to label one of the units (not sure why that happens sometimes) and thus started give errors everytime the label is referenced.

    What about crusaders, they die too fast in 1100 campaign?
    Yeah i've witnessed that a lot of times, but once in a while they get pretty tough and manage to carve an empire at egypt's expense.

    I could weaken even more Tripoli and Acre garrisons when Crusaders are AI controlled though
    But the Crusader States were in fact historically in a precarious position to begin with.
    Otherwise the would not have been a need for that many crusades after the first one.
    Maybe they are supposed to fade away so soon.
    In any case, if you need to beef up their chances I would recommend that you increase the replenishment rate of their recruiment pools in Jerusalem.
    Let them recruit crusader knights and sergeants more easily but only in Jerusalem.
    So they will be strong near their capital but they will weaken as the epand outwards.
    Just a suggestion, I don't really know how it will work out if implemented.

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