Try running with vsync - that limits frame rate afaik.
In my latest batch file for Bare Geomod I have also introduced the affinity setting to better support the use of only one core, maybe you can edit that into your batch file:
Spoiler for BAT file:
Code:
@echo off
cd ..\..
IF EXIST kingdoms.exe (start /affinity 1 /high kingdoms.exe @%0\..\Configuration.cfg) ELSE (
IF EXIST medieval2.exe (
start /affinity 1 /high medieval2.exe @%0\..\Configuration.cfg) ELSE (
echo ERROR: Cannot find the M2TW or Kingdoms executable.
echo You probably installed Bare Geomod into the wrong folder.
pause
)
)
Spoiler for CFG file:
The CFG file in Bare Geomod is also forcing vsync:
Code:
[features]
mod = mods/Bare_Geomod # path to mod folder
editor = 1 # battle editor enabled
[log]
to = system.log.txt # path and name of log
level = * trace # detailed log
#level = * error # basic log
[misc]
show_hud_date = 1 # displays date and season above mini map
#rebuild_geography_db = 1 # rebuilds geography data base
#bypass_sprite_script = 1 # runs sprite script
[video]
movies = 1 # set to zero to stop intro movies
#windowed = 1 # allows for easy Alt+Tab, requires game video resolution the size of desktop or larger
#borderless_window = 1 # removes border from windowed mode
#battle_resolution = 1920 1080 # enter your desktop resolution
#campaign_resolution = 1920 1080 # enter your desktop resolution
#tga_width = 1920 # enter width of your desktop resolution
#tga_aspect = 1.9 # enter value of width\height of your desktop resolution
event_movies = 1 # set to zero to disable event movies like crumbling walls
no_background_fmv = 0 # set to one to disable menu background movie
vsync = 1 # slows down campaign map scrolling
[ai]
#ltgd_logging = 1 # detailed AI logging
[io]
file_first = 1 # look up sequence of files: mod, main game, packs
disable_file_cache = 1 # file caching disabled for better performance
[game]
allusers = 1
unlimited_men_on_battlefield = 1 # all reinforcements will arrive
disable_arrow_markers = 0 # set to one to disable battle unit markers
[multiplayer]
playable = 1 # multi player enabled
factions = 1 # first faction selected as default
[hotseat]
passwords = 0 # use individual passwords for players
turns = 0 # force separate human faction turns (including diplomacy) in hotseat campaign
autoresolve_battles = 1 # force autoresolve for all battles in hotseat campaign
disable_console = 0 # disable console in hotseat campaign.
disable_papal_elections = 1 # disable voting in papal elections in hotseat campaign (only first valid human faction votes)
save_prefs = 1 # force relevant hotseat options to be saved with game.
save_config = 1 # save config file in save dir containing information about next players turn
update_ai_camera = 1 # enable camera updates during ai turn in hotseat campaign
validate_diplomacy = 1 # enable diplomacy validation for incoming propositions
scroll = 0 # show start turn scroll in hotseat campaign
admin_password = password # specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
autosave = 1 # autosave hotseat game at start of players turn
close_after_save = 0 # close medieval II directly after a hotseat autosave
gamename = hotseat_gamename # sub directory name for hotseat save games
validate_data = 1 # ensure game data files used in previous save match current campaign data files
allow_validation_failures = 0 # prevent game to load if savegame or data validations fail
If you want to use both files for Titanium simply change the blue entries to match your set up and call the CFG file 'configuration.cfg' or change the relevant entry in the BAT file.
Last edited by Gigantus; June 06, 2020 at 09:38 PM.
What I did was when I downloaded the 4GB patch it said to only apply to kingdoms. When I did apply it to medieval it would lag. So what I was able to do, was disable campaign shadows, and the. lower vegetation and city details (might not be needed). Then I applied the 4GB to both kingdoms and medieval. Now the game runs extremely smooth.
Is there an updated download that works for 0.9 or am I to use just the .8 Titanium?
Also at the bottom of the first post in BETA release | DOWNLOAD v0.9 | you will find an alternative download link.
Try that, and if it doesn't work, report it here, or at the end of it's thread.
hola este es mi primer mensaje tengo un problema con el mod y es que cuando estoy jugando en el mapa de la campaña todo se vuelve negro, aparece el logo de carga y se repite continuamente hasta terminar en un crash del juego.
[QUOTE = Yung Venuz; 15986853] hola este es mi primer mensaje tengo un problema con el mod y es que cuando estoy jugando en el mapa de la campaña todo se vuelve negro, aparece el logo de carga y se repite continuamente hasta terminar en un crash del juego. [/ QUOTE] Sorry, the page translated the text into Spanish. Hello, this is my first message. I have a problem with the mod and it is that when I am playing on the campaign map everything turns black, the loading logo appears and it repeats continuously until ending in a game crash
whoops sorry for breaking the DL link, I was moving and cleaning things around my MEGA account and deleted the folder containing the mod
If needed I can reupload it somewhere else, my bad
I've really liked the look of this mod, but I keep getting consistent crashes. Either at the end of turns, or when loading up a battle, specifically siege. Also getting errors that specific submods can't be found, or something, and it's really confusing. This mod looks to be perfect for ss6.4 but then again I just...the crashes, there's so much!
I've been getting a persistent crash now. Installed SS6.4, then Titanium, started a 1100 campaign as Venice. Everything goes completely fine, UNTIL I finish a battle. The battle ends the game loads, and then during the final turn (Independent states) the game crashes, without fail, due to an unspecified error.....
I really love the look of Titanium but this crash is driving me nuts.