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Thread: Titanium - Model Works and Previews

  1. #141
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Unit Preview

    Mounted Feudal Knights: Use only axes for melee. Decided to change dismounted version so they only have axes as well. Dont want all the units to be the same for all factions.

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  2. #142

    Default Re: Titanium - Unit Preview

    all good, but why feudal knights on horse dont have 'horse cloth-cloack), or how it is called on english..

  3. #143
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Unit Preview

    Quote Originally Posted by achilles-91 View Post
    all good, but why feudal knights on horse dont have 'horse cloth-cloack), or how it is called on english..
    What do you mean? Its the same model as dismounted feudal knight just on a horse with a lance. Oh do you mean like the Bodyguard horse? Because at 1100 it is really a push historically for horses to have armor/surcoats. I only did it on the general because they live for longer and wanted them to stand out.

  4. #144
    Slurm's Avatar Foederatus
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    Default Re: Titanium - Unit Preview

    good units and promissing submod, great work guys

  5. #145
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Unit Preview

    Quote Originally Posted by Slurm View Post
    good units and promissing submod, great work guys
    Thanks for the support, we need it

  6. #146

    Default Re: Titanium - Unit Preview

    Quote Originally Posted by Andytheplatypus View Post
    What do you mean? Its the same model as dismounted feudal knight just on a horse with a lance. Oh do you mean like the Bodyguard horse? Because at 1100 it is really a push historically for horses to have armor/surcoats. I only did it on the general because they live for longer and wanted them to stand out.
    sry for my bad english, thats exatly what i meant but maybe 'chevaliers' from war of the west, will have armor on horse ?

  7. #147
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Unit Preview

    Yes western heavy cavalry from about the 1200's on will have them

    We will also be able to use these for Roman's though Think they should work nicely.

    http://www.twcenter.net/forums/showt...1#post13057171

  8. #148

    Default Re: Titanium - Unit Preview

    man i cant explain how much i want this mod. i just cant believe that those textures are implement on medieval. this will be definetly my number one mod . Thank You so much guys for doing this mod !!!
    and btw, it is great that 1200 knights will have armored horses in west

  9. #149

    Default Re: Titanium - Unit Preview

    http://www.twcenter.net/forums/showt...s-NORSE-Roster i would like to suggest to ask permision for those units for norway, it will save your time for one faction instantly (can help a lot to denmark)


    EDIT :: http://www.twcenter.net/forums/showt...-Unit-Workshop also those knights look great
    Last edited by achilles-91; June 18, 2014 at 08:50 PM.

  10. #150
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Unit Preview

    Thanks for the links. I dont think those norway units look good. It would be better to adjust the ones we have even if it takes a little longer.

    The second link is Lord Hamilton. He also made the units we are currently using. I actually did forget about those. Could use those shields.

  11. #151

    Default Re: Titanium - Unit Preview

    i just installed that mod, and tested that norway units and honestly, i too dont like them. on the other hand, i would realy like too see that shields of miles complete units is awesome, because of textures

  12. #152
    paleologos's Avatar You need burrito love!!
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    Default Re: Titanium - Unit Preview

    The English are done...

    Click image for larger version. 

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ID:	309119


    ...and you can view more pictures here and download them here.

  13. #153
    assurbanippal's Avatar Biarchus
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    Default Re: Titanium - Unit Preview

    great work on units mates, keep it up

    http://www.twcenter.net/forums/showt...Page-48/page48

    Manus supra idolum age primum et septimum de QuatuoR

  14. #154

    Default Re: Titanium - Unit Preview

    great units
    i wonder are those clasis dismounted feudal knigts, or miles, normans, or something else
    Last edited by achilles-91; June 19, 2014 at 06:04 PM.

  15. #155
    paleologos's Avatar You need burrito love!!
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    Default Re: Titanium - Unit Preview

    Quote Originally Posted by achilles-91 View Post
    great units
    i wonder are those clasis dismounted feudal knigts, or miles, normans, or something else
    This is the closest approximation of how 12th century wealthy warriors probably looked like.
    It is the era when face visors have not been in use for too long and heraldry has -only barely- begun to replace arbitrary decorations on the shields.
    There has not yet been a mass return of knights from the outremer, therefore the use of overmail livery tunics has not yet become a fashion.
    I intend for the sword armed version to be used in the stead of mailed kights and miles pedites, probably their armour upgrade model would be more accurate as this is a heavy mail model.
    For the mace armed version I would have them used as dismounted feudal knights of the 12th century.

    However, these decisions are not to be made by me alone, other members of the team may have differing opinions about it and there is nothing to prevent individual gamers from modding their own game as they like it the most.
    Keep in mind if you want to see them in your game now, you would have to download them and integrate them manually, they are available now.

  16. #156

    Default Re: Titanium - Unit Preview

    Quote Originally Posted by paleologos View Post
    This is the closest approximation of how 12th century wealthy warriors probably looked like.
    It is the era when face visors have not been in use for too long and heraldry has -only barely- begun to replace arbitrary decorations on the shields.
    There has not yet been a mass return of knights from the outremer, therefore the use of overmail livery tunics has not yet become a fashion.
    I intend for the sword armed version to be used in the stead of mailed kights and miles pedites, probably their armour upgrade model would be more accurate as this is a heavy mail model.
    For the mace armed version I would have them used as dismounted feudal knights of the 12th century.

    However, these decisions are not to be made by me alone, other members of the team may have differing opinions about it and there is nothing to prevent individual gamers from modding their own game as they like it the most.
    Keep in mind if you want to see them in your game now, you would have to download them and integrate them manually, they are available now.
    thank you for info good sir. i would gladly download them and put manualy, but honestly i dont know how to do that..

  17. #157
    paleologos's Avatar You need burrito love!!
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    Default Re: Titanium - Unit Preview

    Quote Originally Posted by achilles-91 View Post
    thank you for info good sir. i would gladly download them and put manualy, but honestly i dont know how to do that..
    There are plenty of tutorials in here.

  18. #158

    Default Re: Titanium - Unit Preview

    Quote Originally Posted by Andytheplatypus View Post
    What do you mean? Its the same model as dismounted feudal knight just on a horse with a lance. Oh do you mean like the Bodyguard horse? Because at 1100 it is really a push historically for horses to have armor/surcoats. I only did it on the general because they live for longer and wanted them to stand out.
    That's the one thing I like about this period in history . While knights on barded Horses look Cool, you get a real deadly on the charge feeling with a knight on an unbarded horse, a true charger.

  19. #159
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Unit Preview

    Quote Originally Posted by achilles-91 View Post
    thank you for info good sir. i would gladly download them and put manualy, but honestly i dont know how to do that..
    Honestly the easiest way to implement a new unit is to use Gracul's unit editor. Its much easier for beginners to see how the process works by using his program.
    http://www.twcenter.net/forums/showt...09-Unit-Editor

    If you need help or have any questions about modding units post here
    http://www.twcenter.net/forums/showt...tainless-Steel

    Myself and others would be willing to answer any questions for you.

  20. #160
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Unit Preview

    Quote Originally Posted by b257 View Post
    That's the one thing I like about this period in history . While knights on barded Horses look Cool, you get a real deadly on the charge feeling with a knight on an unbarded horse, a true charger.
    I agree it seems faster... maybe because heavier horses usually have a movement penalty to represent heavier armor.

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