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  1. #1

    Default Re: Rally Point

    Ahhh, my body is ready. Those animations are glorious. I can see why there is only 3 rows, the unit size is simply not conducive to more than that....that said I shall quickly mod the number of men in a phalanx to give me those 5 rows

  2. #2
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: Rally Point

    Good work Jack, although you really should change the encoding for you videos. Alright then, maybe it's time to finally pre-order the bloody game.

  3. #3

    Default Re: Rally Point

    The pikes look good. But the battles need blood.

  4. #4

    Default Re: Rally Point

    Quote Originally Posted by jtfjtfjtf View Post
    The pikes look good. But the battles need blood.
    If that's how a battle between an elite unit and a levy unit is like imagine how long the fight would be between two elite units.

    It's going to be fun watching people post youtube videos of massive phalanx battles.

  5. #5
    GenWolfe's Avatar Tiro
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    Default Re: Rally Point

    That was an awesome video. I cannot wait to play this game.

  6. #6
    Ballacraine's Avatar Domesticus
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    Default Re: Rally Point

    I hope that was a little clue that they have used the illustrious BB's awesome booming voice talents again?

    Balla.
    In faecorum semper, solum profundum variat.

  7. #7

    Default Re: Rally Point

    Brian Blessed??


    YES!!

  8. #8
    Sol Invictus's Avatar Domesticus
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    Default Re: Rally Point

    Well I am very impressed with the Phalanx combat. Those arrow puffs need to go though.
    Last edited by Darth Red; August 16, 2013 at 01:10 PM. Reason: off topic

  9. #9
    Menumorut's Avatar Ducenarius
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    Default Re: Rally Point

    It is nice, but one animation I think it is wrong. At first I thought it was because the game was still unfinished, then I thought they will would correct it and when I asked they say that's the animation to show that your troops are exhausted
    from all points of view it is incorrect to run in that position with half of your body bent toward the front


    when you are are exhausted and carry shields helmet spears swords ect....you simple WONT RUN, you barely walk and I would wanted for that routing units, some of those soldiers to drop their shields and maybe weapon if they run for their lives in an NOT so perfect order

    Also, in all the movies so far I noticed that missing a certain animation which was present in Shogun2 and now I wonder if it will ever appear in ROME2, it's about those soldiers who are dying, there is no more "dying soldiers" ?
    I've never seen anyone hurt to give his life a few moments later, now everyone dies instantly?

    »MY GRAPHIC WORKSHOP« UNDER THE PARONAGE OF G☼D HIMSELF »MY ROMEII FAN ART«

  10. #10
    smoke's Avatar Positively positive
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    Default Re: Rally Point

    Quote Originally Posted by GERULA666 View Post
    It is nice, but one animation I think it is wrong. At first I thought it was because the game was still unfinished, then I thought they will would correct it and when I asked they say that's the animation to show that your troops are exhausted
    from all points of view it is incorrect to run in that position with half of your body bent toward the

    when you are are exhausted and carry shields helmet spears swords ect....you simple WONT RUN, you barely walk and I would wanted for that routing units, some of those soldiers to drop their shields and maybe weapon if they run for their lives in an NOT so perfect order

    Also, in all the movies so far I noticed that missing a certain animation which was present in Shogun2 and now I wonder if it will ever appear in ROME2, it's about those soldiers who are dying, there is no more "dying soldiers" ?
    I've never seen anyone hurt to give his life a few moments later, now everyone dies instantly?


    I think the video looks great.
    CAVE CANEM

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  11. #11

    Default Re: Rally Point

    Quote Originally Posted by GERULA666 View Post
    It is nice, but one animation I think it is wrong. At first I thought it was because the game was still unfinished, then I thought they will would correct it and when I asked they say that's the animation to show that your troops are exhausted
    from all points of view it is incorrect to run in that position with half of your body bent toward the front


    when you are are exhausted and carry shields helmet spears swords ect....you simple WONT RUN, you barely walk and I would wanted for that routing units, some of those soldiers to drop their shields and maybe weapon if they run for their lives in an NOT so perfect order

    Also, in all the movies so far I noticed that missing a certain animation which was present in Shogun2 and now I wonder if it will ever appear in ROME2, it's about those soldiers who are dying, there is no more "dying soldiers" ?
    I've never seen anyone hurt to give his life a few moments later, now everyone dies instantly?
    Yeah there are, in one of the Carthage videos (walkthrough/dev diary) you can see one soldier kneeling with one hand on the ground and the other pressed against his stomach.

  12. #12
    Lavrentivs's Avatar Miles
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    Default Re: Rally Point

    Quote Originally Posted by GERULA666 View Post
    Also, in all the movies so far I noticed that missing a certain animation which was present in Shogun2 and now I wonder if it will ever appear in ROME2, it's about those soldiers who are dying, there is no more "dying soldiers" ?
    I've never seen anyone hurt to give his life a few moments later, now everyone dies instantly?
    That is true, however in the ancient world I'm sure those on the floor would either be crushed to death anyway or felt a warrior's boot stomp on their head. This would be a bit too graphic for some, I think. I suppose its kind of like why you didn't see samurai head-hunting in Shogun 2.

  13. #13
    [N2]Kami's Avatar Semisalis
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    Default Re: Rally Point

    Look at the last min of the rally point video, I think with those wounds, no doubt they will die instantly.
    Remember when they got their head chopped off or a hit in the chest/torso in S2, they drop like a brick. Only some fighting animation and when arrow hit, we see dying men in the battlefield. What we just saw in the video is only a glimpse of what we will have in R2.

  14. #14
    Civis
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    Default Re: Rally Point

    Yeahh Phalanx and YEEAAAHHHH Adriana.

  15. #15
    Kinjo's Avatar Taiko
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    Default Re: Rally Point

    Will Brian Blessed be doing any voice acting for Rome 2?

    The phalanx looked pretty good, but it's too small imo I hope that isn't he largest unit size setting...

  16. #16

    Default Re: Rally Point

    Quote Originally Posted by Kinjo View Post
    Will Brian Blessed be doing any voice acting for Rome 2?

    The phalanx looked pretty good, but it's too small imo I hope that isn't he largest unit size setting...
    that's actually what i suggested... when they announced that other British actor..(strong something).

    am sure there are plenty of others as well....

  17. #17

    Default Re: Rally Point

    Quote Originally Posted by Kinjo View Post
    Will Brian Blessed be doing any voice acting for Rome 2?
    I assumed they happened to pass a field and he was sitting in. That strikes me as a Brian Blessed thing to do.
    'When people stop believing in God, they don’t believe in nothing — they believe in anything. '

    -Emile Cammaerts' book The Laughing Prophets (1937)

    Under the patronage of Nihil. So there.

  18. #18
    Kinjo's Avatar Taiko
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    Default Re: Rally Point

    Quote Originally Posted by Markas View Post
    I assumed they happened to pass a field and he was sitting in. That strikes me as a Brian Blessed thing to do.
    lol ... I always liked the moves he has played in, Henry V being one of my favorite.

  19. #19

    Default Re: Rally Point

    Thanks for vid. At least the phalanxes are still good and remain enjoyable to play it seems.

  20. #20

    Default Re: Rally Point

    Happy with phalanx. People were worried it would collapse when front charged by a peasant mob, but it seems to have the strength of formation to stand against foes.

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