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  1. #1

    Default Re: Rally Point

    Quote Originally Posted by JaM View Post
    Problem is not the animations... they are fine (Beautiful Adriana did her job perfectly!).. Problem is there is just single melee stat no matter what.. so even if we see Phalangitai fighting with a sword, he still gets all the bonuses for the pike.. so even if cavalry avoids their pikes, it doesnt matter, because their swords would kill them anyway..
    Source on this?

  2. #2

    Default Re: Rally Point

    Quote Originally Posted by JaM View Post
    Problem is not the animations... they are fine (Beautiful Adriana did her job perfectly!).. Problem is there is just single melee stat no matter what.. so even if we see Phalangitai fighting with a sword, he still gets all the bonuses for the pike.. so even if cavalry avoids their pikes, it doesnt matter, because their swords would kill them anyway..
    This is not true. I don't know where you got this information but it is not true. We still have the bonus v cav stat and that is only there for pike phalanx units when they are in pike phalanx.
    Senior Designer

    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  3. #3
    Vassileios's Avatar Foederatus
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    Default Re: Rally Point

    Everything looks nice in general. I have to point out two big concerns though:

    a) Not even Medieval Knights could kill a whole heavily armored unit in just one charge. I understand that the phalanxe's weak point is its rear, but a cav unit wiping the phalangite unit in just 2 seconds is unrealistic in my opinion;

    b) I hope there's an option for larger unit sizes because a phalanx unit with only three rows of lowered sarissas looks a bit disappointing.

  4. #4

    Default Re: Rally Point

    Quote Originally Posted by Vassileios View Post
    Everything looks nice in general. I have to point out two big concerns though:

    a) Not even Medieval Knights could kill a whole heavily armored unit in just one charge. I understand that the phalanxe's weak point is its rear, but a cav unit wiping the phalangite unit in just 2 seconds is unrealistic in my opinion;

    b) I hope there's an option for larger unit sizes because a phalanx unit with only three rows of lowered sarissas looks a bit disappointing.
    1- They did not wipe them out. What you saw there and which was explicitly mentioned by Jack was a "morale shock" this makes the unit brake prematurely due to getting charged in the flank for example.

    2- You can esily mod bigger unit sizes at your own risk.
    Everyone's a pacifist between wars. It's like being a vegetarian between meals.
    ~Colman McCarthy, american peace activist



  5. #5

    Default Re: Rally Point

    Quote Originally Posted by killua View Post
    1- They did not wipe them out. What you saw there and which was explicitly mentioned by Jack was a "morale shock" this makes the unit brake prematurely due to getting charged in the flank for example.

    2- You can esily mod bigger unit sizes at your own risk.
    You can see a whole bunch of them all running away, most of them did not die. If there was no infantry to deal with, the phalanx probably would not have routed.

  6. #6
    Lugotorix's Avatar non flectis non mutant
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    Default Re: Rally Point

    I'm very impressed with this Rally Point. Animations look superb, some of the best I've seen. Also, the elephant crushing his rider was pretty sweet.
    Last edited by Darth Red; August 17, 2013 at 08:34 AM. Reason: insult
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  7. #7

    Default Re: Rally Point

    Nice episode.At last some zoomed in action.

    Likes

    1)The phalangites look like they will be able to hold their formation after all when fighting in the front.

    2)They also seem to be able to hold the enemy at a decent distance (at least for a while) at the front.

    3)Charging them at the flanks and rear seems to disorganize the flank and rear ranks as it should and not the whole formation.

    4)The fighting animations look pretty good.

    Dislikes

    1)It seems that they will indeed be deployed within the unit ranks in the wrong way,pretty much like the Yari who didn't have organized ranks.

    2)The 3 lines engaging instead of 5 take away some of the effectiveness and functionality of the unit.

    3)Their marching animation looks bad.It looks like their backs hurt.

    4)The units of this episode seem to rout extremely fast.

    5)The units look too small with too few men in them.

    6)That smoke/cloud/whatever rising when the pilum hit the phalangites looks very bad and completely off.It doesn't fit at all.

    7)Why no hoplite phalanx?
    Last edited by Darth Red; August 17, 2013 at 08:35 AM. Reason: continuity

  8. #8

    Default Re: Rally Point

    Quote Originally Posted by perifanosEllinas View Post

    2)The 3 lines engaging instead of 5 take away some of the effectiveness and functionality of the unit.

    the effectiveness of a unit is determined by its stats. what you see there is basically cosmetic.



    4)The units of this episode seem to rout extremely fast.
    it might be too fast if the unit was in a proper battle with other friendly units at its flank and their general behind them, but when you put a single unit on a testing ground and let it fight against a superior enemy unit or 2 enemy units with one attacking its rear/flank, then this is exactly what we could expect. the unit has actually a morale malus before the fight has even started

    you can test it for yourself in any other TW game. check the morale status of a single unit without protected flanks
    Last edited by Jester; August 17, 2013 at 02:06 AM.

  9. #9

    Default Re: Rally Point

    Quote Originally Posted by perifanosEllinas View Post
    1)It seems that they will indeed be deployed within the unit ranks in the wrong way,pretty much like the Yari who didn't have organized ranks.

    4)The units of this episode seem to rout extremely fast.

    5)The units look too small with too few men in them.

    6)That smoke/cloud/whatever rising when the pilum hit the phalangites looks very bad and completely off.It doesn't fit at all.

    7)Why no hoplite phalanx?


    I said that the phalangite phalanx seems to work exactly like the Yari and that they are like re-skinned.But I never said (or "trolled" as you say) that the game will be a full conversion mod of Shogun II.

    A rude dude with no manners steps in a forum on the internet just to call a guy that he/she has never met in his/her entire life before a "jerk",just because he has a different opinion about a video-game.Now that's what I call a jerky behaviour.

    Reported.Watch your manners next time.
    1. What do you mean ? Should the next rank be positioned exactly behind the other one ? That doesn't seem very feasible as the men in the second and third ranks would have to extend their arms to avoid poking the men in front of them, which IMO would be way to tiring with a pike that size.

    4. This has been discussed extensively in this very thread, maybe you should join the discussion instead of repeating the same complaint we have been discussing ?

    5. I don't know on what unit size this was played on though I know 160 is the maximum supported size. I'm certain you can tweak some files to atleast double the number of men, at the expense of pathfinding of course.

    6. I agree, let's just hope CA will fix this soon.

    7. Al played a battle with hoplite phalanxes just a couple of days ago: http://www.youtube.com/watch?v=l_9qkAC4b5c

    There is a video of two yari walls fighting each other just above. If you don't see the difference between Rome 2 and that or claim it is reskinned you must indeed be trolling.


    AND FOR ALL THOSE SAYING ROME I WAS SLOWER: I timed a custom battle between a royal pikemen unit and a levy pikemen unit, the fight was over in les then 10 seconds.
    Last edited by killua; August 17, 2013 at 08:42 AM.
    Everyone's a pacifist between wars. It's like being a vegetarian between meals.
    ~Colman McCarthy, american peace activist



  10. #10
    baptistus's Avatar Senator
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    Default Re: Rally Point

    I don't like the smoke after every hit by a projectile: too big, too much. But except that, I really like what I saw.

  11. #11

    Default Re: Rally Point

    The circle is complete now. Only thing left now is to play the game!
    Last edited by Darth Red; August 16, 2013 at 12:51 PM. Reason: off topic and lewd

  12. #12

    Default Re: Rally Point

    great video and thanks for the extra info Jack, much appreciated.

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  13. #13

    Default Re: Rally Point

    Woodrow Skillson: there was a question if soldiers can have more than one melee weapon, and Jack answered every soldier can have just single melee stats, but there might be different animations.. Same aproach as in S2TW, where Yari Ashigaru could fight with yari shieldwall, or if somebody got closer they would use katanas.. but there is just a single melee stat for Yari Ashigaru in unit_stats_land table

  14. #14

    Default Re: Rally Point

    Quote Originally Posted by JaM View Post
    Woodrow Skillson: there was a question if soldiers can have more than one melee weapon, and Jack answered every soldier can have just single melee stats, but there might be different animations.. Same aproach as in S2TW, where Yari Ashigaru could fight with yari shieldwall, or if somebody got closer they would use katanas.. but there is just a single melee stat for Yari Ashigaru in unit_stats_land table

    He literally just responded to you saying this is not the case in Rome 2.

  15. #15

    Default Re: Rally Point

    Quote Originally Posted by JaM View Post
    Woodrow Skillson: there was a question if soldiers can have more than one melee weapon, and Jack answered every soldier can have just single melee stats, but there might be different animations.. Same aproach as in S2TW, where Yari Ashigaru could fight with yari shieldwall, or if somebody got closer they would use katanas.. but there is just a single melee stat for Yari Ashigaru in unit_stats_land table

    That was in response to a question asking if there would be mixed sword and spear weapons in a unit at the same time.

    See my earlier response in this thread for how it works in Rome II. Please do not spread the wrong information.
    Senior Designer

    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  16. #16

    Default Re: Rally Point

    Quote Originally Posted by Jack Lusted View Post
    That was in response to a question asking if there would be mixed sword and spear weapons in a unit at the same time.

    See my earlier response in this thread for how it works in Rome II. Please do not spread the wrong information.
    Hi Jack, you have indicated that not all tribes to nomadic tribes. The Scythians were more developed than the Sarmatians they began to lead a semi-nomadic life. Scythians have to master the technologies of building settlements. Sarmatians, according to ancient writers, were nomads. Housing they were tents and tents. "Sarmaty do not live in cities and do not have permanent residences. They live forever camp, transporting property and wealth wherever attract their best pastures or force or pursuing the retreating enemy "(Pomponius Mela).


    I made an icon for Alans and I will be glad if you use it.

    Sarmatians; Iazyges, Roxolani, Aorsi, Siraces, Alans.
    Saka; Massagetae, Dahae, Issedones

    Scythians; Auchatae, Catiaroi, Traspians, Paralatae
    Last edited by Am7; August 16, 2013 at 01:17 PM.

  17. #17

    Default Re: Rally Point

    Great Video!! The animations and the phalanx look superb
    Awsm work CA!!

  18. #18
    General David's Avatar Senator
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    Default Re: Rally Point

    Jack explaining phalanx + Adriana. How much better can it get?

    Jokes aside, I really like it that CA listens to the fans requests. We asked for AI information, they give us a Rallye Point about AI developpment. People asked for unscripted battles, they showed us one. People have been crying for phalanx, now we get' em. I think nobody can claim anymore that CA is hiding the game from us. Now if you don't like what you saw, don't buy it (now).

    Great job CA
    Nowadays some fans are asking for more footage of the Parthians, for example in a Rome vs. Parthia battle. I'm wondering if we will see that soon.

  19. #19

    Default Re: Rally Point

    Quote Originally Posted by General David View Post
    Nowadays some fans are asking for more footage of the Parthians, for example in a Rome vs. Parthia battle. I'm wondering if we will see that soon.
    Well yeah, it seems that there are alot of Iranians out here who only care about how their precious Parthia is depicted. In the few screens we saw they looked amazing, I think we can agree that they haven't neglected them.

  20. #20

    Default Re: Rally Point

    That was in response to a question asking if there would be mixed sword and spear weapons in a unit at the same time.

    See my earlier response in this thread for how it works in Rome II. Please do not spread the wrong information.
    ok, thanks for confirmation.

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