An article from Gamedebate's website,
-redesigned tutorials
-having your difficulty high will prevent you from being able to pause the game
-Don't like this, why and how should a soldier/unit dictate what they should or shouldn't do, if that actually happened they would have most likely been disbanded.Another point of interest is the minimal friendly fire casualties that will be experienced in Rome 2. In the past it was not uncommon to set a unit of archers to bombard an area and then forget about them. Meanwhile, moving a foot soldier unit in to attack, you would discover your own assault troops are now slap bang in the firing zone of those forgotten friendly archers. Solving this, your archers will now refuse to fire when friendlies are in their line of sight. Whether this turns out to be awesome or frustrating will remain to be seen
http://www.game-debate.com/news/?new...For%20Everyone




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