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  1. #1
    The Roman Republic's Avatar Alea iacta est
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    Default New Rome 2 total war info

    An article from Gamedebate's website,

    -redesigned tutorials
    -having your difficulty high will prevent you from being able to pause the game

    -
    Another point of interest is the minimal friendly fire casualties that will be experienced in Rome 2. In the past it was not uncommon to set a unit of archers to bombard an area and then forget about them. Meanwhile, moving a foot soldier unit in to attack, you would discover your own assault troops are now slap bang in the firing zone of those forgotten friendly archers. Solving this, your archers will now refuse to fire when friendlies are in their line of sight. Whether this turns out to be awesome or frustrating will remain to be seen
    Don't like this, why and how should a soldier/unit dictate what they should or shouldn't do, if that actually happened they would have most likely been disbanded.

    http://www.game-debate.com/news/?new...For%20Everyone
    Last edited by The Roman Republic; August 16, 2013 at 04:41 AM. Reason: Web link

  2. #2
    [N2]Kami's Avatar Semisalis
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    Default Re: New Rome 2 total war info

    In Shogun 2 if unit is blocked from sight ( line of sight block ) some ( who got blocked) won't shoot and only who can have a clear shot can shoot.So I think it won't change much.
    And the pause thing, like in Shogun 2 too.
    Last edited by [N2]Kami; August 16, 2013 at 04:48 AM.

  3. #3

    Default Re: New Rome 2 total war info

    Yes, but in Shogun even on lengendary you would get the option to pause (however you are not able to order anything while pausing). I'm not a big fan of this, I like being able to pause (and I always play either on hard or very hard).

  4. #4

    Default Re: New Rome 2 total war info

    Quote Originally Posted by Dictator Of The Roman Republic View Post
    -having your difficulty high will prevent you from being able to pause the game
    The article just says on "higher levels". I can understand, that pause is disabled on ultra level, but not on high/hard.

    If pause is disabled already for high level, I hope we can mod this easily. Hard should mean a stronger and more clever AI. Nothing more. CA should never enforce me to play the game, which was called a sandbox by officials, their way.
    Last edited by UsulDaNeriak; August 16, 2013 at 05:10 AM.

  5. #5

    Default Re: New Rome 2 total war info

    I think the removal of the pause at higher difficulties was a mistake because I don't use the pause as a crutch but rather to look at the game up close or to take a screenshot.

  6. #6

    Default Re: New Rome 2 total war info

    Quote Originally Posted by Semper_Fidelis View Post
    I think the removal of the pause at higher difficulties was a mistake because I don't use the pause as a crutch but rather to look at the game up close or to take a screenshot.
    I usually use it when I have to pee

  7. #7
    craziii's Avatar Protector Domesticus
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    Default Re: New Rome 2 total war info

    Quote Originally Posted by Semper_Fidelis View Post
    I think the removal of the pause at higher difficulties was a mistake because I don't use the pause as a crutch but rather to look at the game up close or to take a screenshot.
    or a bathroom break, or getting a drink, or whatever else unforeseen. this should put back the pause button. just don't let us do anything, a simple pause will do.
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  8. #8

    Default Re: New Rome 2 total war info

    Well it is like this.

    When army in the ancient times would fight a battle each part of the army would have been under some form of command from senior officers and what not. Here you must actually command them all yourself. So pressing pause is normal as is breathing. You can choose not to yourself if you want to go down that road. No idea why they would enforce it on others.

    Bad decision if true imo

  9. #9
    SamueleD's Avatar Campidoctor
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    Default Re: New Rome 2 total war info

    Naturally, increasing the settings will let you cap out at around 32,000 wonderfully detailed units on the field at once, giving your battles a staggering sense of scale. In fact, for those with more graphics cards than sense, it's possible to tweak the files manually to raise that further. It will go all the way up to 64,000 units; although if you're attempting this at high graphics settings and resolutions, prepare for your frame rate to cry like a little girl!
    LOL, they have no idea of what they are talking about: even four titans in SLI will be of little use in displaying 64'000 men on the battlefield, if your CPU can't do it.

  10. #10
    Almogaver's Avatar Senator
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    Default Re: New Rome 2 total war info

    I don't like the idea at all. Not being able to pause at higher difficulties? I've always played TW games using the pause button a lot and on high/very high difficulty. This would be very bad news if this information is correct.
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  11. #11

    Default Re: New Rome 2 total war info

    Well, that's what legendary mode is about. It's supposed to be extremely unfair.

    About the archer LOS thing, i assume it's only if the archers are standing directly behind your friendly troops, like this:

    Archers -------- Friendly-Enemy

    But if your archers have the high ground

    Archers
    --------______Friendly-Enemy

    They will still be able to fire.

  12. #12
    Almogaver's Avatar Senator
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    Default Re: New Rome 2 total war info

    The author wrote "higher difficulties". If it's only for legendary I'd be ok with it but not for high difficulty.
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  13. #13
    Epic28's Avatar Senator
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    Default Re: New Rome 2 total war info

    No pause is only applied when playing on Legendary difficulty. VH and Hard are still pause-able.

    Not sure why all the fuss over archers not firing if your men are standing right in front of them, need something to complain about I suppose? Guess you guys are ok with losing half your units to friendly fire getting shot in the back.
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  14. #14

    Default Re: New Rome 2 total war info

    Quote Originally Posted by Epic28 View Post
    No pause is only applied when playing on Legendary difficulty. VH and Hard are still pause-able.

    Not sure why all the fuss over archers not firing if your men are standing right in front of them, need something to complain about I suppose? Guess you guys are ok with losing half your units to friendly fire getting shot in the back.
    The thing that worries me is -if- (and i REALLY hope this is not the case) archers won't fire at all if you have friendlies in front of them. Let's say you have camped your archers on a hill, and have some infantry below them. Obviously you'd want the archers to fire down on the enemy troops when they attack your infantry.

  15. #15

    Default Re: New Rome 2 total war info

    The line of sight thing worked that way in Medieval 2. With fire-at-will mode, anyway. If you turned off fire-at-will and ordered arrows, they would fire regardless of who was down there.

  16. #16

    Default Re: New Rome 2 total war info

    You'll probably still be able to press escape to bring up the menu, you just won't be able to use pause to give order or look around the battlefield.

  17. #17
    [N2]Kami's Avatar Semisalis
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    Default Re: New Rome 2 total war info

    No, you press pause button and escape menu appear, not that you can't pause.

  18. #18
    The Roman Republic's Avatar Alea iacta est
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    Default Re: New Rome 2 total war info

    you can still pause it by esc, I mean what if you want to change the in-game options.

  19. #19

    Default Re: New Rome 2 total war info

    It's fine, no pause on Legendary and since you can't do anything in the battle when you hit ESC you still have a way of stopping the game when you have to do something else.

    As for range units not firing if there is a friendly unit in front... Not sure what to say. I mean when you look at other media(movies, shows, books even) archers would go in the front fire a volley or two, then move aside and let the infantry move up and into attack. Then when they have moved on start firing again deep into the enemy lines or at express command in the middle of the melee.

    Now how historically accurate is that I honestly don't know.

    Gameplay vize on the other hand there are quite a few problems with that:
    I have my general unit in front of the range unit but behind the melee.
    I am moving my cavalry from one flank to the other in front of the range unit but behind the main line.
    I want to shot at a flank but from the same position the range unit is already in. Behind the main infantry line.
    is that rule going to be followed even if the range unit and the inf unit in front of it are not on the same ground level?
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  20. #20

    Default Re: New Rome 2 total war info

    As for pause, at least let us still pause to look around.

    For archers, I hate this idea. I often like bombarding enemies as a friendly unit is being wiped out. The enemy is tied up and won't move. Easy pickings. Not engaging them at range is a waste.

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