the game crashes for me right when i end my turn after completing the objectives of unifying Yi province.
any help would be great, thanks.
the game crashes for me right when i end my turn after completing the objectives of unifying Yi province.
any help would be great, thanks.
Can you post the log with trace set? (instructions is in sticky of Error subforum), and also move this over to the Error Reports subforums as well?
the file is over 10mb; heres the last parts of the file
16:37:09.759 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/units/france/#ZYbubing_LB.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.760 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/units/france/#ZYbubing_LB.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.760 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/unit_info/france/ZYbubing_LB_info.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.760 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/unit_info/france/ZYbubing_LB_info.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.761 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/units/france/#ZYgongbing_LB.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.761 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/units/france/#ZYgongbing_LB.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.761 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/unit_info/france/ZYgongbing_LB_info.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.761 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/unit_info/france/ZYgongbing_LB_info.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.762 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/units/france/#ZYqibing_LB.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.762 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/units/france/#ZYqibing_LB.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.768 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/unit_info/france/ZYqibing_LB_info.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.774 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/unit_info/france/ZYqibing_LB_info.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.775 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/units/france/#yuweiqibing.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.775 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/units/france/#yuweiqibing.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.776 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/unit_info/merc/yuweiqibing_info.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.776 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/unit_info/merc/yuweiqibing_info.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.839 [game.script.exec] [trace] exec <if> at line 1442 in mods/Three_Kingdoms/data/world/maps/campaign/imperial_campaign/campaign_script.txt
16:37:09.839 [game.script.exec] [trace] exec <if> at line 1443 in mods/Three_Kingdoms/data/world/maps/campaign/imperial_campaign/campaign_script.txt
16:37:09.840 [game.script.exec] [trace] exec <console_command> at line 1443 in mods/Three_Kingdoms/data/world/maps/campaign/imperial_campaign/campaign_script.txt
16:37:09.840 [game.script.exec] [trace] exec <inc_counter> at line 1445 in mods/Three_Kingdoms/data/world/maps/campaign/imperial_campaign/campaign_script.txt
16:37:09.840 [game.script.counter] [trace] counter <hanzhong_battle> = 1
16:37:09.840 [game.script.exec] [trace] exec <historic_event> at line 1446 in mods/Three_Kingdoms/data/world/maps/campaign/imperial_campaign/campaign_script.txt
16:37:09.840 [game.script.exec] [trace] exec <if> at line 1465 in mods/Three_Kingdoms/data/world/maps/campaign/imperial_campaign/campaign_script.txt
16:37:09.840 [game.script.exec] [trace] exec <if> at line 1468 in mods/Three_Kingdoms/data/world/maps/campaign/imperial_campaign/campaign_script.txt
16:37:09.840 [game.script.exec] [trace] exec <if> at line 1469 in mods/Three_Kingdoms/data/world/maps/campaign/imperial_campaign/campaign_script.txt
16:37:09.841 [game.script.exec] [trace] exec <kill_character> at line 1469 in mods/Three_Kingdoms/data/world/maps/campaign/imperial_campaign/campaign_script.txt
16:37:09.842 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/custom_portraits/A162/portrait_dead.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.842 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/custom_portraits/A162/portrait_dead.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.843 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/custom_portraits/A162/portrait_dead.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.843 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/custom_portraits/A162/portrait_dead.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.843 [game.script.exec] [trace] exec <if> at line 1472 in mods/Three_Kingdoms/data/world/maps/campaign/imperial_campaign/campaign_script.txt
16:37:09.844 [game.script.exec] [trace] exec <if> at line 1475 in mods/Three_Kingdoms/data/world/maps/campaign/imperial_campaign/campaign_script.txt
16:37:09.844 [game.script.exec] [trace] exec <if> at line 1478 in mods/Three_Kingdoms/data/world/maps/campaign/imperial_campaign/campaign_script.txt
16:37:09.845 [game.script.exec] [trace] exec <spawn_army> at line 1485 in mods/Three_Kingdoms/data/world/maps/campaign/imperial_campaign/campaign_script.txt
16:37:09.851 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/custom_portraits/A162/portrait_young.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.857 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/custom_portraits/A162/portrait_young.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.863 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/custom_portraits/A162/portrait_young.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.869 [system.io] [info] exists: found mods/Three_Kingdoms/data/ui/custom_portraits/A162/portrait_young.tga (from: C:\Program Files (x86)\MTW2)
16:37:09.871 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.
16:47:53.956 [system.rpt] [always] CPU: SSE2
16:47:53.957 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
16:47:53.963 [system.io] [always] mounted pack packs/data_0.pack
16:47:53.964 [system.io] [always] mounted pack packs/data_1.pack
16:47:53.966 [system.io] [always] mounted pack packs/data_2.pack
16:47:53.968 [system.io] [always] mounted pack packs/data_3.pack
16:47:53.969 [system.io] [always] mounted pack packs/data_4.pack
16:47:53.970 [system.io] [always] mounted pack packs/localized.pack
16:48:05.225 [script.err] [error] Script Error in mods/Three_Kingdoms/data/export_descr_character_traits.txt, at line 72, column 21
Could'n find description string for trait(LiuBeiMissions2) level(LiuBeiMission11_desc).
16:48:05.225 [script.err] [error] Script Error in mods/Three_Kingdoms/data/export_descr_character_traits.txt, at line 73, column 28
Could'n find effect description string for trait(LiuBeiMissions2) level(LiuBeiMission11_effects_desc).
16:49:03.475 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.
Seems like random crashing to me, can you attach the file? (go advanced and you'll find a clip icon)
It is a crash due to a missing entry in export_VnVs. It is already fixed in the upcoming patch. Not sure if it is save-game compatible, but try this:
- Go to the mod's data/text folder.
- Find the export_vnvs.txt file.
- Search for LiuBeiMission12_desc
- Change these entries:
{LiuBeiMission12_desc}Objectives:
{LiuBeiMission12_effects_desc}Conquer Chang An
To:
{LiuBeiMission11_desc}Objectives:
{LiuBeiMission11_effects_desc}Conquer Chang An
This is the fix but, like I said, not sure if save-game compatible or not.
Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
A Wolf Among Sheep: A Rise of Three Kingdoms AAR
It crashes in this part of the script with portrait A162 being the last thing that got processed:
During tests there was no problem spawning all four characters of that sequence, I am going to check again.Code:spawn_army faction france character J-0814-WuYi, named character, age 31, x 47, y 78, portrait A162 traits JbAAAA0100 1 , Lz-0814-0 1 , Jn1000 9 , Jn2000 5 , Jn3000 7 , Jn4000 7 , Jn5000 7 , JnA1000 2 , JnA2000 3 , JnA3000 2 , JnA4000 1 , JnA5000 2 , JnA6000 2 , JnA7000 6 , JnA8000 7 , JnA9000 4 , Jnxg2000 2 , A1040JnQJ-A 1 , B2140JnSJ-A 3 , C3070JnBJ-A 1 , Jn-catholic 1 unit JiangJun_BaShu_Aa_0814-WuYi exp 1 armour 0 weapon_lvl 0 end spawn_army faction france character J-0830-LiYan, named character, age 28 , x 42 , y 57, portrait A306 traits JbAAAA0100 1 , Lz-3214-0 1 , Jn1001 1 , Jn2000 6 , Jn3000 7 , Jn4000 7 , Jn5000 8 , JnA1000 3 , JnA2000 2 , JnA3000 2 , JnA4000 1 , JnA5000 2 , JnA6000 2 , JnA7000 6 , JnA8000 7 , JnA9000 3 , Jnxg2000 2 , G2230JnShu-A 1 , B2070JnZA-A 1 , B2080JnCK-A 2 , A1090JnLJ-A 1 , C3070JnBJ-A 1 , Jn-catholic 2 unit JiangJun_BaShu_Aa_J-3214-LiYan exp 1 armour 0 weapon_lvl 0 end
Edit: please run your game again up to this point and make sure to have the log set to trace. Once the crash happens, compress the log as described in the error sticky, 10MB will become 300K. Do the same to the campaign_script file (I only have the new, not yet released version) and attach them to your post or upload somewhere and provide the link.
It was a simple, but fatal omission: the names of the characters were in the original faction slots but not in the new faction slot. It will be fixed with the next patch (another day or two). In the meantime add these 4 lines in descr_names under the 'france' faction's entries:
Code:faction: france characters J-0832-FaZheng J-0803-YanYan J-0830-LiYan J-0814-WuYi