Battle Moderation This short guide is to assist moderators in setting up and moderating a battle. All battles progress in three phases from moderation point of view - Preparation or setting up, Battle orders from the players, Execution and rolling the outcome of the orders. I will try and cover them briefly below.

Preparation
In this stage, the moderator for the battle shall draw out the battlefield, depending on where the player(s) decide to give battle in the game. You will need to start a thread featuring the battle map (even a picture of the battlefield will do), and list the deployment zones (where each player's armies stand in that picture). Also, do mention and roll for any unpredictable event, like rains, chill weather, and any factor that can influence the battle. In the event of the siege, also mention as clear as possible the defenses of the city (for NPC). For player sieges, the defenses are always present in the city thread.

Battle Orders and Outcomes
Battle orders are given by the player turn-wise. To prevent undue advantage from the absence of a player in a player vs player battle, you may ignore any orders posted out of turn. Once legitimate orders are posted, you may do the necessary rolls and post the outcome of the maneuver. Orders do not need confirmation normally. However, in the situation that a particular battle order isn't clear, you may contact the player about this to prevent confusion.

Once the battle orders are posted, clear and legitimate, you may post the outcome. This continues till the battle ends and the conclusion of the battle can continue roleplay wise if the players wish to.
Battle Rules Battles occur when two armies meet with the intent to fight. The armies can be of player against NPC or player against player. A moderator will set up the battle thread, and you may start roleplay from the prelude and into the battle itself. During you turn, you post battle orders for your troops. The outcome is taken care by the moderators. Since we decided to do away with traits this time, the outcome will completely depend on your strategy, creative roleplay, all aided by certain modifiers. The modifiers will include bonuses to your troops from both their region and your character commanding them. In certain situations, the mods will perform rolls to ensure that the outcome remains fair and unbiased.

You may choose to have your character lead the battle from a distance or bring him into the fight. In those times, it was considered brave and glorious deed to fight alongside troops, and even more so on foot. For this, the character will be given 25 hitpoints by default. All relevant modifiers such as armor, bonuses etc. will be added to this number. The same hold good for player vs player combat, both given 25 points and their relevant modifiers. However, it is important to note that roleplay clarity still takes precedence. If your character is wearing any armor or carrying special item, you have to mention it so the moderator will notice it.

Rolls will be done in the above for certain situations. This covers both normal injuries like a stab in the shoulder and rare injuries such as an arrow hitting your character in the eye or on the hand. Lastly, do note that your character when fighting personally is exposed to being slain. But this would not be common as a general will always be accompanied by some men while fighting.
Capturing Cities Whenever you capture a city, and the region if the city is the center of administration of that region, you will have several options that you or everyone (via the Assembly) can exercise. Please note that the action you take will influence national infamy.

Annexation
You can annex the city and the region in your name or in name of Assembly (you will have to hand it over later in this case). However, there are several things you can do here.


  • Occupy - You enter the city peacefully and take over the governance. But do note that you are letting your opponents and potential rebels walk free and plot in their homes. You also get some little money from the leading citizens for your kindness.
  • Loot - Same as above but you loot the treasury and all valuable artifacts which adorn the city. You get money from the city, and the artifacts you can choose to sell to other cities or send them to adorn Athens.
  • Enslave - You occupy the city, and enslave and sell all possible rebels and opponents, and perhaps even people victims of vicious rumors and accusations. You get the money from the sale of the enslaved.
  • Exterminate - You leave nothing to chance, and order the slaughter a part of the populace, or anyone that stands in the way of your troops. Here, the spoils include money from the treasury and citizen's homes, and the artifacts.
  • Raze - There is no chance here. The entire city is razed to the ground. You also decide to either keep the artifacts or destroy them. You will get spoils from the treasury and the wealth of the entire former populace.




Make Client State
Instal a friendly regime and make the state a client state subject to the will of Athens. Athens becomes Hegemon of that state. You may also demand annual tribute from them.

Treaty
Dictate terms and conditions for the state. This is not elaborated further, as creative roleplay will be appreciated.