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  1. #1

    Default Re: Naval warfare

    Quote Originally Posted by Fanest View Post
    breaking oars wont make in RTW2 they said that some time ago and the reason was that i would require too much resources to implement this which is understandable. Hopefully it will make the cut in RTW3
    This is not exactly what they said ^ ^ They said they would not create rowers because it would consume too many resources. But they have not talked about not working on reams that break. And 24/06 i post on FB :
    << i am disappointed about naval battle : there are bugs or unfinished work... about collision / hit on ream dont break, they pass throught ennemy ship... WTF.. >>

    They reply :

    << You have to bear in mind this demo is the same as the E3 demo because it takes a LONG time to build a demo! We couldn't really crank out another one in a week while we're building the game! It's a way of bringing the demo to people who might not have caught it at E3. And David Salvan, the game isn't finished yet so we're squashing bugs all the time. >>

    For reams, there three issues:


    - When a ship passes close ally as is often seen on the video, for example, when a second come to help the assault, reams can enter the ship. At the time, the rowers could enter the oars when the ship does dangerous maneuvers that might break them. Reams are get out after.

    - When an ennemy ship hit reams, they break. coefficients can be applied in the code: if 30% of reams destroyed on one side, the ship can still advance, 50%, it reduces the maximum rate of 50%, 75% broken oars, the ship is very slow. 100% broken oars, the ship does not move.

    - When this is the storm they should also increase the effects of dip of the oars into the sea because we do not see these effects and you would think that it's just decorative.

    If you look at the amount of patches for the previous total war titles, after their release, you understand why the community continues to expect changes / additions / corrections on many points. And it is legitimate. When a game is as good as great like Rome 2, and when we see how many games are sold, it is natural to ask the developers if they would accept a few small additions / changes to make it even better.

    For reams which, it must be remembered, was one of the main tactics of battles of the time. We're not asking to create rowers, we understand the response of CA, but supposed to represent a game for this timeline, apply one of the main tactics of this time to neutralize a ship. On Empire / Napoleon we could snatch a mast to neutralize it. Here we do the same thing but on the oars.


    Obviously, it is not question to recreate something like a city because some people blame a lack of realism, which can be corrected in mods. But add-on functions. Ca have not 10 employed, it will not take 1 month to developp that...
    Last edited by super_newbie_pro; August 17, 2013 at 03:07 AM.
    RTW 1 fan - betrayed, disillusioned, disgusted with Rome 2.
    My thematic camping project on autonomy ==> http://www.camping-la-ressource.fr/

  2. #2
    baptistus's Avatar Senator
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    Default Re: Naval warfare

    Quote Originally Posted by super_newbie_pro View Post
    This is not exactly what they said ^ ^ They said they would not create rowers because it would consume too many resources. But they have not talked about not working on reams that break. And 24/06 i post on FB :
    << i am disappointed about naval battle : there are bugs or unfinished work... about collision / hit on ream dont break, they pass throught ennemy ship... WTF.. >>

    They reply :

    << You have to bear in mind this demo is the same as the E3 demo because it takes a LONG time to build a demo! We couldn't really crank out another one in a week while we're building the game! It's a way of bringing the demo to people who might not have caught it at E3. And David Salvan, the game isn't finished yet so we're squashing bugs all the time. >>
    They only respond about "bugs and unfinished work". But in this answer, they didn't say they are working on such feature. IMHO, you will not see this kind of feature before a huge dlc because they will need to recode AI (It will be hard to make the AI use correctly this feature .....), make animations ect... only for this feature. So don't expect too much about it. It is quite sure you will not see this feature before months. And It is possible you will never see this feature in R2.
    For futur patch, I prefer they work on improve what are already in the game.

  3. #3

    Default Re: Naval warfare

    Good idea for the DLC !! << Naval Warfare >> with :
    - Managing impacts on reams
    - New animations for impacts of one ship on another
    - New ships models
    - Increase naval battle system and possibility
    - A better physic management (better setup ?)
    - New effects
    RTW 1 fan - betrayed, disillusioned, disgusted with Rome 2.
    My thematic camping project on autonomy ==> http://www.camping-la-ressource.fr/

  4. #4
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Naval warfare

    Because it happened in Ben hur then it was a fact?

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
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    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  5. #5

    Default Re: Naval warfare

    ?!? Video BEN HUR is more explicit than if I told you to search for the countless examples such as the Battle of Héméroskopeion, 490 bc !!! And there is a name to this tactical : DIEKPLOUS

    EDIT : if you want more informations look my post on the official forum here http://forums.totalwar.com/showthrea...l=1#post591244
    Last edited by super_newbie_pro; August 17, 2013 at 07:23 AM.
    RTW 1 fan - betrayed, disillusioned, disgusted with Rome 2.
    My thematic camping project on autonomy ==> http://www.camping-la-ressource.fr/

  6. #6
    Sharpe's Avatar Praeses
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    Default Re: Naval warfare

    I really believe the naval battles will be far more enjoyable in Rome 2 than in the former titles with naval battles.

  7. #7

    Default Re: Naval warfare

    Quote Originally Posted by Sharpe View Post
    I really believe the naval battles will be far more enjoyable in Rome 2 than in the former titles with naval battles.
    That shouldn't be overly difficult. They've never quite got them right (though I never played FotS). This time around the lack of homogeneity in the units should help.
    'When people stop believing in God, they don’t believe in nothing — they believe in anything. '

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    Under the patronage of Nihil. So there.

  8. #8
    Anna_Gein's Avatar Primicerius
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    Default Re: Naval warfare

    Don't know. I fear CA might introduce some kind of RPS balancing to it.

    I thought NTW naval battles were nice. It truly is a challenge with TROM2.

  9. #9
    Sharpe's Avatar Praeses
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    Default Re: Naval warfare

    I prefer the whole ramming and boarding mechanic to broadsides. Just a personal preference.

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