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  1. #1
    DarkArk's Avatar Senator
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    Default Re: Naval warfare

    Apparently I'm one of the few people that enjoys naval battles more than land ones. FotS ironclads were awesome. This also looks like a lot of fun, but I see the jumping boarding animations are still in place. A pity.

    About ship speed: anybody have any sources on how fast a trireme could actually go? Because it's not a heavy boat, not like a ship of the line carrying 74 cannons with ammunition, and there's a lot of rowers.

    Not a fan of the Viking longships from a thousand-plus years in the future.
    Do we even know what Barbarian ships of this era looked like?

  2. #2

    Default Re: Naval warfare

    Sorry but thats the apotheosys of the Fantasy . Now on there is nothing else left to complain .

    The total Arcadeish gameplay , the Big Booms and explosions , the autocracking ships on touch ...

    Are all good for attracting the low aged audience, with the wow and cool factors ...
    plus ....
    After seeing those the absolute fantasy germanic ships well , No more words are needed to describe RTWII ... anything can be goo, all words but not historical game !
    Last edited by PROMETHEUS ts; August 15, 2013 at 06:21 PM.

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  3. #3

    Default Re: Naval warfare

    Quote Originally Posted by PROMETHEUS ts View Post
    Sorry but thats the apotheosys of the Fantasy . Now on there is nothing else left to complain .

    The total Arcadeish gameplay , the Big Booms and explosions , the autocracking ships on touch ...

    Are all good for attracting the low aged audience, with the wow and cool factors ...
    plus ....
    After seeing those the absolute fantasy germanic ships well , No more words are needed to describe RTWII ... anything can be goo, all words but not historical game !

  4. #4
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    Default Re: Naval warfare

    Quote Originally Posted by PROMETHEUS ts View Post
    Sorry but thats the apotheosys of the Fantasy . Now on there is nothing else left to complain .

    The total Arcadeish gameplay , the Big Booms and explosions , the autocracking ships on touch ...

    Are all good for attracting the low aged audience, with the wow and cool factors ...
    plus ....
    After seeing those the absolute fantasy germanic ships well , No more words are needed to describe RTWII ... anything can be goo, all words but not historical game !
    i love reading your complaints on the game prometheus. i love that youre so disappointed in rome 2.

    but they do need to add some impact effects when those barbarian ships ram. also oars being smashed would be sweet but it probably wont be in.
    Last edited by lesterthenerd; August 15, 2013 at 06:57 PM.


  5. #5

    Default Re: Naval warfare

    Quote Originally Posted by PROMETHEUS ts View Post
    Sorry but thats the apotheosys of the Fantasy . Now on there is nothing else left to complain .

    The total Arcadeish gameplay , the Big Booms and explosions , the autocracking ships on touch ...

    Are all good for attracting the low aged audience, with the wow and cool factors ...
    plus ....
    After seeing those the absolute fantasy germanic ships well , No more words are needed to describe RTWII ... anything can be goo, all words but not historical game !

    You cant make money with this budget with crusader kings 2 or hearts or of iron sales figures.
    Last edited by SonofPeverel; August 16, 2013 at 04:13 PM.

  6. #6

    Default Re: Naval warfare

    Quote Originally Posted by PROMETHEUS ts View Post
    The total Arcadeish gameplay
    How is it arcade-ish? What would have to be done differently for it not to be arcade-ish? You just prove yet again that your only talent is spewing out nonsense that is neither constructive, nor reasonable. You do not even know what the term "arcade" means! Do I need to remind you how you were saying Rome II is arcade-ish because apparently the colors are too vibrant (for you)? A feature that has no relations to gameplay mechanics, depth and complexity. Yet again you prove that all you do is point fingers and slap big labels, while covering your ears with your hands and screaming.

    And don't you dare to bring up the the historical accuracy argument, as it has been beaten to death multiple times. I have responded to you multiple times in that regard and you have not proven me wrong ONCE. Because you couldn't. I don't have a problem with LEGITIMATE complaints, but the majority of your posts are just mind-numbing.

    Quote Originally Posted by PROMETHEUS ts View Post
    the Big Booms and explosions
    How else is a ship supposed to collapse when hit by the biggest warship traveling at full speed?

    Quote Originally Posted by PROMETHEUS ts View Post
    the autocracking ships on touch ...
    A late game war ship traveling at full speed and hitting another vessel is a mere "touch" according to you?

    Here are some of my personal concerns:

    - Ships seem to move a bit too fast.
    - Ships seem to be a bit static when rammed (and not destroyed).
    - There should be variations of ship destruction animations.
    Last edited by SonofPeverel; August 16, 2013 at 04:15 PM.

  7. #7

    Default Re: Naval warfare

    so what's with the not using sails at all? I'm aware of the fact that in close battle they were more or less useless, but getting TO and FROM close engagements they would use them whenever they could!
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  8. #8

    Default Re: Naval warfare

    Quote Originally Posted by ♠ Thomas Cochrane ♠ View Post
    so what's with the not using sails at all? I'm aware of the fact that in close battle they were more or less useless, but getting TO and FROM close engagements they would use them whenever they could!
    The mainmasts of Triremes were usually left onshore before heading to combat, with the sails alongside it (a sailed ship was a big fire-hazard). Sometimes a small mast was erected if the battle was going badly to aid escape. Much was made of Cleopatra's exit from Actium with a sailed ship as it implied she had no intention to fight at all.
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  9. #9

    Default Re: Naval warfare

    They should add some animation when one ship hit another, just some movement and maybe little movement of armies on it, nothing special. I love the look of the ships and environment.
    ''When the power of love overcomes the love of power the world will know peace''.Jimi Hendrix

  10. #10

    Default Re: Naval warfare

    Quote Originally Posted by johnny_b_good View Post
    They should add some animation when one ship hit another, just some movement and maybe little movement of armies on it, nothing special. I love the look of the ships and environment.
    I agree with this. I enjoyed the video and it has me psyched to play naval combat now as well as the entire game but the physicist in me really would like some animation or something when two ships collide to actually show the momentum transfer, even just a little bit would go a long way to making it look better instead of just the ramming ship coming to a full stop instantly with the receiving ship not taking any cosmetic damage . Also agree that maybe the ships breaking apart is a tad bit over the top but I really don't care. When I do that to another ship it will get a good reaction out of me, and when it happens to one of my ships I will morn those poor souls with a big loud "Nooooooo my ship" In my opinion it will make the battles a bit more lively and entertaining.

    Quote Originally Posted by jtfjtfjtf View Post
    I feel like there needs to be a Rome2 Episode of Mythbusters where they crash two ships together.
    Yes I would really enjoy watching them test all the different stuff from ramming ships to big rolling balls. That would be entertaining TV.
    Last edited by BigHairyMelon; August 15, 2013 at 07:28 PM.

  11. #11
    Domesticus
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    Default Re: Naval warfare

    This time i do have to say that in some things they went overboard

    - the largest ship, upon the very first touch to the enemy ship, destroys it completly and the animation of that situation is a bit exagerated no? It crumbles to pieces.
    - I don't much about ancient naval warfare other than the fact that it was done through ramming, but celtic ships ramming like they did in the video? Without any sorft of ramming device it looks completly awkward, more bumping than actual ramming.

    And like i said/asked/hinted in my previous post, why would i even try to board enemy ships as a celtic faction, UNLESS i have a navy made up of exclusively the best ships with the best units?
    Clubmen levy agaisnt roman heavy infantry? Really? When Caesar managed to outmaneuver the Veneti, we all know out that ended, the celtic navy was wiped out.

  12. #12
    HigoChumbo's Avatar Definitely not Jom.
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    Default Re: Naval warfare

    I don't know if people noticed, but take a look at the city on the back:




    On topic, all looks fine, i just didnt like how the big ship made the smaller ship explode with a frontal charge. If they want big ships to do that... they should at least make a new animation for that instead of just giving it the same "explode" animation from sideways rammings.

    Should be somethign like this, with the small ship going a little bit under the big one and breaking there and not just absurdly splitting in half:




    In any case, i don't like how the ships get destroyed, It's one animation they should improve a lot, in my opinion.

  13. #13
    LordInvictus's Avatar Semisalis
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    Default Re: Naval warfare

    Quote Originally Posted by nicolasete View Post
    On topic, all looks fine, i just didnt like how the big ship made the smaller ship explode with a frontal charge. If they want big ships to do that... they should at least make a new animation for that instead of just giving it the same "explode" animation from sideways rammings.
    I'm no historian but I think that ships during this time had sturdy bows, but weaker mid-sections, so a frontal ram with a heavy ship would cause it to compress and break. Nevertheless, there does need to be a animation that reflects this better than the current one.

  14. #14

    Default Re: Naval warfare

    Quote Originally Posted by LordInvictus View Post
    I'm no historian but I think that ships during this time had sturdy bows, but weaker mid-sections, so a frontal ram with a heavy ship would cause it to compress and break. Nevertheless, there does need to be a animation that reflects this better than the current one.
    Any engineer can tell you that the way ships were constructed back then they would collapse if rammed from the side by a heavy ship at full speed. The tensile strength of the wood, let alone the bonds holding it together is simply too weak.

  15. #15

    Default Re: Naval warfare

    I feel like there needs to be a Rome2 Episode of Mythbusters where they crash two ships together.

  16. #16

    Default Re: Naval warfare

    in this video have velites in the romans ships and where are roman naval forces units? is necessary the roman infantry marine in the game.


  17. #17

    Default Re: Naval warfare

    Yes Quinquereme that is being boarded by two barbarian raider ships should have professorial marines but instead they have velistes with wolf helmet/cloaks

    Quote Originally Posted by Ushoron View Post
    Any engineer can tell you that the way ships were constructed back then they would collapse if rammed from the side by a heavy ship at full speed. The tensile strength of the wood, let alone the bonds holding it together is simply too weak.
    he is taling about full frontal ramming, which has the same animation as side ramming. That animation would be fine if u ram would be a stone wall but since its not is just another failure in this video/game
    Last edited by Fanest; August 15, 2013 at 07:47 PM.
    War is Hell, and I'm the Devil!

  18. #18

    Default Re: Naval warfare

    Quote Originally Posted by Fanest View Post
    Yes Quinquereme that is being boarded by two barbarian raider ships should have professorial marines but instead they have velistes with wolf helmet/cloaks



    he is taling about full frontal ramming, which has the same animation as side ramming. That animation would be fine if u ram would be a stone wall but since its not is just another failure in this video/game
    It falls under side ramming by the game for it hits the side at an angle. Its more a hit detection issue with the animation, I believe the damage program would see it as a side hit and apply the animation. even from a front angle the middle on a bowed ship like that would be the first area to break without proper support.

  19. #19

    Default Re: Naval warfare

    Quote Originally Posted by Ushoron View Post
    ... even from a front angle the middle on a bowed ship like that would be the first area to break without proper support.
    yes if ram would be a stone wall otherwise ships would just slide along each others, and rams would damage hulls of both ships also in this process ships would break a row of oars to each other. That would result in lowering ship speed, but i dont expect that much from this game cuz that would be too complicated for CA - even now when they got this huge budget to spend
    Last edited by Fanest; August 15, 2013 at 08:41 PM.
    War is Hell, and I'm the Devil!

  20. #20

    Default Re: Naval warfare

    Quote Originally Posted by Fanest View Post
    yes if ram would be a stone wall otherwise ships would just slide along each others, and rams would damage hulls of both ships and in the process break a row of oars. That would result in lowering ship speed, but i dont expect that much from this game cuz that would be too complicated for CA - even now when they have huge budget to spend on this ship
    The argument against CA is BS man, do you seriously expect them to program separate animations for every single scenario the player can put a ship into? if you are looking for a real life interpretation of warfare build two ships and ram them into each other or play crusader kings and have a spread sheet. So make a better game yourself and come up with the fudding, programming, and physics animations yourself. Then come back and say how they can do everything with a finite amount of capital.

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