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  1. #1
    Civitate
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    Default Re: Naval warfare

    Quote Originally Posted by Smiling Hetairoi View Post
    Looks just as boring as the naval battles from older titles.
    Yeah, pretty much.

  2. #2

    Default Re: Naval warfare

    Quote Originally Posted by Cathal View Post
    Yeah, pretty much.
    Are you kidding? This looks amazing!

  3. #3

    Default Re: Naval warfare

    Remember this is a video game, not a ship simulator.

    However, when the ships explode into a million pieces when rammed looks odd to me. I think a crack in the hull and a slow sink would be much more fun.
    Last edited by Hans Friedman; August 15, 2013 at 04:17 PM.

  4. #4

    Default Re: Naval warfare

    Quote Originally Posted by Hans Friedman View Post
    Remember this is a video game, not a ship simulator.

    However, when the ships explode into a million pieces when rammed looks odd to me. I think a crack in the hull and a slow sink would be much more fun.
    agree!

  5. #5

    Default Re: Naval warfare

    Quote Originally Posted by Hans Friedman View Post
    Remember this is a video game, not a ship simulator.

    However, when the ships explode into a million pieces when rammed looks odd to me. I think a crack in the hull and a slow sink would be much more fun.
    This!

  6. #6
    Civitate
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    Default Re: Naval warfare

    Quote Originally Posted by Smiling Hetairoi View Post
    Looks just as boring as the naval battles from older titles.
    Yeah, pretty much.

  7. #7

    Default Re: Naval warfare

    A very nice video indeed, apart from ramming which seems a bit too much exaggerated to me.
    Sails were rarely used because the wind in a battle caused more problem than benefit, remember that sails two thousand years ago weren't the sails we see four hundred years ago. And of course there was the problem of flaming arrows.

  8. #8
    Archilles's Avatar Semisalis
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    Default Re: Naval warfare

    So im the first who has complains?!?

    Ok... i hate it that Al dont zoom in haha

  9. #9

    Default Re: Naval warfare

    I love the Suebi ships. I shall go Viking invade the Medditeranean! Bwahahahaha!
    For this, I also want to have sexual relations with every member of the Creative Assembly, the video got me kind of "lusted".
    "Patriotism is the last refuge o' Scoundrel."

    -Samuel Johnson



  10. #10
    Hattori's Avatar Citizen
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    Default Re: Naval warfare

    Nice but the speed is just too much. Definitely going to need some modding here. Besides that it looks great, boarding looks really cool now and very dynamic.

    Under Patronage of MARCVS

  11. #11

    Default Re: Naval warfare

    Quote Originally Posted by Hattori View Post
    Nice but the speed is just too much. Definitely going to need some modding here. Besides that it looks great, boarding looks really cool now and very dynamic.
    I hated the piss-ass slow ships in Empire. It took so long and got dull. I want super fast racing viking longboats outrun those Galleys and then swarm them like wasps.
    "Patriotism is the last refuge o' Scoundrel."

    -Samuel Johnson



  12. #12

    Default Re: Naval warfare

    many failure to have the naval battle.
    unrealistic shock boat,the boat is all crumbs and water, or a steel boat could do that.
    and those smoke troops leaving when hit by projectiles are horrible.
    the explosion like a firecracker when a boat hits another perfect hostel.
    CA are not thinking at the time of making a game that is credible and hype these arcade plan crashes.
    I'm already seeing more than one boat going with such ramming all that is his path and sinking boats in a moment, because that is another all the boats leave in a second and a second sink.
    it increasingly seems an arcade game rather than a strategy game.
    some do not even know what is a strategy game and they will be very happy.
    but in the realismo.la strategy game immersion, historicity and the strategy itself is what makes a good game
    Last edited by Anibal at portas; August 15, 2013 at 12:52 PM.

  13. #13
    baptistus's Avatar Senator
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    Default Re: Naval warfare

    Quote Originally Posted by Anibal at portas View Post
    some do not even know what is a strategy game and they will be very happy.
    but in the realismo.la strategy game immersion, historicity and the strategy itself is what makes a good game
    strategy and realism is not the same. You can create a very strategic game which will be unrealistic ( with magics, aliens, fantasy weapons, surhuman power ect... ect... ). So stop say if it is not realistic, it is not strategic. Strategy is about decisive décisions which make the difference in battlefield/campaign, not about the historical accuracy of the sandalls .....

  14. #14
    SamueleD's Avatar Campidoctor
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    Default Re: Naval warfare

    Quote Originally Posted by baptistus View Post
    strategy and realism is not the same. You can create a very strategic game which will be unrealistic ( with magics, aliens, fantasy weapons, surhuman power ect... ect... ). So stop say if it is not realistic, it is not strategic. Strategy is about decisive décisions which make the difference in battlefield/campaign, not about the historical accuracy of the sandalls .....
    Spoiler Alert, click show to read: 

  15. #15

    Default Re: Naval warfare

    Quote Originally Posted by Anibal at portas View Post
    many failure to have the naval battle.
    unrealistic shock boat,the boat is all crumbs and water, or a steel boat could do that.
    and those smoke troops leaving when hit by projectiles are horrible.
    the explosion like a firecracker when a boat hits another perfect hostel.
    CA are not thinking at the time of making a game that is credible and hype these arcade plan crashes.
    I'm already seeing more than one boat going with such ramming all that is his path and sinking boats in a moment, because that is another all the boats leave in a second and a second sink.
    it increasingly seems an arcade game rather than a strategy game.
    some do not even know what is a strategy game and they will be very happy.
    but in the realismo.la strategy game immersion, historicity and the strategy itself is what makes a good game
    http://www.youtube.com/watch?v=5hfYJsQAhl0

    You don't even deserve to be reasoned with. Especially when I take into account your previous moronic outbursts.

  16. #16
    =Vastator='s Avatar Senator
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    Default Re: Naval warfare

    Quote Originally Posted by Hattori View Post
    Nice but the speed is just too much. Definitely going to need some modding here. Besides that it looks great, boarding looks really cool now and very dynamic.
    True. It's ridiculous too fast. I am personally fine with the speed of the last land battle videos, but the speed of naval combat doesn't seem to make naval battle fun at all.
    PS: i hope barbarians will not get those super-mega-ships at the campaign start, but after some proper tech research.
    Last edited by =Vastator=; August 15, 2013 at 01:38 PM.
    Disclaimer: the post above is way way prealpha, the final version will be way better than this.

  17. #17

    Default Re: Naval warfare

    I had great success in Fall of Samurai naval battles by keeping my distance and out maneuvering them. That will be trickier in Rome II with the need to get within range of bowmen. I wonder if bowmen aboard ships will have limited ammunition and I wonder if ships with catapults aboard will be fast enough to keep a safe distance from the enemy.

  18. #18

    Default Re: Naval warfare

    Very cool vid!! At last TW games will have the naval combat they deserve!!

  19. #19
    BalrogOfMorgoth's Avatar Decanus
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    Default Re: Naval warfare

    Realy cool !!!

  20. #20
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Naval warfare

    Well, they have come a long way from auto-resolving... That looked amazing. Again, the ammount of detail in everything is insane...

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