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Thread: So I just Played Rome Prologue.. thoughts

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  1. #1

    Default So I just Played Rome Prologue.. thoughts

    I am your average TWCentre Rome 2 fan and here are my thought..

    Everything said so far has been mostly true, the Campaign map is beautiful and the mechanics are very easy to use. Can't comment on the CAI really in prologue tho but talking to the team apparently the main difference between difficulties is the amount of resources AI focuses on expansion, especially vs you. I asked the all important question, will there be a contender for me 100 turns in. Answer: the map is so big you wont have met the biggest AI empires yet, however if you are good at the campaign then no, you will never feel like your going to lose. Same old same old. Didn't expect much else.

    Battles are again beautiful but there is just something I don't like about the combat animation. Feels to arcade like. Also the units run way too fast, but big maps do counter that to an extent. Hiding units is exceptionally fun (and interesting). Morale is very good - combat lasts the right amount of time. Just as I said it feels too arcade like - can't quite pin it down.I asked a lot of questions and checked out a lot so fire away if you want.
    My CAI mod for use with drop-in battles

  2. #2

    Default Re: So I just Played Rome Prologue.. thoughts

    can you garrison units in or on units?

  3. #3
    Jimakos1966's Avatar Civis
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    Default Re: So I just Played Rome Prologue.. thoughts

    Thanks for sharing your thoughts man ! Really appreciate it! Did you see Phalanxes in action ? Any thoughts ? They look solid or bad ?

    Thanks for your time

  4. #4
    alQamar's Avatar Citizen
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    Default Re: So I just Played Rome Prologue.. thoughts

    Quote Originally Posted by Jimakos1966 View Post
    Thanks for sharing your thoughts man ! Really appreciate it! Did you see Phalanxes in action ? Any thoughts ? They look solid or bad ?

    Thanks for your time

    answered in the latest rally point about phalanxes. They are great like in Rome 1.
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  5. #5

    Default Re: So I just Played Rome Prologue.. thoughts

    What were the questions you asked and what were the answers???

  6. #6

    Default Re: So I just Played Rome Prologue.. thoughts

    the units run way too fast,
    combat lasts the right amount of time
    How would you compare these two statements to previous TW games ?

    Also thanks for sharing, I figure you're kinda drunk now coming back from that MAD bar or whatever it's called.
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  7. #7

    Default Re: So I just Played Rome Prologue.. thoughts

    Also the units run way too fast
    Morale is very good - combat lasts the right amount of time.
    yea, what is this? it s kinda a contradiction?

  8. #8

    Default Re: So I just Played Rome Prologue.. thoughts

    Quote Originally Posted by Jester View Post
    yea, what is this? it s kinda a contradiction?
    Not really...he said they RUN too fast. He didn't say they FIGHT too fast.

  9. #9

    Default Re: So I just Played Rome Prologue.. thoughts

    Quote Originally Posted by -=PHX=-Hades View Post
    Not really...he said they RUN too fast. He didn't say they FIGHT too fast.

    lol my bad. for some strange reason, i ve interpreted that as they run away (route) too fast.

  10. #10

    Default Re: So I just Played Rome Prologue.. thoughts

    Quote Originally Posted by Jester View Post
    lol my bad. for some strange reason, i ve interpreted that as they run away (route) too fast.
    Lol, that it meant that too for a sec. Thanks for the heads up, OP. I appreciate it.

  11. #11
    Huberto's Avatar Praepositus
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    Default Re: So I just Played Rome Prologue.. thoughts

    Quote Originally Posted by Skouser View Post
    Same old same old. Didn't expect much else.
    Thanks, confirmed my impressions from afar. I've concluded this game was developed first and foremost with mass appeal in mind. We'll have to see if mods can realize what is truly possible for the hardcore fan.

  12. #12

    Default Re: So I just Played Rome Prologue.. thoughts

    Quote Originally Posted by Huberto View Post
    Thanks, confirmed my impressions from afar. I've concluded this game was developed first and foremost with mass appeal in mind. We'll have to see if mods can realize what is truly possible for the hardcore fan.
    I never understood these statements. This game was never advertised as a hardcore war/history game. Its a game, developed for gamers, who encompass a large swath of the populace who may like TW games for what they are. I just hope this means you wont automatically dismiss the vanilla game before giving in it an extensive playthrough...

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  13. #13
    craziii's Avatar Protector Domesticus
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    Default Re: So I just Played Rome Prologue.. thoughts

    Quote Originally Posted by familyguy1 View Post
    I never understood these statements. This game was never advertised as a hardcore war/history game. Its a game, developed for gamers, who encompass a large swath of the populace who may like TW games for what they are. I just hope this means you wont automatically dismiss the vanilla game before giving in it an extensive playthrough...
    I kinda wish he would keep those comments to himself.
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  14. #14

    Default Re: So I just Played Rome Prologue.. thoughts

    @Skouser

    did your dev go into any detail about what "concentrates resources on you" means? in S2, the main difficulty was constituted by everyone and his grandma declaring war on you, disregarding distance, diplomatic relations, honor of your daimyo, the side you take, the amount of enemies they already fought, and in general the gain they would have from it, even factions dying simply because they attacked you instead of defending themselves.
    basically on Normal it functions as a normal game with zero priority. As you increaser the levels more units are sent to attack you as opposed to other factions. i.e. more blockading/ invasions. He didn't mention diplomacy effects.

    One more thing i forgot to add is that you can aim the artillery yourself on ships and land. PRETTY COOL.

    Thought elephants were a little OP too.. they would destroy and rout a cavalry unit in sub 10 seconds.

    Don't know why im getting stick for posting my thoughts from various people. Do one. If you don't like it fu,ck off.
    My CAI mod for use with drop-in battles

  15. #15

    Default Re: So I just Played Rome Prologue.. thoughts

    also max size is 20 units per army but you can play with up to 40 units under your control per battle, ships or land units.
    My CAI mod for use with drop-in battles

  16. #16
    Primicerius
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    Default Re: So I just Played Rome Prologue.. thoughts

    How was it designed with mass appeal? All the TW games worked in a similar manner unless the AI got buffs on harder difficulties. Nothing really stopped me on normal mode in vanilla or mods. I had to purposely slow down how I played in order to let the game go on for much longer.

  17. #17
    smoke's Avatar Positively positive
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    Default Re: So I just Played Rome Prologue.. thoughts

    Quote Originally Posted by Huberto View Post
    Thanks, confirmed my impressions from afar. I've concluded this game was developed first and foremost with mass appeal in mind.
    Have you ever come across a company that wants the opposite? "Let's make a game that caters for the smallest group of players". You sound like someone who has lived in a cave for 30 years.
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    Default Re: So I just Played Rome Prologue.. thoughts

    Quote Originally Posted by smoke View Post
    Have you ever come across a company that wants the opposite? "Let's make a game that caters for the smallest group of players". You sound like someone who has lived in a cave for 30 years.
    Or in a jungle and didn't realize WW2 ended
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  19. #19
    Huberto's Avatar Praepositus
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    Default Re: So I just Played Rome Prologue.. thoughts

    Quote Originally Posted by smoke View Post
    Have you ever come across a company that wants the opposite? "Let's make a game that caters for the smallest group of players". You sound like someone who has lived in a cave for 30 years.
    And you sound like someone with your cigar in your...

    You seem to believe (or wish) that I'd written was:

    this game was developed with mass appeal in mind.

    Yeah if I'd written something stupid like that I suppose the opposite sort of statement could be this game was developed with limited appeal in mind.

    But what I actually said was:

    "this game was developed first and foremost with mass appeal in mind.

    That means getting a mass audience interested in the game was the single most important factor in designing and developing the game. Therefore mass appeal was more important than good game play, replaybility, historical authenticity, etc. Not mutually exclusive but certainly more important.

    See the difference there, El Presidente?

    Really, if you're going to do snark, do it with a modicum of reading comprehension.
    Last edited by Huberto; August 16, 2013 at 11:18 AM.

  20. #20

    Default Re: So I just Played Rome Prologue.. thoughts

    Quote Originally Posted by Huberto View Post
    And you sound like someone with your cigar in your...

    You seem to believe (or wish) that I'd written was:

    this game was developed with mass appeal in mind.

    Yeah if I'd written something stupid like that I suppose the opposite sort of statement could be this game was developed with limited appeal in mind.

    But what I actually said was:

    "this game was developed first and foremost with mass appeal in mind.

    That means getting a mass audience interested in the game was the single most important factor in designing and developing the game. Therefore mass appeal was more important than good game play, replaybility, historical authenticity, etc. Not mutually exclusive but certainly more important.

    See the difference there, El Presidente?

    Really, if you're going to do snark, do it with a modicum of reading comprehension.
    You know, once you get into college, professors won't be impressed by the use of big words.

    The problem with your argument is that if the game doesn't have good game play and re-playability, it won't appeal to a mass audience. Unless of course you're one of those gaming snobs that automatically thinks because a game appeals to a mass audience it must not be any good.

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