I am going to insert the complied list from the other thread, so it's easily understandable, what answer you were looking for. -Archer
Harm - aka Soulflame
So here is the compiled list of questions. It's obviously very long, I tried to combine questions so that they can tell a story about a single subject and don't answer just with yes or no. I can probably skip the 'large questions', as I think those will probably get some coverage time by the developers as they are big changes that are a large part of Med2.
I hope I can get some stuff answered without asking as well, just by playing (mostly the campaign and battle stuff)
It's all very abbreviated since I don't like making set questions in advance. So most are just keywords so I know in what direction to ask.
==================
Modding:
1. Harcoded Limits. Which removed, altered etc.
2. Faction Limits (21? 30?)
3. In-game map/campaign/battle editor?
4. AI moddable? In which fashion?
5. Any mod tools planned? (editors, import/export etc)
6. Playermade cutscenes? Tools?
7. 3d format same as RTW? How about the individuality of soldiers?
8. Fatigue moddable?
9. Movement speed per unit moddable? Chance to hit? (killrate)
10. Example(s) of something that wasn’t moddable in RTW, but is in Med2
Battle:
1. AI improved?
2. Siege AI improved? Sieges, Town squares and low garrisons
3. Artillery on walls? Artillery fortifications? Tower range + Rate of fire
4. Unit speeds & Kill ratios
5. ‘squeezed to tight’ penalty?
6. Fatigue, easier to see in battle?
7. Ship battles? Ship AI?
8. Heat/armor penalty?
9. Siege weapons? Still sap/ladders etc?
10. Pathfinding
Campaign & Mechanics:
1. Generals promoted with titles at will like MTW?
2. Which (21?) factions are playable? Which after modding and which after unlocking? (Aztecs only ones in America? How many mongol factions?)
3. Faction unlocking mechanism the same as RTW? First 5 playable factions ‘more enjoyable’ (more work done), or ‘intro’?
4. Supply/Food system that was once slated for RTW?
5. Recruitment Pools; how does the AI cope and how much does it impact the game?
6. Transition of late game units? (Gunpowder event?). Techtree from American factions like barbarians in RTW? Balanced against the rest?
7. Nationwide economy policy settings?
8. Possible to instigate a coup and kill the king for a new royal line like MTW?
9. Repetition/balance concerning factions; some factions always lose?
10. Re-emerging factions?
11. Civil war, how does it work?
12. Land-bridges? Where are all of them? Always usable?
13. Weather
14. Turn/no more years?
15. How much of America is accessible?
16. Era’s in the game? (like MTW, early, late, high)
17. Different mercenaries over time?
18. Crusading armies, what happens upon failing? And what on winning? Control?
19. Pathfinding
20. Rebels/Brigands. Rebellion still puts army outside city?
21. Invading Army; Pillage & Burn?
22. King’s Trait affects Kingdom?
23. Ballistics changed?
24. Unconventional weapons? (Poison + Greek fire) Elephant cannons? Which faction?
25. Squalor still in, how much impact?
26. Deserting troops?
27. Missions, which, can you choose between multiple? Alternate win possible with mission points?
28. Characters; Russia has ‘dread’, England ‘chivalry’, no more management & influence.. why? Retinue’s exchangeable like RTW?
29. City view altered?
30. Feudalism in?
Religion:
1. Protestantism in the game?
2. Orthodox religion overshadowed? (no Jihad or Crusades)
3. What can you do as Pope? Examples. Multiple popes possible?
4. Can the Paupacy be captures/destroyed/become proctorate?
5. Heretics, Inquisitors, Priests etc. Inquisitors not buildable?
Other:
1. Which Historical Battles?
2. More custom battle maps?
3. Online ranking?
4. Battle replays like in MTW?
5. Interface changes?
System:
1. Game Requirements; minimum, recommended and 4vs4 multiplayer
2. Demo release? Store release?
3. Dual Core support? 64 bit support? SLI, Crossfire, multiple monitors?
4. Map with the game like RTW?
5. Expansions small and fast like Alexander, or bigger and store like BI?
Large questions;
1. Diplomacy? AI, changes, interface.
2. What changed in trade/economics?
3. Castles vs cities. Small towns? Role of fortifications increased? (tower/forts)
4. Improved Assassination & Espionage?
5. New agents? Roles?
==================
I hope I can get it all done and also still play the game a bit :p.
Cheers,
Heya people,
So I'm just back from the preview event (http://www.twcenter.net/forums/showt...&page=1&pp=20). I still have to write out all my notes into something readable (I think all the people there can attest that my scribbling isn't the most legible of writings), but I don't want you to go empty handed today.
The event;
First off, a big thank you to all people involved in the preview, I had a great time and I definately learned a lot about Medieval, CA and Atari.
The people present from CA England were;
Ian Roxburgh (Marketing)
Mark Sutherns (Marketing)
James Whitston (Game/Historical battle designer)
From Atari Benelux;
Johan de Windt (Senior Product Manager)
Wouter van Vugt (Executive PR)
There was also a lady from Sega present, but she was very busy dealing with stuff, and the other half of the time I was talking to other people. So I didn't get to meet her.
I was also considered important enough that I was actually allowed to personally interview the CA people in advance of the presentations, as they 'really wanted to get to know the community and answer the questions they have'. Since I was the only one from the 'community' there (the rest were all game press), I got this special opportunity. It did however cut back on the time I could see the non-demo part of the game in action, but I think the questions were more important.
Allright, so here are some brief, major points. I'll make a bigger post tomorrow with some more stuff. Some questions (mostly the modding ones), they weren't sure about, since that's neary all done in Australia. The CA people present gave me their emailaddresses so I could email those questions later and they will get the answer from CA Australia (they said they could get answers probably within a week).
==========
*There are 21 factions, namely;
England, Holy Roman Empire, France, Venice, Spain => these 5 are starting factions.
Milan, Sicily, Hungary, Russia, Egypt, Moors, Danes, Scotland, Portugal, Byzantynes, Turkey, Poland => these are unlockable factions
Aztecs, Mongols, Timmerids, Papal States => These are non-playable in campaign, but you can play them in custom battles.
The reason those 4 are non playable is obvious; Aztecs appear through the discovery of America, the Mongols and Timmerids are invasion armies and Papal states involves the Pope.
*Unit speeds and kill speeds have been decreases;
I can't really put it in numbers, but it *is* down.
*There are 8 Historical Battles planned, I have played a demo which had the Battle of Avincourt (the famous battle which involves a lot of arrows and mud :p) and the battle of Pavia (where you play the HRE with Spain AI allies versus the French).
*A public demo is in the works and nearing completion
*They are aiming for minimum specs of; P4 1.8 Ghz Geforce4 128.
*Cow launching is IN!
*Timmerids get the funky rocket launchers
*Generals can't be given titles like in Med 1
*No eras like in Med1, there is only one campaign period.
*Campaign battle replay... is uncertain. It *was* in, but they all thought it might have been recently removed. They asked if I thought it was an important feature. Since this question was asked multiple times, and I personally felt it is really nice as well, I said we would all really like it and they responded that they will try to convey that to CA Australia and hope they put it in.
==========
Allright, more coming tomorrow...
Cheers all,
Harm - aka Soulflame




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