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Thread: BAI handicaps

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  1. #1

    Default BAI handicaps

    People, please help! Which table is responsible for BAI handicaps?

  2. #2
    Bran Mac Born's Avatar Artifex
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    Default Re: BAI handicaps

    Campaign difficulty handicap tables. You can add new lines if you want too.

  3. #3

    Default Re: BAI handicaps

    This table is only responsible for CAI handicaps, not BAI. Or I am wrong?

  4. #4

    Default Re: BAI handicaps

    you are correct. There is no similar file for BAI handicaps. They are hardcoded.

  5. #5
    Bran Mac Born's Avatar Artifex
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    Default Re: BAI handicaps

    Well with that file you can give units bonuses that affect behavior in the field like marksmanship and reload rates and melee attack and defense and morale etc. That changes response so it affects the battle. BAI you cannot change the routines-they act the same every time. You can mod line formation and marching cohesion and when they charge and firing drills and that affect the battle too.

  6. #6

    Default Re: BAI handicaps

    Bran Mac Born: are you sure about that? CAI bonuses should only work in Campaign play, even if it accept some values it doesn't mean they are actually used in game, even though i never tried it this way..

  7. #7
    Bran Mac Born's Avatar Artifex
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    Default Re: BAI handicaps

    Jam I use it in my mods and it seems to work in Campaign.

  8. #8

    Default Re: BAI handicaps

    I use some of your modifications and I did not see that they were modified BAI handicaps. I decided to check: I wrote morale_base 200 for all AI levels - in the battle it does not work. The effect will be only in the campaign?

  9. #9
    Bran Mac Born's Avatar Artifex
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    Default Re: BAI handicaps

    campaign.

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