What are your thoughts on them, given what we know? (which is quite a bit after Jack clarified it up)
Generally I got the impression it was a decisive decision on a gameplay level, attempting to add another (one could argue unnecessary) limitation on military deployments outside of traditional economic stops.
PERSONAL OPINIONS FOLLOW:
Even knowing that the army limits are a game mechanics decision made intentionally to create an experience I havent played, I already despise this idea. The economic model of total war always made much more sense than this sort of silliness, and it will lead to ahistorical 'super stacks' being formed in the late game when your economy outpaces your military hard caps and you'll naturally have to look at eliminating your perhaps otherwise historically accurate legion groups to add the praetorian guard or urban cohort equivalent units.
But beyond immersion the limitation makes no sense. The ancients had no 'army limit' conception. Armies being limited to only being commanded by generals this would make far, far more sense to me, but that is not the case; rather we now had arbitrary freezes on our military command capability which have no historical precedent. Limitations on the deployment of elite solider units would make far more sense as the ancients did have limits as to the number of say, praetorian cohorts that existed at any given time, or first cohorts, or royal guard elements.
From a purely gameplay perspective I worry about how it will be implemented. If the limit is static for all factions strong nations that should dominate the game simply wont for lack of manpower. If the limit is dynamic based on faction strength, and I believe it is, you run the risk of making military power enter a snowball effect as great powers become greater powers and small nations become outnumbered and outgunned. No amount of balancing will make it okay that Pontus can only have two armies in the field whilst the Seleucids can trump out six. Neither is playable so it arguably doesn't matter (GRRRR) but really, you can expect that if a player were at the helm Selecucia would triumph literally every single time. In RTW1 the Seleucids were more limited by economics, holding few rich provinces and many exposed weak ones that demanded border patrol efforts to secure. But Seleucid players from those days will know that after a rough start your next order of business is steamrolling the pathetic neighbors around you with your large armies; places like Pontus, Parthia, and in RS II Armenia's only saving grace is the ability to produce large bodies of warriors of good quality to match you, making the early game for Selecucia tricky and exciting.
Now you would be able to crush pontus in a single battle.
But hey, thats all fine. When the game launches I am going to count down the hours until someone mods this feature out!
((Also, I have to admit, its really fun later in the game to roll out a fifteen stack invasion. Those were some of the best moments in the original game and I always got excited knowing they were coming. R2 wont have any of that. R2 will be simple. Simplicity is exactly what I dont want from a 4X strategy game experience like Total War))





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