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    Default Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    LIST PREPARE : Bozkırsovalyesi

    ENGLISH TRANSLATION GROUP
    www.totalwar-turkiye.com --------- lupus-giris , blackknight1453
    www.trgamer.com ----------------- greatwolf
    www.totalwar.org --------- LeftEyeNine
    www.donanimhaber.co ------------ foks , kyorhan , slayersami , _qwerty_ , Comet , fıratkale , DESTINY , hitman009 , xmen , Mertallica , theFaLLeN , Castrolives , ISalVatioNI , take_me_as_i_am

    powered by Totalwar-Turkiye ( totalwar TURKISH fan site)


    A-Game Tech:

    1-We want to take movies of some battles and then watch it. Enable this.

    2-Let us watch a video of important people's(such as kings) life
    story if he/ she dies.

    3-We must be able to zoom to the places that we will build our forts
    and the places that we want to investigate.

    4-Let's make it possible to control our assassins and spies, who will perform assasination, sabotage, ambush, kidnapping, spying
    and such missions, via using the technique -zooming inside the city- in Rome, by ourselves. For this, an interface can be added
    like in action games.

    5-Let's make it possible to control our assassins and spies, who will perform assasination, sabotage, ambush, kidnapping, spying
    and such missions, via using the technique -zooming inside the city- in Rome, by ourselves. For this, an interface can be added
    like in action games.

    6-Border castles should be removed. Instead there should be secret agent units trained from a dpecific building who will be able to blow covers of spies. These may even be able to eliminate assassination attempts on the leader as well. Guardian units may be another option. We should be able to do operations such as assasinations, taking captives, ambush or infiltrate into cities by the help of minor squads of elite soldiers. And for such operations, there can be a minimap where we can control minor battle units as it is in Battlefield.

    B-General:

    1-Soldiers types and the battle screen should be like Medieval-1. Strength and weakness of soldiers should be protected but archers should be improved. In some provinces (Persia, pakistan, sudan, etiopia), recruiting War Elephants can be good. Soldiers should be more brave and shouldn’t leave the battefield immediately. There must be a lot of unit formations but they should be simple,not fantastic...... Soldiers should be more brave and shouldn’t leave the battlefield immediately. Units should be seperated or the seperated units should be joined together. Generals and admirals with stars should be joined together too. We cannot unite these generals in the same group. This should be changed and improved.
    2-Sounds of the game is really important for strategy players.Sounds in Medieval-1 are wonderful.In Medieval-2,sounds must be as good as Medieval-1’sounds.And the pictures of people should be more detailed.In Medieval-1,all the pictures are full of ugly people(!)

    3-The game should pass years between 925 to 1525. And the periots’ starting dates should be 925,-1080,-1180,-1290.In turns,the
    climate should be changed and in every year there should be 3 or 4 turns(like Shogun).

    4-The jihads’ influence should be reduced or balanced..Pagans shoul be able to make expedition..Orthodoxes should make crusades and the muslims should make attack jihads.in muslim countries, there are different denominations (such as orthodox and catholic in christianity).In this game there should be such a culture. There can be caliph (leader of muslims) - patriarch (leader of orthodox) - great shaman (leader of pagans)..n 10th. century, state of khazaria was jewish. This point can be added.

    5-And if the creators of Total War decide to make Medieval-2 they should search cultures of nations. For example, In Medieval-1 Turks, Persians and Arabs are shown as same.Three of them are Muslim but they have got very difference.So the creators should make a big search about cultures..

    6-You should prepare medieval-2 very well and you should add these parts to this game.
    --- military units and war screen in medieval-1
    --- castles and siege units in stronghold-2
    --- big strategic world map of rome total
    --- sea wars of imperial glory
    --- population transfer and producing new cities like civilization and barbarian
    --- sabotage and assasination by entering the city
    --- attacking and capturing a city with a soldier or a few soldiers at night
    gamers around the world can inform you about features of each culture.

    7-Let all our army to join battle we are bored with reinforcements. Reinforcement system kills all the tactical richness of the game and with it number of soldiers becoming worthless. Even if you cant make all our armies to join battle allow us to choose units one by one.

    8-Make nomads , rebels and brigands have their economy so they would be they have to sack something to live.

    9-Rebellions that cannot be stopped quickly should turn into a great disaster and then they may turn into independent factions.

    10- A cavalry units always stay as horseman and it it always dies with his horse.Let us dismount all cavalry and do not kill both horse and soldier kill only one of them.

    11-İn rome siege units(catapults etc.) soldiers were able to go in melee and some soldiers like hoplites an archers were able to change their weapon but give us much more unit like them and also make it (changing weapon) easier(forexample with a button) .

    C-Map And Terrian

    1-The big Map Technic in Rome should be used in Medieval-2 too. The map should be between The 25th and the 65th North latiudes ---
    20th West and 75th East parallels. But the map should be more big and 3d. Travelling on the map should be like Rome but there’s a problem
    that should be solved;for example if a large army takes a road in 3 turns, only a general’s unit should take the same road in one day.
    As it’s known in the past the general's horses were the pedigree ones. Diplomats,spies or assasians should travel faster. Fleets should take more
    road in one turn. Mountains, rivers and lakes should look like as their real looks. And there must be wars on the pasages of mountains.
    Passage of mountains should be more important. We should carry our armies with our fleets, and our armies should pass the rivers that
    are not too deep.(This option is avaible in the game:Imperial Glory). But our armies shouldn’t pass through everywhere. There must be
    areas that covered by rocks or swamps. And these swamps should effect the wars.

    2-The straits and large rivers should be allowed to crossing over by simple and single-use boats. Also transpassing widths around 50-200 kms should be available for once without waiting for the construction of ports or shipwrights. The completion of the building sequence of port > shipwright > ships take much time in the beginning of the game. River boats and temporary bridges may be options as well.

    3-there may be some abrasion in armies(or moral damage ect.) passing in the places such as everglades, deserts or mountains, if rome's map class is used. also, by the causes such like storms, cold and thirst, soldiers of army can be killed. and there is already casualties in navies by the storms in rome.

    4-Let us able to pass mountains and harsh terrain.You must make the peaks of mountains (up 2500- 3000 meters) immpassable. But lower parts must be able to be passed. But armies should give great casualties when passing mountains so passages can be important enough.

    5-Mountain passes are wide, open plains make them narrow places. And there is ambush system in rome but armies are starting far from each other and head to head.Make them start closer and make attacker armies start from front or flank of the enemy.

    6-On the maps boundaries should be more realistic. Passageways should be covered with snow during winter.In the RTW (THE)watchtowers couldnt be demolished, we want them to be demolished or occupied. The temporary military camp may continiue. In the critical areas we should be able to establish some little and unimportant military stations. Rebellious and bandits should be able to establish castles, moreover heretics like The Hashasis(!) should be able to produce assassins. Castles that in the hard areas regardless of their weakness, should not be taken easily. (As Alamut in Iran and Masyaf Castles in Syria)

    7-Let's remove the situation of being stuck without having able to move when we are passing by an enemy's city, military unit, or navy and 'being caught' by those enemy units in a 'foggy' area. This is so nonsense.

    8-At the map of rome until you reach from one side, whole castle is already sieged. Castles should have 4 sides. And for a whole siege at the same time there should be soldiers of invaders at the 4 sides of the castle so that the whole access of castle to out can be cut off. Reinforcments should be able to come from open sides to the castle. And Naval forces should be able to close seaside or from this side we should be able to get help.

    D-Tech Tree:

    1-Rome and Medieval-1,the trade goods are only written on the paper.But I think these should be used. There must be occupation groups for each of trade goods.And in the constcruction menu we should be able to start buildings about these. For example,

    Iron and copper --- Weapon and Armor

    Gold and silver --- As Money

    Fabric and Silk --- Uniform/Sailcloth

    Wheat/Oil/Grape/Cattle --- Food for common people and soldiers

    Stone and Lime --- Castles and Buildings

    Slave --- Productive Power

    Camel and Horse --- Transport and Carvan

    2-Trade products should be stored (like in Imperial Glory).And when we produce gold,stones we should be able to store them.And we should be able to build constructions with our gold and stone stocks. We should build castles on our owns.We should improve our castles with towers or trenches. For example İstanbul Castle is a peninsula,Paris Castle is on a River…Each castle should have its own specialities.But in Medieval and Rome all of them are open to any kinds of attack. We should build castles on our maps and can improve these castles.We should also stock storable food in our castles.So if the enemy siege our castles,we can defend for a long time ourselves so the enemy has to attack directly. So the sieges become more enjoyable.But in Rome and Medieval, attacking a castle is too boring.

    3-Building a construction takes too much time.But in real world buildnig a port or a barrack doesn’t take too much time. There should be options like having an ability of constructing a ship after having a iron mine, a weapon atelier or a timber atelier..There should be a system of constructing new buildings properly this situation...Building a construction takes too much time.It should be shortened. (Like real life workers,money and raw matarials should effect buliding speed)

    4-I think it is better to be caravanseries for trade caravans on their trade roads like seaports for trade ships.. and make it possible to make commerce over lands.. it may be possible invansions for trade roads both over land and sea by enemies or invaders...

    5-In MTW-1 the firearms were invented too early and overpowered. Actually in 1290s the rocket, in 1340s the cannon and in 1420s the rifles were just discovered. What's more since the rifles had short ranges and were low at accuracy, they were ineffectual weapons. It was after 1380s that the cannons were able to destroy the fortresses. The rifles were only more powerful than bows after 1530s and following 1600 they had a longer range. These bugs should be fixed.

    6-Firearms:

    Year:1290.........: Rockets/ arrow-spear rockets

    Year:1315.........: Pipes that throw arrows or spears

    Year:1340.........: Little Sahra Cannons

    Year:1365.........: Siege Cannons

    Year:1390.........: Great Sahra Cannons

    Year:1415.........: Primitive Rifles (One shot per 15 min)/ Grenades

    Year:1440.........: Great Siege Cannons

    Year:1465.........: Mortars

    Year:1490.........: Arquebus Rifle (1 shot per 5 min)

    Year:1515.........: Pronged Troopdemolishing Rifle

    E-Millitary

    1-There can be differences between the powers of the faction armies but this gotta be in an order.For example the poland and almohad armies were very weak in the MTW1 so they were very easy to beat for the other factions

    2-Soldiers types and the battle screen should be like Medieval-1. Strength and weakness of soldiers should be protected but archers should be improved. In some provinces (Persia, pakistan, sudan, etiopia), recruiting War Elephants can be good. Soldiers should be more brave and shouldn’t leave the battefield immediately. There must be a lot of unit formations but they should be simple,not fantastic...... Soldiers should be more brave and shouldn’t leave the battlefield immediately. Units should be seperated or the seperated units should be joined together. Generals and admirals with stars should be joined together too. We cannot unite these generals in the same group. This should be changed and improved.

    3-WAR ANİMALS:
    Asian Elephant-------> Smaller/ Fast-High Fighting Power
    African Elephant-----> Bigger/ Slow-High Carrying Capacity

    Asian Camel----------> Two Humped Camel/ Slow/ High Carrying Capacity
    Arab Camel-----------> One Humped Camel/ Fast/ Suited for making High Speed


    Enormous Horses------> For heaviest Cavalry/ Very Powerful-
    Very High Carrying Capacity/ Slow/ Bad Stamina/ Hard to Manoeuvre

    Big Horses-----------> For armoured Cavalry/ Powerful- High Carrying
    Capacity/ Slow/ Good Stamina/ Hard to Manoeuvre

    Middle Sized Horses--> For medium Cavalry/ Weak-Low Carrying Capacity/
    Fast/ Bad Stamina/ Good for Manoeuvring

    Little Horses--------> For Horse Archers/ Weak-Very Low Carrying Capacity/
    Really Good Stamina/ Good for Manoeuvring

    PureBred Horses------> For Commanders an Elit Units/ Powerfu-Fast-Good
    Stamina/ Can March 1.5 times of Other horses in a Turn

    Best PureBred Horses-> For Agents/ VeryFast/ Can March 3- 4- 5 times of
    other horses in a Turn

    4-Cavalry Archer in wide steppes and Deserts , Heavy Cavalry in Grassy Land , Light İnfantry in Mountains and Harsh land and Heavy İnfantry in Narrow Plains must have great bonus to their fighting skills. An that bonus must be as much as that type of land would effect cultures of living nations.

    Steppe Field...........: Cavalry Archer +4 ... other cavalry +2
    ----->like Cumans, Seljuks, Persians, Magyars

    Desert Field...........: Light Cavalry +4 ... other cavalry +2
    ----->like Arabs, Moors

    Grassy Field...........: Heavy Cavalry +4 ... other cavalry +2
    -----> like French, Germans, Russians

    Field with Hills.......: Archer İnfantry +4 ... other İnfantry +2
    -----> like Byzantines, Welsh, English

    Field with Mountain....: Light İnfantry +4 ... other İnfantry +2
    -----> like Scots , Swiss , Bohemians , İtalians

    Forested Field.........: Heavy İnfantry +4 ... other İnfantry +2
    -----> like Swiss, Austrians, Germans

    5-Armies must be bigger. Strategy players don’t care about soldiers’ faces or hair. Players always want to see a lot of units in the same screen.For example we should lead an army that has got 100 - 200 units and each unit should have 400 or 500 soldiers. Players don’t like to strive with little battles. Joining into a big battle with powerful army that is prepared in high details is more attractive to players.

    6-Generals with high skills should lead more powerful units.And generals should be recruited in another barracks. Simple soldiers should be able to become a general if they fight for years. Old generals should be able to leave the job and they should be able to become a governor of a place.And good generals should be rewarded with lands,titels ect.

    7-The mtw countries'soldiers were able to take extra bonus according to the region that they were created..but having a chance about fighting with more extra bonus in their fatherland or in the regions that their citizens are populous is the most important point... Soldiers who defend their own fatherland and people, must be more powerful at their countries. This power while defending castles should be higher........ Soldiers who defend their own homeland and people, must be more powerful at their countries. This power while defending castles should be higher. To produce per one lap one military unit becomes disadvantage for powerless countries. When we are in need of many soldiers, we should be able to produce more than one military units at one time.

    8-Povinces must be the main country of a faction depending on ethnic system. Units trained in a main province (Populatin is full of your Nations people) must be more loyal and they must get bonus of +3 or more when figtin on their own province. For example a unit trained in a German City (Owned by Germans and populain is german) must be more loyal than a unit trained in İtaly (Owned by Germas but population is İtalian) And a unit trained in main part of Germany must get bonus of +3 or more) but when fighting in France(or somewhere else) it must loose its bonus.

    F-Diplomacy-Intelligence-Economy-Rewards:

    1-In the former games, one could get many information about other countries by just looking at the map. Let's do it harder to get information about other countries, so that spies, captives, bribed rivals, the information that is given by the patrolling units would be more valuable. Moreover, let's do it possible to perform secret military operations and ambushes towards enemy.

    2-When a princess marry,there is no need to delete her from the map.And kings’ children should be on the map so players should be able to kidnap or kill them to destroy faction’s heirs.But a kidnapped person should be rescued by ransom.If the enemy doesn’t give ransom units can be used as slaves.or kidnapped diplomats can be hold in a Dungeon.Yes there should be a new building named Dungeon.

    3-Kings, Queens and princess must be on the map like emissaries (agents). It may be done for all royal bloods.In MTW1 our spies were joining rebel (sometimes) in MTW 2 all of our royal family mamber should join rebels or creat their own rebellion.

    4-Please, insert this feature to the game - gaining land or establishing a state with marriage between royal people.

    5-There shall have some options like eliminating the enemy and force them to pay taxes or capturing their warehouses to have their goods.

    6-In the game determinative effect of sea fights must be more important.when the navies are at harbour they should be under guarding like armies at the castle.. there must be catapult-archer-- grek fire- (greguva) on the ships.soldiers must fight at the deck of the ships. the ship of the player who lost should change hands.

    7- "Border castles should be removed. Instead there should be secret agent units trained from a dpecific building who will be able to blow covers of spies. These may even be able to eliminate assassination attempts on the leader as well. Guardian units may be another option. We should be able to do operations such as assasinations, taking captives, ambush or infiltrate into cities by the help of minor squads of elite soldiers. And for such operations, there can be a minimap where we can control minor battle units as it is in Battlefield."

    8-Assasians and spies can kidnap enemy diplomats or generals.And kidnapped people can be interrogated in a special building. And when we learn what we need we should kill or set free these people.

    9-Spies should be able to open the gates of a city which is under a siege.And catching a spy should be too difficult on open lands. Furthermore they should be able to make a rebellion in the enemy army.

    10-Bribes,awards and gifts types can be improved.. In history, kings or sultans give each other horses,swords or concubine (female slaves). And concubines should be recruited as spies or assasians. We should give concubines to our general and agents.So their loyalty becomes higher.And we should also give good horses to our generals as a gift.Or an unit that uses good horses can be recruited.So these units can get into the enemy lands and give an unexpected visit to enemy soldiers.

    11-çWe are having troubles when we met kings which does not accept treaty or governors which does not accept bribe.So let us gift thmwith concubins and have existing or temporary effect on them.

    12-Agents:
    royalcourt.........: emissaries..........upgrades...+1 / +2 / +3 / +4

    out: makes diplomacy, spies,gives high amount of bribe,relates with, important person , decreases the loyalty of people
    in: Fires from job, gives present and bribe, relates with important person, increases the loyalty of people


    governors palace...: spies...............upgrades...+1 / +2 / +3 / +4

    out: spies, gives low amount of bribe, opens castle gates by bribe, couses rebellion, decreases skills of important person by cousing scandals, decreases loyalty of people
    in: spies and counterspies, increases the loyalty of people


    Tavern.............: assasins............upgrades...+1 / +2 / +3 / +4

    out: Murders, kidnaps, sabotges, opens th gates secretly, decreases the loyalty of people
    in:Murders, kidnaps, sabotages,increases the loyalty of people


    Brothel............: concubins...........upgrades...+1 / +2 / +3 / +4

    Works like a courtesan and given as present for important person,
    agents even the kings or princes.

    out:Relates with important people or agents, decreases the loyalty of
    enemy agents, decreases skills of important person by cousing scandals

    in: İncreases the loyalty of agents and important people


    Merchants palace...: Merchants...........upgrades...+1 / +2 / +3 / +4

    out: Decreases loyalty and income
    out:İncreases loylty and income

    Secret Police Web..: Secret Polices......upgrades...+1 / +2 / +3 / +4

    out: Finds enemy agents and heretics and kidnaps them. Spies, athers information, atacks important places as a group, decreases loyalty

    in: Finds agents and heretics, counterspies, gathers information, binterrogates, protects, increases loyalty

    G-Social Life:

    1-Like in Rome and Imperial Glory civil population should be use as a source. Heirs of a destroyed faction should be able to prepare a rebellion.

    2-There should be groups in the people like real world.Nobles,slaves,soldiers...These difference between these groups should cause a fight.

    3-If a king is dead or the kingdom’s condition goes badly,the heirs of the faction should fight each other to take the management of the country.

    4-Woman should be able to become a General(egypt quenn secerüd dür -Remember; Jan dark).And women whose husbands’ are died should be
    able to marry again.

    5-Only the religion doen’t cause a rebellion.National feelings can be used for making a rebellion. And people that see many wars on their lands should be more warrior and always try to make a rebellion.

    6-Income should decrease where the population also decreases so the main country should pay attention. It is a funeral when population increases in Rome. Population shall increase so slowly and there should be an option like we could take providence to control population increase.

    7- You can make that we can make civil population to immigrate region to region, even to another country.this has already made in barbarian invasion. in BI , people from the fallen country can immigrate to anotherit could be added to the new game that the civil population can immigrate and colonize. the ethnic order can be changed. a disorder can occur in the reveal rebellion of another country. people can be assimilated and make their place in the history or split up and become another nation. with epidemic disease - famine, invasion - massacre , populationcan be lowered.immigrators from another climate can't adaptate to the new climate and dwindl. in such places, income lowers etc.

    H-Tactics:

    1-Soldiers types and the battle screen should be like Medieval-1. Strength and weakness of soldiers should be protected but archers should be improved. In some provinces (Persia, pakistan, sudan, etiopia), recruiting War Elephants can be good. Soldiers should be more brave and shouldn’t leave the battefield immediately. There must be a lot of unit formations but they should be simple,not fantastic...... Soldiers should be more brave and shouldn’t leave the battlefield immediately. Units should be seperated or the seperated units should be joined together. Generals and admirals with stars should be joined together too. We cannot unite these generals in the same group. This should be changed and improved.

    2-In the battlefield , mtv's and rtw's battalions are not enough...There should be 100-150 or 200 battalions each one including 400 or 500 soldiers. The armies' battle order(mtw and glory group formations) should be like this.There is no need about the permanent reinforcesment.All the army should go at once to fight a battle. The armies should be as huge as the real ones...

    3-Both in medieval and rome there are formations. But they are useless because Aİ always enters battle as a single line from one side of the screen to another side. Let Aİ to choose best suited formation of enemy and let us choose our own.

    4-Cleaving manoeuvres, rotation from flank to center, phalanx, tortoise, and crescent formation for single unit these all must exist in the game.

    5-Units are trying to take shortest route but this is cousing them to be cought to enemy units or somewhere in the field. Let us able to move them point by point so we can give them zig-zag routes.

    6-Soldiers in units are not able to turn right or left one by one so waiting whole unit to turn couses great waste of time.

    7-Mountain passes are wide, open plains make them narrow places. And there is ambush system in rome but armies are starting far from each other and head to head.Make them start closer and make attacker armies start from front or flank of the enemy.

    I-Castle Ans Naval Battles:

    1-The game should not be focused on pitched battle.The castle fightings must have importance as much as pitched blade.. (it was like this in stronghold too)The castles in Rome had been weak so if somebody comes to save the castle this time the war appears faraway. The castle defenders should stand out against the huge armies with a less amount of soldiers.The war must be in front of the bulwarks even though there had come asist army from outside for the surrounded castle not faraway on a agora(range).The ones in the castle should be able to join this fighting The unneeded castles shall be able to collapsed or abandonmeted subsequently..

    2- For defence let us able to build: trenches, stakes, arrow shelters, spiked bushes, burning grass bales, stumps with stakes (Cheval de frise), removeable bridges and Caltrops.

    3- Trade products should be stored .And when we produce gold,stones we should be able to store them.And we should be able to build constructions with our gold and stone stocks. We should build castles on our owns.We should improve our castles with towers or trenches.
    For example İstanbul Castle is a peninsula,Paris Castle is on a River…Each castle should have its own specialities.But in Medieval and
    Rome all of them are open to any kinds of attack. We should build castles on our maps and can improve these castles.We should also stock
    storable food in our castles.So if the enemy siege our castles,we can defend for a long time ourselves so the enemy has to attack
    directly. So the sieges become more enjoyable.But in Rome and Medieval, attacking a castle is too boring.

    4-The big Map Technic in Rome should be used in Medieval-2 too. The map should be between The 25th and the 65th North latiudes --- 20th West and 75th East parallels. But the map should be more big and 3d. Travelling on the map should be like Rome but there’s a problem that should be solved;for example if a large army takes a road in 3 turns, only a general’s unit should take the same road in one day. As it’s known in the past the general's horses were the pedigree ones. Diplomats,spies or assasians should travel faster. Fleets should take more road in one turn. Mountains, rivers and lakes should look like as their real looks. And there must be wars on the pasages of mountains. Passage of mountains should be more important. We should carry our armies with our fleets, and our armies should pass the rivers that are not too deep.(This option is avaible in the game:Imperial Glory). But our armies shouldn’t pass through everywhere. There must be areas that covered by rocks or swamps. And these swamps should effect the wars.

    5-When we attack citadel we can't enter the citadel with our trebuchets and defenders also cannot carry their trebuchets to the wall. It should be corrected. In Rome there are nice buildings but they are all like decors and useless.On city wars soldiers can not enter these buildings but they should be able to enter.. . in city wars last combat to be city square many nonsensical... Construction of citadel should be given more importance. IN addition, there should be small citadels in the big citadels and the battle can finish in this small citedels.

    6-Units in besieged castles are doomed to die. Let us able to cleave siegers and flee or let us able to use diplomacy to flee from castle.

    7-In Rome and Medieval the naval wars are were on the campaign screen and they are were done automatically.But we should do naval wars on the battle screen. .(This option is avaible in the game:Imperial Glory)

    8-In the game determinative effect of sea fights must be more important.when the navies are at harbour they should be under guarding like armies at the castle.. there must be catapult-archer-- grek fire- (greguva) on the ships.soldiers must fight at the deck of the ships. the ship of the player who lost should change hands.
    Last edited by Dede_Korkut; September 15, 2006 at 08:30 PM.

  2. #2
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    Default Re: Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    I think you should rename it into a "dreamlist".Or a wishlist for MTW3/4...

  3. #3

    Default Re: Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    maybe ex.pack for mtw2

  4. #4

    Default Re: Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    5-Units are trying to take shortest route but this is cousing them to be cought to enemy units or somewhere in the field. Let us able to move them point by point so we can give them zig-zag routes.

    In MTW and RTW you can select waypoints to make them move in a half circle to outflank the enemy.


    6-Soldiers in units are not able to turn right or left one by one so waiting whole unit to turn couses great waste of time.

    The way the videos show, is that the men in each unit do turn and hunt for the next enemy to kill. But in RTW, they do so more in a limited state.
    Create a Multiplayer Army Online at: www.shogun2armycreator.netne.net
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  5. #5

    Default Re: Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    In reply to #1


    maybe if you had asked them kindly 3-4 years ago and you had thousands of people sign a petition then maybe some of those ideas would work.

    but a list of demands barely 2 months before the game and with little to no community support....

    Not gonna happen.

  6. #6

    Default Re: Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    Quote Originally Posted by Knight_Yellow
    In reply to #1


    maybe if you had asked them kindly 3-4 years ago and you had thousands of people sign a petition then maybe some of those ideas would work.

    but a list of demands barely 2 months before the game and with little to no community support....

    Not gonna happen.
    I agree.

  7. #7
    Shatterer's Avatar Civis
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    Default Re: Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    Yeah, no offence to you guys, it looks like you went through alot of work coming up with those ideas and writing them down...

    but....

    the game is to be released in November.

  8. #8
    God-Emperor of Mankind's Avatar Apperently I protect
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    Default Re: Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    And some of these points are impossible.

    2-In the battlefield , mtv's and rtw's battalions are not enough...There should be 100-150 or 200 battalions each one including 400 or 500 soldiers. The armies' battle order(mtw and glory group formations) should be like this.There is no need about the permanent reinforcesment.All the army should go at once to fight a battle. The armies should be as huge as the real ones...
    No computer can handle that many units.

  9. #9

    Default Re: Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    2-In the battlefield , mtv's and rtw's battalions are not enough...There should be 100-150 or 200 battalions each one including 400 or 500 soldiers. The armies' battle order(mtw and glory group formations) should be like this.There is no need about the permanent reinforcesment.All the army should go at once to fight a battle. The armies should be as huge as the real ones...
    I totaly disagree. I care about how soldiers look, it's more cinimatic. It would also be to hard to handle that many units. It would be like reverting back to M1 graphics with that many soldiers. I think it's fine the way it is. Also, you seem very middle east oriented. That isn't the only part of the world that is important you know.
    Last edited by Crusader Invasion; September 08, 2006 at 05:21 PM.

  10. #10

    Default Re: Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    woa!!??!!!a bunch of good ideas their but how long did it take it for you to write all of these?? personally i dont think these ideas are gonna happen

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  11. #11
    The Mongol's Avatar Primicerius
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    Default Re: Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    Wow.

    Oh man, ahaha.

    Sorry, but seriously, wow.

  12. #12

    Default Re: Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    It was a waste of time to write all of that, the game is already nearing completion. :hmmm:
    "Luck is what happens when preparation meets opportunity." -Seneca

  13. #13

    Default Re: Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    hımm i hope next ex.pack for mtw2

  14. #14

    Default Re: Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    I think, you better off forwarding this to a mod crew (highly doubt they would be able to do all) or a total-war game competitior; another company who wants to make a similar game.

    Again, your chances are slim with other developers, but since M2TW is near complete, you can pretty much forget about them completely overhauling their finished game with your ideas, so your chances are pretty much 0% with M2TW.

  15. #15

    Default Re: Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    www.totalwar-turkiye.com was opened and have got 650 member i plan to german and english version for site (future)

  16. #16

    Default Re: Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    You are very funny man!
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  17. #17

    Default Re: Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    wow.

    it appears your people don't have much by way of reasoning. game is almost finished and now you come up with a list of ideas.

    Ta-Ta!




    "An eye for an eye makes the whole world blind"

  18. #18

    Default Re: Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    Quote Originally Posted by tzar
    You are very funny man!
    what happend , sory i know a little english

  19. #19
    John I Tzimisces's Avatar Get born again.
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    Default Re: Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    Quote Originally Posted by Dede_Korkut
    what happend , sory i know a little english
    The problem is is that you guys put so much effort into such a big list...but the game is coming out really soon. CA is not going to be able to make these changes.

  20. #20

    Default Re: Totalwar-Turkiye Wishlist mtw2 ( FOR CA )

    this is like trying to send an elephant to a petting zoo.

    its too big, too much, and not enough to make it worth it.




    "An eye for an eye makes the whole world blind"

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