Back in the days of Medieval 2 and Rome, we had the ousting of one's garrisoned units in the event of a revolt. A rather simplistic way of causing instability in an overexpanded would-be empire, which I never really liked. In Empire and onwards, we have had the revolting army/mob spawn in the countryside of the region. This is an okay way of depicting a revolt, but the people, who are revolting, are doing so from the base of their own home. It doesn't make sense for an angry mob to walk out of the city and regroup far way before marching back into the city. In the event of Ceasar's assassination and following revolt by the grieving mob, the mob "spawned" in the middle of the city of Rome.
I would like to suggest, for a mod or a DLC, that a new mechanic is added. Instead of spawning outside or automatically ousting the garrison, the rebels should instead own part of the settlement, the neighbourhoods the rebels are from, and the player would have to fight a battle, where the city is divided between the rebels, the army/garrison and perhaps loyalists (meaning peaceful parts of the town with no armed units present). This would be like fighting the grieving mob of Ceasar or the rebels at the outbreak of the French revolution. Imagine street fights en masses from the beginning of the battle and until one side succeed in defeating the other.
Due to the focus of CA to not have every settlement with walls, this suggestion is only for provincial capitals. This is not a suggestion to change the way a civil war is started, it's only for revolts affecting one single region.





Reply With Quote







