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Thread: Region revolt suggestion

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  1. #1
    Aeneas Veneratio's Avatar Protector Domesticus
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    Default Region revolt suggestion

    Back in the days of Medieval 2 and Rome, we had the ousting of one's garrisoned units in the event of a revolt. A rather simplistic way of causing instability in an overexpanded would-be empire, which I never really liked. In Empire and onwards, we have had the revolting army/mob spawn in the countryside of the region. This is an okay way of depicting a revolt, but the people, who are revolting, are doing so from the base of their own home. It doesn't make sense for an angry mob to walk out of the city and regroup far way before marching back into the city. In the event of Ceasar's assassination and following revolt by the grieving mob, the mob "spawned" in the middle of the city of Rome.

    I would like to suggest, for a mod or a DLC, that a new mechanic is added. Instead of spawning outside or automatically ousting the garrison, the rebels should instead own part of the settlement, the neighbourhoods the rebels are from, and the player would have to fight a battle, where the city is divided between the rebels, the army/garrison and perhaps loyalists (meaning peaceful parts of the town with no armed units present). This would be like fighting the grieving mob of Ceasar or the rebels at the outbreak of the French revolution. Imagine street fights en masses from the beginning of the battle and until one side succeed in defeating the other.

    Due to the focus of CA to not have every settlement with walls, this suggestion is only for provincial capitals. This is not a suggestion to change the way a civil war is started, it's only for revolts affecting one single region.
    R2TW stance: Ceterum autem censeo res publica delendam esse

  2. #2
    Geniuswas's Avatar Civis
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    Default Re: Region revolt suggestion

    No. Too complex.
    Btw If CA offered this mechanic as a DLC I would cry... these things shouldn't be offered in DLC's, if anything they would be part of the game. DLC's should only comprise add-ons, factions, unit packs e.t.c., not game mechanics.

  3. #3
    Aeneas Veneratio's Avatar Protector Domesticus
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    Default Re: Region revolt suggestion

    Quote Originally Posted by Geniuswas View Post
    No. Too complex.
    Btw If CA offered this mechanic as a DLC I would cry... these things shouldn't be offered in DLC's, if anything they would be part of the game. DLC's should only comprise add-ons, factions, unit packs e.t.c., not game mechanics.
    You want unit packs DLCs, which mess with the competiveness of multiplayer, but not an interesting mechanic that would make the game, hopefully, more interesting? I don't expect CA to make a DLC just for this suggestion, rather they could implement it either for free or as a bonus to some faction DLC or the blood DLC.
    R2TW stance: Ceterum autem censeo res publica delendam esse

  4. #4
    eregost's Avatar Primicerius
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    Default Re: Region revolt suggestion

    It's not too complex at all, it's a very good idea and I would love to see something like this, would make rebellions more interesting to fight.
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  5. #5

    Default Re: Region revolt suggestion

    So (taking Carthage) if a pissed off mob were to spawn, they might spawn around the docks, and the garrison troops would spawn by the temple?


    "Rem tene; verba sequentur." - Grasp the subject, the words will follow.

  6. #6

    Default Re: Region revolt suggestion

    I think it would be pretty entertaining. Particularly if the mobs outnumbered your garrison troops. It would be like a riot in the city.

  7. #7

    Default Re: Region revolt suggestion

    Too complex??
    No way. this is a great idea. I did actually suggest exactly this last year when everyone wanted to get their say about what Rome 2 should be like. OP your post makes perfect sense, and is a better option than the Med2 or subsequent revolt mechanics.
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  8. #8

    Default Re: Region revolt suggestion

    I prefer if it was just random: sometimes the revolting town may kick out any loyal elements; sometimes it spawns in the countryside, and sometimes the garrison itself revolts with the town. Perhaps some conditions like if it was REALLY bad or a corrupt garrison force or some such thing would decide whether it goes one way or another. It would add a bit of uncertainty in the face of revolts, as well as provide some opportunities for the player to counteract or expect certain outcomes.

    Still I like the concept of a town riot where the battle involves the rebel forces trying to take over a single town square, and your job as the garrison is to repel them. The basic battle rules apply- if all units rout you win and the more men you annihilate, the bigger the Crackdown bonus becomes. Assuming spawned garrison units can gain experience, then it pays to do a bit of those battles. It could potentially get boring though if it occurs too often and the battles themselves do not have much variety besides location.

    EDIT: Perhaps another randomized objective is instead of holding the town square the rebels already hold it and the garrison must oust the rebels. Or even make it an Escape Mode where the objective of the rebels is to attempt to leave the city, and it is your job to trap them and slaughter all, or at least as much as you can. Any remnants that escape spawn as brigands in the campaign map and may or may not become a nuisance.

  9. #9

    Default Re: Region revolt suggestion

    Sounds like a good idea, but not as DLC. It's one thing to sell factions or units, quite another to sell additional features for the main game (unless it's a separate "campaign" or some weird horde-mode equivalent) . It'd be great to have in an expansion though.

    Quote Originally Posted by Aeneas Veneratio View Post
    You want unit packs DLCs, which mess with the competiveness of multiplayer
    If the DLC is done well it should be balanced enough not to do this.
    Last edited by Rittsy; August 12, 2013 at 01:02 AM.

  10. #10
    Richard III's Avatar Tiro
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    Default Re: Region revolt suggestion

    I like the idea. If a rebellion happens, a battle in the city should happen with the current garrison (Plus perhaps a couple of mob units) facing off against a portion of the populace (Rebel army)

    The quality of the rebel army could be factored by; City size, (un)happiness level, military buildings, etc. These factors could also make some garrison units switch sides!

    For Romans these rebellions could be especially risky, seeing as veterans settle in new settlements. You don't want hundreds of angry veterans mobilizing against you!
    "Good Men Don't Need Rules."

  11. #11

    Default Re: Region revolt suggestion

    The start of a gladiator revolt would also be pretty fun if it happened at first in a city. And instead of just trying to conquer the city their goal is to get out of the gates. And then once they're out they just travel from province to province massing support and hiding in the woods.

  12. #12

    Default Re: Region revolt suggestion

    That sounds like a nice idea, but only if they ever get the city battles right. A battle in a city always was kind of sad in Rome and Medieval 2. In Empire and Shogun 2 they didn't have those anymore and for a good reason. From what we have seen in Shogun 2 fortress battles and Rome 2 siege battle videos they have vastly improved on this over the years. Especially with the new conquer point system withing a large city that Rome 2 will have your idea could work great. But I first want to see how two armies would fare in an inner city battle.

    And you would have the problem of realism there. The cities in TW games aren't at all to scale, which is totally fine for a normal siege, but in a real revolt the army would be spread all over the city in smaller bands and not meet head on in units of 120-200 soldiers. And since the city is a lot smaller in a TW game than in real life you just don't have the place to deploy your units in a reasonable formation or anything like that.

    I don't think we will see this idea in a TW game unless they make some big changes, which I hope they don't.
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  13. #13

    Default Re: Region revolt suggestion

    It's a decent idea - definitely one to consider for future games. It would have been great to see it in ETW - perhaps the French Revolution would have happened more if it had. I think the revolution happened just three times in total during 700 hours of my playing ETW!

    I also liked the Gladiator Uprising in the original RTW - I remember once that I lost all of the Spanish provinces to the revolt as I had no legionaries there to defend my cities properly. It took me an age to take them back, costing me thousands of casualties; those veteran gladiators are hard to kill when they're behind stone walls. I hope something similar is in the new game.
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  14. #14
    DarrenTotalWar's Avatar Video/Podcast Creator
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    Default Re: Region revolt suggestion

    A battle in a city where the enemies BOTH start in the city is a really cool idea!

    Check out my latest video: Unit Expansion Mods

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