Page 1 of 3 123 LastLast
Results 1 to 20 of 41

Thread: First person artillery view.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default First person artillery view.

    Hello all, just made a new account because no one seemed to be addressing, what I consider, to be a big issue. In the latest Answers topic, Jack confirmed that First person artillery shooting from Fall of the samurai is going to be included in Rome 2, I think this is a disaster for Rome 2.

    I'm scared to see catapults and navy ships bombarding long range enemies.
    Last edited by Tango12345; August 11, 2013 at 03:28 PM.

  2. #2

    Default Re: First person artillery view.

    I don't understand what yer scared of really. Catapults and such won't be (or at least shouldn't be) accurate like cannons were in FoTS.

    Keep in mind that in FoTS the artillery is RIFLED CANNONS. Those are very accurate. Catapults...not so much.
    Last edited by -=PHX=-Hades; August 11, 2013 at 10:21 AM.

  3. #3
    veut's Avatar Libertus
    Join Date
    Jun 2012
    Location
    Germany
    Posts
    80

    Default Re: First person artillery view.

    Don't panic. Just wait for the Game and we will see (maybe THAN its time for PANIC)
    Signature Removed - Read this.

    -TWC moderation Staff

  4. #4
    SamueleD's Avatar Campidoctor
    Join Date
    Nov 2012
    Location
    Switzerland
    Posts
    1,555

    Default Re: First person artillery view.

    Oh, OP, don't worry:
    1) They won't be accurate
    2) They have limited range, no matter who aims them

  5. #5

    Default Re: First person artillery view.

    is that confirmed? You could aim at the sky and slowly narrow down the accuracy of your shoots until you would be destroying the general outside of the artillery's range!

  6. #6

    Default Re: First person artillery view.

    PS: Why does this forum only allow me to post like two sentences otherwise it gives me "Forbidden word" error? I'm getting frustrated because I want to say so much more.

  7. #7
    SamueleD's Avatar Campidoctor
    Join Date
    Nov 2012
    Location
    Switzerland
    Posts
    1,555

    Default Re: First person artillery view.

    Quote Originally Posted by Osseon View Post
    PS: Why does this forum only allow me to post like two sentences otherwise it gives me "Forbidden word" error? I'm getting frustrated because I want to say so much more.
    It is either a bug or you are trying to use a forbidden word.

  8. #8

    Default Re: First person artillery view.

    I was just talking about navy ships and how bugged they were. You could fire a full broadside with only 1 / 10 cannons remaining and ten men using first person mode. (Now it lets me say it)

  9. #9
    SamueleD's Avatar Campidoctor
    Join Date
    Nov 2012
    Location
    Switzerland
    Posts
    1,555

    Default Re: First person artillery view.

    Quote Originally Posted by Osseon View Post
    I was just talking about navy ships and how bugged they were. You could fire a full broadside with only 1 / 10 cannons remaining and ten men using first person mode. (Now it lets me say it)
    Let's hope they fixed these issues in Rome II, it was fun aiming things yourself.

  10. #10
    GussieFinkNottle's Avatar Domesticus
    Join Date
    Jun 2013
    Location
    Britain
    Posts
    2,239

    Default Re: First person artillery view.

    Quote Originally Posted by Osseon View Post
    PS: Why does this forum only allow me to post like two sentences otherwise it gives me "Forbidden word" error? I'm getting frustrated because I want to say so much more.
    It does that for the first few posts to stop spam. After 5 or so you can type as much as you like and after a week you can give rep and vote in polls
    A home without books is a body without soul - Marcus Tullius Cicero

    If you rep me, please leave your name. Thx

  11. #11

    Default Re: First person artillery view.

    Quote Originally Posted by Osseon View Post
    is that confirmed? You could aim at the sky and slowly narrow down the accuracy of your shoots until you would be destroying the general outside of the artillery's range!
    Catapults don't have anywhere near the range cannons do. And catapults aren't consistent. If you fire a shot at the exact same angle as the last shot it might not go anywhere close to the last shot.

    Play one of the older TW games such as Rome I or Medieval II and you will see just how accurate catapults and such are.

  12. #12

    Default Re: First person artillery view.

    Quote Originally Posted by -=PHX=-Hades View Post
    Catapults don't have anywhere near the range cannons do. And catapults aren't consistent. If you fire a shot at the exact same angle as the last shot it might not go anywhere close to the last shot.

    Play one of the older TW games such as Rome I or Medieval II and you will see just how accurate catapults and such are.
    I have played those games, and while Cannons were very accurate in FOTS by themselves, the accuracy increase while aiming was significant.

  13. #13
    Ballacraine's Avatar Domesticus
    Join Date
    Jan 2009
    Location
    Near the Beer!
    Posts
    2,075

    Default Re: First person artillery view.

    Quote Originally Posted by -=PHX=-Hades View Post
    Catapults don't have anywhere near the range cannons do. And catapults aren't consistent. If you fire a shot at the exact same angle as the last shot it might not go anywhere close to the last shot.

    Play one of the older TW games such as Rome I or Medieval II and you will see just how accurate catapults and such are.
    Also with a catapult, each 'round' is going to have different weight & aerodynamic characteristics, all of which will be taken into account by, within reason , randomising the impact point.

    Balla
    In faecorum semper, solum profundum variat.

  14. #14

    Default Re: First person artillery view.

    Quote Originally Posted by Ballacraine View Post
    Also with a catapult, each 'round' is going to have different weight & aerodynamic characteristics, all of which will be taken into account by, within reason , randomising the impact point.

    Balla
    I doubt that has anything to do with it in a game. I just think the "splash zone" or whatever you want to call it will be much larger for a catapult than a cannon.

  15. #15

    Default Re: First person artillery view.

    Quote Originally Posted by Osseon View Post
    is that confirmed? You could aim at the sky and slowly narrow down the accuracy of your shoots until you would be destroying the general outside of the artillery's range!

    Are you afraid of using it against the NPc's? if so don't do that and you have nothing to worry about.

    If you are worried about that is multiplayer, shame on you you should not play online because you clearly corner camp.

  16. #16

    Default Re: First person artillery view.

    Quote Originally Posted by CnConrad View Post
    Are you afraid of using it against the NPc's? if so don't do that and you have nothing to worry about.

    If you are worried about that is multiplayer, shame on you you should not play online because you clearly corner camp.
    I'm talking about single player. Saying "well if you don't like it, don't use it." is a piss poor argument. Most gamers are compulsive and I don't have the self control to stop myself from using buggy navy ships that never lose a cannon in FPS mode. The first time I saw a fleet of enemy ships with my ironclad having 1/10 cannons, I was like "Screw this" and immediately destroyed the fleet.

    I pray that it isn't as bad as FOTS. This game should be focused on tactics and strategy. You are a general commanding an army, not an artillery crew. At least disable this feature in "battle realism"

  17. #17

    Default Re: First person artillery view.

    Quote Originally Posted by Osseon View Post
    I'm talking about single player. Saying "well if you don't like it, don't use it." is a piss poor argument. Most gamers are compulsive and I don't have the self control to stop myself from using buggy navy ships that never lose a cannon in FPS mode.
    It's not a piss poor argument at all. It's requiring you to exercise basic self-disciple. Really, that's it.

    I pray that it isn't as bad as FOTS. This game should be focused on tactics and strategy. You are a general commanding an army, not an artillery crew. At least disable this feature in "battle realism"
    Or just don't use it. It's not nicotine addiction we're talking about.
    'When people stop believing in God, they don’t believe in nothing — they believe in anything. '

    -Emile Cammaerts' book The Laughing Prophets (1937)

    Under the patronage of Nihil. So there.

  18. #18
    DogSoldierSPQR's Avatar Senator
    Join Date
    Apr 2013
    Location
    Birmingham, England.
    Posts
    1,256

    Default Re: First person artillery view.

    The only thing they'll be accurate against is walls, to be honest. Hard to miss a 50ft wall haha

    But yeah, don't worry. You won't be able to snipe Generals
    I personally invite you to check out my complete combat overhaul which will give you a completely new Rome 2 experience:
    (http://www.twcenter.net/forums/showt...ere!-(26-10-13)
    If you rep me, leave that beautiful name of yours so I know who you are
    That a salesperson at my door? Where my Gladius at??
    An empire always fails because it never sees the potential in the individual. The smaller state never fails because it has no choice but to... - DogSoldierSPQR

  19. #19

    Default Re: First person artillery view.

    The "splash zone" itself is an abstraction of the different projectiles having different trajectories when aimed at the same place. I think that is what he meant.

  20. #20
    Ballacraine's Avatar Domesticus
    Join Date
    Jan 2009
    Location
    Near the Beer!
    Posts
    2,075

    Default Re: First person artillery view.

    Quote Originally Posted by Templar Spartan View Post
    The "splash zone" itself is an abstraction of the different projectiles having different trajectories when aimed at the same place. I think that is what he meant.
    Yup!

    Balla
    In faecorum semper, solum profundum variat.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •