Results 1 to 18 of 18

Thread: EB Preview :: Resources

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default EB Preview :: Resources

    Greetings Europa Barbarorum fans. Today we have another download for you to enjoy!


    The 0.8 is getting ever nearer to release (now that holidays are over for most of us but in the meantime more and more additions are ready to be given to the fans before that glorious moment comes.

    We have decided to release the Resources addon to the 0.74 build. This is almost finished work, though we reserve ourselves the right to change some things come 0.8.

    We have seriously reworked Resources for EB, to get that extra "historical immersion" factor. The process was twofold: on one side, we have added new models, ui icons and tooltips. On the other, we have added plenty of resource locations to the campaign map. As a result, we got the map more crowded and full of interesting issues than any other mod

    You will no doubt be most interested in the graphical side of this update. The man almost singlehandedly responsible for this amazing work is one of our prime modellers, Alin, whose other work includes our siege icon and fleet models that you know already. Several other models are also work of our new modellers, Shifty and Palissa. The idea behind these models (and the tooltips) was to represent the resources in a most realistic way possible (given the game limitations and the fact that it's still, for what it's worth, a game) instead of symbolic fantasy graphics. This is a direction that we would like to move in with all our campaign map models, if engine allows it.

    Here are some screenshots to explain what we mean (screenshots quality may vary):



    Arabia Felix!



    Island of Tin... and some more tin...



    Egypt, the Granary of Rome



    Central Europe ain't that shabby, either



    A thriving greek colony of Massalia



    Fertile volcanic soil of Sicilia


    TOOLTIP CONTEST
    You will notice that we have new expanded tooltips for the resources in this upgrade. This is where some of you can give us a hand. I have filled some of the tooltips myself, and I'm not very glad of the results - some of these are just copied from wiki, etc. I thought that instead of overworking our staff, I could make a small fan contest: write your own tooltips for resources! The best ones - if they are good enough, and up to our standards - will be included in next build. A tooltip text should not be longer than 150 signs, and should provide historical information about uses of a resource in antiquity.

    The resources are:
    Small Precious Metal Mine, Large Precious Metal Mine, Iron, Olive Oil, Wine, Grain, Specialized Crafts, Timber, Stone Quarry, Textiles, Exotic Clothes & Dye, Luxury Goods, Wild Animals, Livestock, Slaves, Tin, Copper, Lead, Amber, Precious Stones, Fish, Salt, Mounts (Camels & Horses), Elephants & Ivory


    Also in this preview, we have devised a way to show where on the map are our Unique Buildings:




    Short FAQ:

    Q: These resources are great, but won't they put a too heavy load on my graphic card?
    A: They might, although we haven't experienced a significant change in testing. We have tried to keep a low amount of polygons in our models, while still keeping the "realistic" look. This is why you should backup your models_strat directory, if things go wrong you can always revert to the vanilla models.

    Q: Some of the resource icons appear distorted, hidden in the ground or stuck in a mountainside. Am I doing something wrong?
    A: No, you're not. It's RTW engine that's doing things wrong - unfortunately, resources form the lowest underlay of campaign map, and it was either this, or have them all floating above the ground.

    Q: I've installed it all, but the resources are still in the old locations
    A: The new locations only show up when starting a new campaign. Deleting map.rwm doesn't help, the old coordinates are kept in savegame.

    Q: Some of the resources and/or wonder icons are in the water!
    A: For wonders, this is intended, as some of them represent straits or other watery features. For resources - please report them, and I'll correct the locations. This is just a graphic glitch and does not affect gameplay in any way.

    Q: The installation is causing various bugs, what do I do?
    A: Report them here, and I'll see if I can fix them. Make sure you have ALL the files installed, not just models or just txt.

    Q: Why do you have little stone circles all over the place?
    A: Those are the new unique building markers. From now on, you will know where unique buildings are located in your province, and for the ones we have on the battlemap (the Pyramids, some of the cairn circles, the remains of Babylon, the Colossos of Rhodos, etc.) you can try (though you might not always be successful) fighting your battles close to those markers so that you can have those monuments show up on the battlefield. Before, you had little idea where the monuments were located.

    Q: Well, why didn't you make them vary so that they aren't all one thing, and why did you pick that one thing (stone circle) anyway?
    A: The engine won't allow it, unless we use up all our resource graphics for them. We decided to basically throw out the effects of one resource and use it as a generic place marker for these unique buildings. We chose the stone circle because it is a type of monument found across our map, from Scotland to Iberia to Armenia to the steppe. If it seems out of place in some locales (Greece, for instance), we understand this too, but for now this is our best option for marking them.

    -------------------------

    Installation Instructions:

    SIMPLE VERSION:
    - Download the pack here
    - Unpack it to your RTW directory

    COMPLICATED VERSION (w/ backup)
    - Download the pack here
    - Backup the following files in your RTW directory:
    Data/descr_sm_resources.txt
    Data/text/strat.txt
    Data/text/tooltips.txt
    Data/world/maps/imperial_campaign/descr_strat.txt
    - Backup this entire folder:
    Data/models_strat
    - Unpack the zip to your RTW directory

    ADVANCED INSTALL (for modders):
    - If you have made any modifications to your campaign map, and want to keep it, there is a file called "just_resources.txt" which holds just the resources locations code. Copy it into your descr_strat, overwriting everything between "Start of Landmarks Section" and "Start of Factions Section"

    Stir, cool and serve. Enjoy!

    -----------------------------------------------------------------------

    As always, if you have questions or comments, the best place to post them is here, where the EB team is most active:

    Europa Barbarorum ORG forum

    Europa Barbarorum TWC forum

    We give special thanks to Imageshack that provides us with a simple, foolproof, and free way to show you all these pictures each week.

    Have a great day!


    Sincerely,

    The Europa Barbarorum team.

    (PS: Sticky, please
    Shorter of breath,
    one day closer to death.

  2. #2

    Default Re: EB Preview :: Resources

    nice preview, can't wait for 0.8. (:

  3. #3
    Hansa's Avatar Campidoctor
    Join Date
    Jan 2006
    Location
    Bergen
    Posts
    1,707

    Default Re: EB Preview :: Resources

    You guys never cease to amaze me. Great work. Hope most of you go on to mod for an M2TW mod after EB.
    GEIR HASUND!

    By the way, though my avatar might indicate so, I am not a citizen of Germany, though my ancestry have a branch in this great nation.

  4. #4

    Default Re: EB Preview :: Resources

    Aaargh another preview. Am I the only EB fan out there who almost wishes that the team would stop hitting us with these previews, as all they do is notch the anticipation level up another degree?

    Seriously though, looks great, another enhancement to the gameplay.
    Andy P
    aka. Supaleius Maximus

  5. #5

    Default Re: EB Preview :: Resources

    Oooh! Fun! I'll have to start a Sweboz campaign now though...I was playing Baktria, but now I need to start a new campaign because of all this new stuff! I can't wait for 0.8! Keep up the great work!
    Little Kid-"Daddy, daddy! My teacher said that whenever a gas cap is found, an angel gets its wings!
    *pause*
    Daddy-"Your teacher's full of snot!"
    ~Rocko's Modern Life

  6. #6
    Space Voyager's Avatar Campidoctor
    Join Date
    Mar 2004
    Location
    Slovenia
    Posts
    1,665

    Default Re: EB Preview :: Resources

    You're just torturing us who are too lazy to reinstall RTW into the required version. You'll never give us 0.8, you'll just release add-ons for 0.74. :tooth:

    Great map and it's stuffed with resources! Can't wait.

  7. #7

    Default Re: EB Preview :: Resources

    Quote Originally Posted by Space Voyager
    You're just torturing us who are too lazy to reinstall RTW into the required version. You'll never give us 0.8, you'll just release add-ons for 0.74. :tooth:

    Great map and it's stuffed with resources! Can't wait.
    Could not have put it better myself. I loved EB 0.74 but I gave up on it due to the basically crap 1.2 version of RTW. I will not go back to that, it is 1.5 or nothing.

    On this subject I picked up RTW Gold (DVD) for a few pennies as my original RTW cd's are a bit worse for wear. Presumably (hopefully) 0.8 will be compatible. It will save me having to reinstall my original RTW and patching, a procedure that for some reason I usually encounter problems with.
    Andy P
    aka. Supaleius Maximus

  8. #8

    Default My contribution to EB, definitions.

    All are less than 150 characters, all are historically sound, other than lead, not really sure if there is lead there.

    Thank you EB for a fantastic mod. Hopefully I can help a tiny bit for 0.8 to be released.

    Here goes

    a- Descriptions for EB


    Small precious metal mine. Phillip wouldn't be able to fund his conquests if not for gold mines in Macedonia. Bigger is better but every coin counts.

    Large precious metal mine. Acropolis was built on proceeds of the silver mine in Lavrio. Precious metals often were a city's main income.

    Olive oil is still is one of the best products of the meditteranean, but even more so in the ancient world. Athens built a trade empire on olive oil.

    Grain was an imperative need for any would be empire. Rome couldn't survive without Egypt for grain. Without it starvation loomed.

    Technically this is the late iron era. Sparta wasn't just brave. It had develloped steel and used it to dominate ancient greece keeping Persians out.

    Wine 6 parts and 1 part sea water is how the ancient greeks favored their favorite drink. Pottery was develloped to carry wine and oil around.

    Every nook and crany of the Ancient world was a master of specialised crafts, some much more than others. Stone masons of Athens made Acropolis.

    In an era of wooden ships and non existent roads, timber became a non sequitur for sea borne expansion and trade. Phoenicia's timber was the best.

    To build stone monuments you need stone quarries. Stonehedge was built 385 Km's from its own and every stone had to be carried there.

    Egyptian textiles, especially linen to make togas and sails, were very valuable in the ancient world since it had to be handwoven.

    Exotic clothes & dye were sought after by women of the ancient world. Porfyra dye, off the coasts of Phoenicia was especially valuable at the time.

    Wild animals were the single most dangerous trade item of all, since technically it could bite back. That never stopped Romans, though.

    Livestock and meat was scarce in ancient times. That is the reason why Sicily became so higly contested. It had available space for Livestock.

    Slaves were something in between tools and domesticated animals. Rome's rise and fall was carried literally on the backs of those people.

    Tin was the most obvious reason why Roman legions invaded Brittain. While replaced by Iron, Tin never stopped being used in the era.

    Copper weapons were a thing of the past, but not copper use. The best copper mines on that period were located in the island of Cyprus.

    Lead was one of the few items that the Barbarians of the North could provide the Roman empire. Many towns were built near lead mines.

    Amber could be found in the Baltic sea coast and its trade route towards the Mediterranean was second in imporance only to the Silk Road.

    Precious stones, were and are luxurious sought after items. Nubia, India, Scandinavia, and people beyond the steppes traded them.

    Fish were and are the basic food source of islands, mostly those of the Aegean, where erosion and farming stripped the land bare.

    Salt, be it from salt mines in Germany, or a present from the Mediterranean sun, was invaluable for mainland people and their animals.

    Mounts, either horses from Thessaly or camels from Egypt made possible all of the ancient empires. War and trade without them is lost.

    Elephants and ivory. Pyrrhus and Seleukus won seemingly lost battles only because of their Elephants. They were found in Africa and India.
    Go Minerwars Go! A 6DOF game of space mining and shooting. SAKA Co-FC, Koinon Hellenon FC, Epeiros FC. RS Hellenistic Historian K.I.S.S.




  9. #9

    Default Re: EB Preview :: Resources

    There are a number of us who can't do anything at all really with the big remaining hurdle to 0.8. So we sit and work on other things, and they're cool things too so we show them and even let you download some of them (this isn't really a preview though guys, go on and download it for your current builds if you want!). I understand that more previews seems five too many already, but what else do we do? Post some of the new stuff and moan and complain on the internal board about the delay already on things we have to rely on others for.

  10. #10

    Default Re: EB Preview :: Resources

    Man... this keep my will to play EB 0.8 alive and burning !!!

  11. #11
    Sidus Preclarum's Avatar Honnźte Homme.
    Join Date
    Dec 2004
    Location
    Paris V
    Posts
    6,909

    Default Re: EB Preview :: Resources

    All this stuff is nice, the map looks quite less empty, more "real" with all those ressources on ...

  12. #12

    Default Re: EB Preview :: Resources

    Great work, nice preview =)

  13. #13
    swabian's Avatar igni ferroque
    Join Date
    Dec 2005
    Location
    Germany
    Posts
    4,237

    Default Re: EB Preview :: Resources

    hawww... damn... sweeeet.

  14. #14

    Default Re: EB Preview :: Resources

    Is it me or the fish resource looks like a pig and the livestock is a stretched fur?

  15. #15

    Default Re: EB Preview :: Resources

    Quote Originally Posted by Portucale
    Is it me or the fish resource looks like a pig and the livestock is a stretched fur?
    Have you installed new files in Ui/Resources folder? The fish should look like fish and livestock should look like pigs
    Shorter of breath,
    one day closer to death.

  16. #16

    Default Re: EB Preview :: Resources

    Utterly amazing work, really. The resources look brilliant on the camp map and they really enhance the entire feel of the game.

    Keep up the good work!

    EB gets my seal of approval.*

    *arf arf

  17. #17

    Default Re: EB Preview :: Resources

    The resources had some life to the map, and make certain cities more important. I often find myself valuing cities with many and/or new resources highly now, as opposed to just moderate. It, overall, adds much greater variety to the game. Great work, as always, EB team!
    Little Kid-"Daddy, daddy! My teacher said that whenever a gas cap is found, an angel gets its wings!
    *pause*
    Daddy-"Your teacher's full of snot!"
    ~Rocko's Modern Life

  18. #18

    Default Re: EB Preview :: Resources

    Quote Originally Posted by eadingas
    COMPLICATED VERSION (w/ backup)
    - Download the pack here
    - Backup the following files in your RTW directory:
    Data/descr_sm_resources.txt
    Data/text/strat.txt
    Data/text/tooltips.txt
    Data/world/maps/imperial_campaign/descr_strat.txt
    - Backup this entire folder:
    Data/models_strat
    - Unpack the zip to your RTW directory
    I think there is a little mistake there. Isn't the correct location of the file Data/world/maps/campaign/imaperial_campaign/descr_strat.txt ?

    BTW Great Work!!
    Last edited by Fedcer; September 10, 2006 at 02:23 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •