Here you go guys: http://forums.totalwar.com/showthrea...4-Jack-Answers! check post #2 or post #5 on this thread!
Here you go guys: http://forums.totalwar.com/showthrea...4-Jack-Answers! check post #2 or post #5 on this thread!
Last edited by SamueleD; August 10, 2013 at 11:54 AM.
Thanks, +rep when i'm allowed
Unfortunately the smallest unit scale since the first Shogun.What are the sizes of different units and what are they on the different unit size settings?
These numbers are by type, and then huge/large/medium/small unit size. Melee infantry 160/120/80/40, missile infantry 120/90/60/30, cavalry 80/60/40/20, artillery 40/30/20/10 and 4/3/2/1 engines.
And i think it cannot be changed, since now ship have a fixed number of men that can be trasported (i counted 80 per single ship)
I'm not a fan of huge armies, but i would have liked numbers around 250 for levies and low level units (like in Rome I).
I wonder why they're going with such small unit sizes for "huge"...anyone know or venture a good guess?
I prefer when all units of a type have the same number of men. It gets complicated when they don't, like: This unit has better stats, but that one has more men... so which one is actually better? Obviously this can be answered by testing in custom battles, but it makes the learning curve a little more confusing at first if all the unit numbers are different.
Same here guys.I would also prefer to see 240 men in units like in RTW.Let's hope it'll be moddable.
In the prologue video Al could recruit only one unit per turn for his army.This might be just for the prologue,but if it is the same in the main campaign then you'll need 20 years for a full stack,not 10 I'm afraid (except for the first army that will already include some units obviously).
We already knew that a long time ago,but for some weird reason the fact that most of the cities will not be able to have walls at all still sounds bad to me.I guess this might be because we have seen cities like Syracuse being presented on the battle map as a tiny village.Can minor settlements be upgraded in the campaign to have walls on the battlefield?
No only province capitals have walls and only they will have walled siege maps on the battlefield.
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Will soldiers ever lose their swords, spears or shields when fighting?
Soldiers will drop them when they die, but not during combat as this would require individual soldiers swapping to a different animation set to the rest of the unit for the rest of the battle.
In a battle, can I disembark troops from ships anywhere or only at certain points?
You can disembark on beaches or in harbours.
Can buildings and grass be set on fire?
Buildings yes, grass no.
Can chariots and elephants cause casualties to friendly units if they run through them?
Yes they can. Best to move them around other units rather than through them.
I've not seen the movement compass UI in any screenshot, has that been removed?
It is not part of the user interface anymore, but the controls for it still work and we also have added an additional way to move units around. If you hold left click over a selected unit, or a unit that is part of a selected group, the cursor will change to a four directional symbol and you can drag the units around the map and they will keep their current formation and facing as you do so. You can hold the ctrl key to then rotate their facing as well.
Are province capitals captured in a single battle, or are there multiple if they are a port city?
The capture of a settlement is resolved in a single fight. The ports are part of the city, not separate parts of them.
How do garrisons work with limited armies?
The auto-garrisons that have been in since Empire make a return, but with better units and large numbers. Multiple different building chains can add units to the auto-garrison for a settlement. If you want more troops to defend a settlement you will need to station an army in it. As a player you will need to keep a balance of how many armies you are attacking with and how many are protecting your territory.
How do transported armies work? Can they be merged with navies?
Armies can embark and become transport navies. These can move around on their own, or can be attached to a navy and they can move around together and will fight together on the battlemap.
Are battlemaps generated from the campaign map like in Rome I, or are they preset tile maps like in Shogun 2? How many of them will there be?
So in Rome I battlemaps were generated via information from the campaign map. Culture, height details, terrain types, things like that. There was then code that took all of that to generate battlefields. Siege maps were big pre-made chunks dropped into middle of one of these maps.
With Shogun 2 battle maps were a mixture of tile template maps and premade maps. We use tiles as it allows for complete control over what kind of battle maps people will encounter compared to the old code solution. The tile template maps were tied to areas on the campaign, generally a few covering each region, and the game would pick the nearest one to where your army stood and fight a battle based on that. All of the templates were based on the geography and layout of the campaign map. siege maps were premade maps, including the outfield, and there were a few variations repeated across the campaign map.
Rome II takes a different approach. It is still tile based, but the entire campaign map is basically one giant tile map. There is a huge variety of battlefields and all based on where you are standing on the campaign map. Siege maps are also done as tile maps, not only is there the greatest variety of siege maps for settlements ever in a Total War game, the outfield will also reflect where that settlement is on the campaign map.
How big are the tech trees? Can you trade tech with other factions?
Big. Macedon has 56 techs it can research for example. No this is not possible in Rome II.
Do all families within a faction have the same tech tree?
Yes tech trees are done by faction.
Does the army cap affect all factions and cultures?
It applies to everyone.
Can minor settlements be upgraded in the campaign to have walls on the battlefield?
No only province capitals have walls and only they will have walled siege maps on the battlefield.
Will the city/castle split from Medieval II return?
This is up to players this time around. With the limited number of building slots in each settlement, and the number depending on if you've expanded the slots in a settlement, choices have to be made about what you specialise a settlement in. You might decide to turn a minor settlement with iron into a town for industrial wealth, or a big province capital into the heart of your military machine with every military building you can fit in it.
Will there be religious buildings like in Rome I?
Temples make a return, and there is a greater variety of them all with their own effects. The chain starts out as a basic building which then branches into all the different types.
With the new recruitment system, where units are recruited directly to the army, will there be any small scale battles?
Yes, it will take time to build up to 20 units in an army, so you'll see both large and small scale battles, though each with more importance than in previous titles.
What are the sizes of different units and what are they on the different unit size settings?
These numbers are by type, and then huge/large/medium/small unit size. Melee infantry 160/120/80/40, missile infantry 120/90/60/30, cavalry 80/60/40/20, artillery 40/30/20/10 and 4/3/2/1 engines.
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Thx!
the small army size is certainly a bummer, i was hoping for 240 man units.
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Interesting. So if I station an army in a settlement and also have auto garrison can I have up to 40 units defending a settlement? Or does stationing an army in a settlement turn off the auto-garrison?How do garrisons work with limited armies?
The auto-garrisons that have been in since Empire make a return, but with better units and large numbers. Multiple different building chains can add units to the auto-garrison for a settlement. If you want more troops to defend a settlement you will need to station an army in it. As a player you will need to keep a balance of how many armies you are attacking with and how many are protecting your territory.
Kinda reminds me of Civ5. Not a big fan of it, wish making an army cross a sea would be a bit more work, but I guess it makes it easier for the AI to take advantage of the seas.How do transported armies work? Can they be merged with navies?
Armies can embark and become transport navies. These can move around on their own, or can be attached to a navy and they can move around together and will fight together on the battlemap.
Last edited by Spartacus041; August 10, 2013 at 12:08 PM.
I believe you can actually garrison 2 armies in a city, this has not been confirmed however. from some of the pictures they've released you can see that when you place an army inside a city to garrison it you can actually still see the army as if it was just standing on the campaign map. This makes me think that since the cities are big enough tho hold to armies they could both work as garrisons.
I'm a bit disturbed by the fact that it takes a long time to build up a 20 units army. I hope that's not too long because I don't want to spend 10 years to build up an army, that would be too long 5 would feel about right.
Is it possible with Shogun 2 to mod unit sizes?
About the last answer am I wrong or in RTWI we coul dhavew 240 size cohort as huge? and now instead we probably are limited to a 160 men ?
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