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  1. #1

    Default Introduction to economics

    I recently started to Play RS II, but after some time i was completly lost, because of the size and the Content of this fantastic mod. The Point which is confusing me the most is the economy. Althought i read the FAQ+info about economics, i do not completly understand them.Furthermore i would like to know how buildings work, which grant + or - trade incoming/happines and so on...... Beforehand, thank you for your help!

  2. #2

    Default Re: Introduction to economics

    Go to the building browser and right click on different buildings, they will tell you whether they give a positive bonus or negative.
    "To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle

  3. #3
    Laetus
    Join Date
    Jul 2013
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    Default Re: Introduction to economics

    You are being far to general. Post Hoc is right, look at the building browser and decide what you need. This deserves a long explanation. But really I would suggest playing the game and start figuring things out for yourself. It will be more rewarding if your pursue it in that manner rather than getting help.

  4. #4
    GaussSoldier's Avatar Tiro
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    May 2007
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    Default Re: Introduction to economics

    It's not just the building browser that needs to be looked at. Every province has resources, which are clearly shown on the map as 3D models. When looking in the browser, some buildings will tell you if a resource is needed to build it or if it offers a bonus if the resource is present in the province.

    But as said before, play around with things and do some more reading. You'll spend a lot more time playing the game than you will learning the various aspects of the campaign.


  5. #5

    Default Re: Introduction to economics

    the thing that gets me is the economic traits. all of them give good bonuses until the booming economy trait then that's like the worst trait ever to have

  6. #6
    ImperialAquila's Avatar Domesticus
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    Mar 2011
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    Default Re: Introduction to economics

    Quote Originally Posted by z28man View Post
    the thing that gets me is the economic traits. all of them give good bonuses until the booming economy trait then that's like the worst trait ever to have
    I heard that there was a mistake and will be corrected by the team. Something about the best and worst economic traits reversed. I might be wrong though. Perhaps someone can explain this better than me.

  7. #7

    Default Re: Introduction to economics

    The only thing wrong now with the 'Booming Economy' trait is when it is then lost! It then looks so bad as the very large positive number (campaign map) drops massively and the population start leaving in droves!
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  8. #8
    Paladin247's Avatar Biarchus
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    Default Re: Introduction to economics

    Feanor, I've never had big problems w/ the economy in any RTW game/mod and have been playing since the original. With almost no exceptions, I follow this building sequence:
    1. Roads
    2. Farms
    3. Markets
    4. Ports
    5. Wells/baths/aqueducts
    6. Medical facilities
    7. Temples
    8. Government bldgs

    Then when you get a chance to expand the city; repeat at the next level. Wells and medical facilities hold down squalor which is a major source of unrest. I always play as Rome, but usually build temples to Apollo and no others again as a hedge against disease and usually only to the second level.

    I don't build military facilities anywhere except cities which I intend to be recruiting centers.

    This mod has a much more complex building tree than others, but for me these basics still apply. I currently play 2.1a not 2.5.

    Hope that helps.
    "With a population of around a million, Rome (in Claudius' time) was a vast city even by modern standards. It is worth pointing out that during the early Renaissance the population of Rome was no more than fifteen thousand-- living amid the ruins of a civilization that dwarfed their own. It was not until the nineteenth century that the population of Rome returned to the levels it had enjoyed under the Caesars. That is eloquent proof of the fact that human history is not a tale of steady progress towards greater knowledge and achievement." Simon Scarrow

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