
Originally Posted by
Rhomphaiaphoros
In my opinion, this exactly is the problem. Now that Rome II is almost guaranteed to become a big hit, probably selling more copies than any TW game so far, CA could have made unit names like Thureophoroi and Thorakitai known to the larger audience, via this new almost-certainly-successful game of theirs. What's even more saddening in my opinion is that the same applies to factions as well - let's do be honest, shall we, factions such as the Seleucids, Dacians, Celtiberians etc. were dropped from the list of playable factions only because they are not "well-known" or "trendy" enough for the common player, unlike the titular Romans, the Carthaginians, the traditional choices for "barbarian" factions or the Classical Greeks with their hoplites, who all are exactly that.
What I'm trying to say is, CA would have had the power to affect the common player's view of history if they wanted to, by including less known unit names and (playable!) factions in Rome II and making them better known, even iconic. But instead, they seem to have taken a more traditional approach in some ways, including in the game what is already well known thanks to films, most popular documentaries or other video games. Yet, I'm not saying that they went "full Hollywood" either, because there's already some less known stuff included in the game as well. For example, judging by what we've heard so far, it sounds like they're getting the Hellenistic unit rosters correct this time, despite not using the original names - but I admit that "Thorax Swordsmen" still is much, much better than something generic like "Hellenistic Swordsmen (and even that would be sufficient as a name, as long as the unit itself functions the way it should on the battlefield). Furthermore, I was also pleasantly surprised by the inclusion of Pontus and Epirus as playable factions - perhaps there's still hope for some others like them added later in the game via DLC (which I'm personally not very fond of, but which also is infinitely better than letting them to eternally remain as mere unplayable factions).