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Thread: Byzantium Gunpowder units...

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  1. #1
    Lord Dakier's Avatar Protector Domesticus
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    Default Byzantium Gunpowder units...

    So I'm doing my first ever BYZ campaign and I'm wondering if they have access to the gunpowder units. Now I know they don't in custom battles if I remember correctly but is this true for campaign?
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  2. #2

    Default Re: Byzantium Gunpowder units...

    I believe it is, unless something has changed.
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  3. #3
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: Byzantium Gunpowder units...

    That's unfortunate. It's hard to have the 'bringing Rome back' feeling when they're technologically inferior throughout.
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  4. #4

    Default Re: Byzantium Gunpowder units...

    They do have access to a Gunpowder unit, but if I recall correctly, it was a mercenary unit, not a standard one.

  5. #5
    Lord of Shadows's Avatar Campidoctor
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    Default Re: Byzantium Gunpowder units...

    I don't understand why they don't have them.

  6. #6

    Default Re: Byzantium Gunpowder units...

    Probably because they didnt really have them in numbers when other nations were getting them.

    But, they arent technologicly inferior throughout... just after others start getting gunpowder units around 1300ish and professional plate armies.
    The first 70 years or so they are tough (and thats if you play the late campaign. If you start at 1100, they are awesome for a long time).
    The trick is to build them a large empire before everyone else starts to surpase them in technology so you can overwhelm them with numbers.
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  7. #7
    Laetus
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    Default Re: Byzantium Gunpowder units...

    yeah and the flame-thrower is awesome 2 units can destroy an army almost

  8. #8

    Default Re: Byzantium Gunpowder units...

    Quote Originally Posted by Lord Dakier View Post
    So I'm doing my first ever BYZ campaign and I'm wondering if they have access to the gunpowder units. Now I know they don't in custom battles if I remember correctly but is this true for campaign?
    They have at least one gunpowder unit available which was some unit of italians(non mercenary) living in byzantine lands I believe, they were not available to other nations I think. If you set the era to late or all in the custom battle, you can see all of the unlockable units they have(setting the era to all will also show completely all mercs available in game).
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  9. #9
    Lord of Shadows's Avatar Campidoctor
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    Default Re: Byzantium Gunpowder units...

    Don't know about the others, but for me when Gunpowder event appears, gunpowder units still don't appear. Is there something wrong?

  10. #10

    Default Re: Byzantium Gunpowder units...

    Nah - although the gunpowder discover event happens, it takes a while (long while) before you can recruit even bombards.

  11. #11
    Lord of Shadows's Avatar Campidoctor
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    Default Re: Byzantium Gunpowder units...

    Quote Originally Posted by Alfonzo over Innsmouths View Post
    Nah - although the gunpowder discover event happens, it takes a while (long while) before you can recruit even bombards.
    I found out that gunpowder units appear in 1301.

  12. #12

    Default Re: Byzantium Gunpowder units...

    well depends the faction that you play Italian factions get hand gunners very early the Byzantines must wait until 1500+ to take gunpowder units, the cannons you can start recruit from 1350 for all the factions i think.

  13. #13

    Default Re: Byzantium Gunpowder units...

    Yup.
    Quote Originally Posted by Sharpe View Post
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  14. #14

    Default Re: Byzantium Gunpowder units...

    This might be in an older version, but the latin gunpowder unit might be tied to having a merchant's guild in the city.
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  15. #15

    Default Re: Byzantium Gunpowder units...

    http://www.stainless-steel-mod.com/ is the answer to all your questions.

  16. #16

    Default Re: Byzantium Gunpowder units...

    Quote Originally Posted by Lord Dakier View Post
    So I'm doing my first ever BYZ campaign and I'm wondering if they have access to the gunpowder units. Now I know they don't in custom battles if I remember correctly but is this true for campaign?
    If you are referring to the flame thrower units, greek fire throwers yes they are in stainless steel 6.4. thats what i play. you have to wait quite a while. but after the fourth lanteran council on turn 110ish all the badass units are available. like the spartii spearmen and the varangian guard... im spelling this stuff wrong but you can for sure get them. BUT only in Constantinople.

  17. #17

    Default Re: Byzantium Gunpowder units...

    get money and bribe enemy troops to join ur faction

  18. #18
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: Byzantium Gunpowder units...

    The flame dudes are pretty bad ass I just have no tactic to use them. I ment actual gunpowder units though but its ok. If you have a tactical suggestion for the flame thrower dudes I'm all ears! I mean do I just let the enemy charge into the fire lol?

    I haven't used any Varangian guard yet at all. I'm in about Turn 80 I think in late campaign. My Chrythroiaski? (swordsmen infantyry) get far too many casualties in the meat and grind of a battle. Although I win most engagements with them 1-1 I feel I get too many casualties against even spearmen.
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  19. #19

    Default Re: Byzantium Gunpowder units...

    i use the byzantium archers that have the stakes, or bulgarian bragands i think is their name. throw up the stakes before a battle. harrass the enemy into charging with archer Calvary and switch around the archers and flame throwers with spearmen protecting the sides. its usually pretty awesome what happens

  20. #20
    Lord of Shadows's Avatar Campidoctor
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    Default Re: Byzantium Gunpowder units...

    I use Flamethrowers only for 1 battle because they get killed before they can escape. Maybe you can use them as a bait.

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